mirror of
https://github.com/node-red/node-red.git
synced 2023-10-10 13:36:53 +02:00
Allow TCP node option to break connections per message (and auto
reconnect) - eg for file trnasfer to indicate EOF. Change to FA icons.
This commit is contained in:
parent
e136080888
commit
fc679adefb
@ -16,7 +16,7 @@
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<script type="text/x-red" data-template-name="tcp in">
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<div class="form-row">
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<label for="node-input-server"><i class="icon-resize-small"></i> Type</label>
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<label for="node-input-server"><i class="fa fa-dot-circle-o"></i> Type</label>
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<select id="node-input-server" style="width:120px; margin-right:5px;">
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<option value="server">Listen on</option>
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<option value="client">Connect to</option>
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@ -28,7 +28,7 @@
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</div>
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<div class="form-row">
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<label><i class="icon-th"></i> Output</label>
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<label><i class="fa fa-th"></i> Output</label>
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a
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<select id="node-input-datamode" style="width:110px;">
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<option value="stream">stream of</option>
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@ -47,11 +47,11 @@
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</div>
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<div class="form-row">
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<label for="node-input-topic"><i class="icon-tasks"></i> Topic</label>
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<label for="node-input-topic"><i class="fa fa-tasks"></i> Topic</label>
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<input type="text" id="node-input-topic" placeholder="Topic">
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</div>
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<div class="form-row">
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<label for="node-input-name"><i class="icon-tag"></i> Name</label>
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<label for="node-input-name"><i class="fa fa-tag"></i> Name</label>
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<input type="text" id="node-input-name" placeholder="Name">
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</div>
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</script>
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@ -118,7 +118,7 @@
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<script type="text/x-red" data-template-name="tcp out">
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<div class="form-row">
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<label for="node-input-beserver"><i class="icon-resize-small"></i> Type</label>
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<label for="node-input-beserver"><i class="fa fa-dot-circle-o"></i> Type</label>
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<select id="node-input-beserver" style="width:150px; margin-right:5px;">
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<option value="server">Listen on</option>
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<option value="client">Connect to</option>
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@ -128,7 +128,13 @@
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</div>
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<div class="form-row hidden" id="node-input-host-row" style="padding-left: 110px;">
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at host <input type="text" id="node-input-host" placeholder="localhost" style="width: 40%;">
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at host <input type="text" id="node-input-host" placeholder="localhost" style="width: 60%;">
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</div>
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<div class="form-row hidden" id="node-input-end-row">
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<label> </label>
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<input type="checkbox" id="node-input-end" style="display: inline-block; width: auto; vertical-align: top;">
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<label for="node-input-end" style="width: 70%;">Close connection after each message is sent ?</label>
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</div>
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<div class="form-row">
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@ -138,16 +144,23 @@
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</div>
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<div class="form-row">
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<label for="node-input-name"><i class="icon-tag"></i> Name</label>
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<label for="node-input-name"><i class="fa fa-tag"></i> Name</label>
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<input type="text" id="node-input-name" placeholder="Name">
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</div>
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<div class="form-tips hidden" id="fin-tip">
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<b>Note:</b> Closing the connection after each message is generally not a good thing - but is useful to indicate an end-of-file for example.
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</div>
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<div class="form-tips hidden" id="fin-tip2">
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<b>Note:</b> Closing the connection after each message is generally not a good thing - but is useful to indicate an end-of-file for example. The receiving client will need to reconnect.
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</div>
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</script>
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<script type="text/x-red" data-help-name="tcp out">
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<p>Provides a choice of tcp outputs. Can either connect to a remote tcp port,
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accept incoming connections, or reply to messages received from a TCP In node.</p>
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<p>Only <b>msg.payload</b> is sent.</p>
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<p>If <b>msg.payload</b> is a string containing a base64 encoding of binary
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<p>If <b>msg.payload</b> is a string containing a Base64 encoding of binary
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data, the Base64 decoding option will cause it to be converted back to binary
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before being sent.</p>
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</script>
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@ -161,6 +174,7 @@
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port: {value:"",validate:function(v) { return (this.beserver == "reply")||RED.validators.number()(v) } },
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beserver: {value:"client",required:true},
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base64: {value:false,required:true},
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end: {value:false,required:true},
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name: {value:""}
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},
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inputs:1,
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@ -179,15 +193,27 @@
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if (sockettype == "reply") {
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$("#node-input-port-row").hide();
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$("#node-input-host-row").hide();
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$("#node-input-end-row").hide();
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} else {
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$("#node-input-port-row").show();
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$("#node-input-end-row").show();
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}
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if (sockettype == "client") {
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$("#node-input-host-row").show();
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$("#fin-tip").show();
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} else {
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$("#node-input-host-row").hide();
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$("#fin-tip").hide();
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}
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if (sockettype == "server") {
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$("#fin-tip2").show();
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}
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else {
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$("#fin-tip2").hide();
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}
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};
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updateOptions();
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$("#node-input-beserver").change(updateOptions);
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@ -208,12 +234,13 @@
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<option value="time">after a fixed timeout of</option>
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<option value="char">when character received is</option>
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<option value="count">a fixed number of characters</option>
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<option value="sit">never. Keep connection open</option>
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</select>
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<input type="text" id="node-input-splitc" style="width:50px;">
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<span id="node-units"></span>
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</div>
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<div class="form-row">
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<label for="node-input-name"><i class="icon-tag"></i> Name</label>
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<label for="node-input-name"><i class="fa fa-tag"></i> Name</label>
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<input type="text" id="node-input-name" placeholder="Name">
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</div>
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<div class="form-tips"><b>Tip:</b> outputs a binary <b>Buffer</b>, so you may want to .toString() it.</div>
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@ -229,18 +256,22 @@
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if (previous != "time") $("#node-input-splitc").val("0");
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$("#node-units").text("ms");
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}
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else {
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else if ($("#node-input-out").val() == "count") {
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if (previous != "count") $("#node-input-splitc").val("12");
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$("#node-units").text("chars");
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}
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else {
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if (previous != "sit") $("#node-input-splitc").val("0");
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$("#node-units").text("");
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}
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});
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</script>
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<script type="text/x-red" data-help-name="tcp request">
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<p>A simple TCP request node - sends the <b>msg.payload</b> to a server tcp port and expects a response.</p>
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<p>Connects, sends the "request", reads the "response" and disconnects. It can either count a number of
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<p>Connects, sends the "request", reads the "response". It can either count a number of
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returned characters into a fixed buffer, match a specified character before returning,
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or wait a fixed timeout from first reply and then return.</p>
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wait a fixed timeout from first reply and then return, or just sit and wait for data.</p>
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<p>The response will be output in <b>msg.payload</b> as a buffer, so you may want to .toString() it.</p>
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</script>
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@ -34,11 +34,13 @@ module.exports = function(RED) {
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this.server = (typeof n.server == 'boolean')?n.server:(n.server == "server");
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this.closing = false;
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var node = this;
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var count = 0;
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if (!node.server) {
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var buffer = null;
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var client;
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var reconnectTimeout;
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var end = false;
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var setupTcpClient = function() {
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node.log("connecting to "+node.host+":"+node.port);
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node.status({fill:"grey",shape:"dot",text:"connecting"});
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@ -81,16 +83,25 @@ module.exports = function(RED) {
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if (!node.stream || (node.datatype == "utf8" && node.newline != "" && buffer.length > 0)) {
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var msg = {topic:node.topic,payload:buffer};
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msg._session = {type:"tcp",id:id};
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node.send(msg);
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if (buffer.length !== 0) {
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end = true; // only ask for fast re-connect if we actually got something
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node.send(msg);
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}
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buffer = null;
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}
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});
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client.on('close', function() {
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delete connectionPool[id];
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node.log("connection lost to "+node.host+":"+node.port);
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node.status({fill:"red",shape:"ring",text:"disconnected"});
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if (!node.closing) {
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reconnectTimeout = setTimeout(setupTcpClient, reconnectTime);
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if (end) { // if we were asked to close then try to reconnect once very quick.
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end = false;
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reconnectTimeout = setTimeout(setupTcpClient, 20);
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}
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else {
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node.log("connection lost to "+node.host+":"+node.port);
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reconnectTimeout = setTimeout(setupTcpClient, reconnectTime);
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}
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}
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});
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client.on('error', function(err) {
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@ -109,13 +120,13 @@ module.exports = function(RED) {
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if (socketTimeout !== null) { socket.setTimeout(socketTimeout); }
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var id = (1+Math.random()*4294967295).toString(16);
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connectionPool[id] = socket;
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node.status({text:++count+" connections"});
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var buffer = (node.datatype == 'buffer')? new Buffer(0):"";
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socket.on('data', function (data) {
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if (node.datatype != 'buffer') {
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data = data.toString(node.datatype);
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}
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if (node.stream) {
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if ((typeof data) === "string" && node.newline != "") {
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buffer = buffer+data;
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@ -140,10 +151,12 @@ module.exports = function(RED) {
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}
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});
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socket.on('end', function() {
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if (!node.stream || (node.datatype == "utf8" && node.newline != "" && buffer.length > 0)) {
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var msg = {topic:node.topic,payload:buffer};
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msg._session = {type:"tcp",id:id};
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node.send(msg);
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if (!node.stream || (node.datatype === "utf8" && node.newline !== "")) {
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if (buffer.length > 0) {
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var msg = {topic:node.topic,payload:buffer};
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msg._session = {type:"tcp",id:id};
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node.send(msg);
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}
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buffer = null;
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}
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});
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@ -153,6 +166,7 @@ module.exports = function(RED) {
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});
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socket.on('close', function() {
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delete connectionPool[id];
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node.status({text:--count+" connections"});
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});
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socket.on('error',function(err) {
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node.log(err);
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@ -186,6 +200,7 @@ module.exports = function(RED) {
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this.host = n.host;
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this.port = n.port * 1;
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this.base64 = n.base64;
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this.doend = n.end || false;
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this.beserver = n.beserver;
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this.name = n.name;
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this.closing = false;
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@ -195,6 +210,7 @@ module.exports = function(RED) {
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var reconnectTimeout;
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var client = null;
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var connected = false;
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var end = false;
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var setupTcpClient = function() {
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node.log("connecting to "+node.host+":"+node.port);
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@ -210,12 +226,18 @@ module.exports = function(RED) {
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client.on('end', function (err) {
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});
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client.on('close', function() {
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node.log("connection lost to "+node.host+":"+node.port);
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node.status({fill:"red",shape:"ring",text:"disconnected"});
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connected = false;
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client.destroy();
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if (!node.closing) {
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reconnectTimeout = setTimeout(setupTcpClient,reconnectTime);
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if (end) {
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end = false;
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reconnectTimeout = setTimeout(setupTcpClient,20);
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}
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else {
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node.log("connection lost to "+node.host+":"+node.port);
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reconnectTimeout = setTimeout(setupTcpClient,reconnectTime);
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}
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}
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});
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}
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@ -230,6 +252,10 @@ module.exports = function(RED) {
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} else {
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client.write(new Buffer(""+msg.payload));
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}
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if (node.doend === true) {
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end = true;
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client.end();
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}
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}
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});
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@ -256,11 +282,13 @@ module.exports = function(RED) {
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});
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} else {
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var connectedSockets = [];
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node.status({text:"0 connections"});
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var server = net.createServer(function (socket) {
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if (socketTimeout !== null) { socket.setTimeout(socketTimeout); }
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var remoteDetails = socket.remoteAddress+":"+socket.remotePort;
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node.log("connection from "+remoteDetails);
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connectedSockets.push(socket);
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node.status({text:connectedSockets.length+" connections"});
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socket.on('timeout', function() {
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node.log('timeout closed socket port '+node.port);
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socket.end();
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@ -268,12 +296,15 @@ module.exports = function(RED) {
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socket.on('close',function() {
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node.log("connection closed from "+remoteDetails);
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connectedSockets.splice(connectedSockets.indexOf(socket),1);
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node.status({text:connectedSockets.length+" connections"});
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});
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socket.on('error',function() {
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node.log("socket error from "+remoteDetails);
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connectedSockets.splice(connectedSockets.indexOf(socket),1);
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node.status({text:connectedSockets.length+" connections"});
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});
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});
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node.on("input", function(msg) {
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if (msg.payload != null) {
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var buffer;
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@ -285,7 +316,8 @@ module.exports = function(RED) {
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buffer = new Buffer(""+msg.payload);
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}
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for (var i = 0; i<connectedSockets.length;i+=1) {
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connectedSockets[i].write(buffer);
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if (node.doend === true) { connectedSockets[i].end(buffer); }
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else { connectedSockets[i].write(buffer); }
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}
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}
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});
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@ -325,94 +357,110 @@ module.exports = function(RED) {
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if (this.out == "count") { buf = new Buffer(this.splitc); }
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else { buf = new Buffer(32768); } // set it to 32k... hopefully big enough for most.... but only hopefully
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this.connected = false;
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var node = this;
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var client;
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this.on("input", function(msg) {
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var i = 0;
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if (!(msg.payload instanceof Buffer)) {
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if ((!Buffer.isBuffer(msg.payload)) && (typeof msg.payload !== "string")) {
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msg.payload = msg.payload.toString();
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}
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client = net.Socket();
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client.setTimeout(socketTimeout);
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client.connect(node.port, node.server, function() {
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//node.log('client connected');
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client.write(msg.payload);
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});
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client.on('data', function(data) {
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//node.log("data", data.length, data);
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if (!node.connected) {
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client = net.Socket();
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client.setTimeout(socketTimeout);
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node.status({});
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client.connect(node.port, node.server, function() {
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//node.log('client connected');
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node.status({fill:"green",shape:"dot",text:"connected"});
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node.connected = true;
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client.write(msg.payload);
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});
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if (node.splitc === 0) {
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node.send({"payload": data});
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}
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else {
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for (var j = 0; j < data.length; j++ ) {
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if (node.out == "time") {
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// do the timer thing
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if (node.tout) {
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i += 1;
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buf[i] = data[j];
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client.on('data', function(data) {
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//node.log("data:"+ data.length+":"+ data);
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if (node.splitc === 0) {
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node.send({"payload": data});
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}
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else if (node.out === "sit") { // if we are staying connected just send the buffer
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node.send({"payload": data});
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}
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else {
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for (var j = 0; j < data.length; j++ ) {
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if (node.out === "time") {
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// do the timer thing
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if (node.tout) {
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i += 1;
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buf[i] = data[j];
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}
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else {
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node.tout = setTimeout(function () {
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node.tout = null;
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var m = new Buffer(i+1);
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buf.copy(m,0,0,i+1);
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node.send({"payload": m});
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client.end();
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m = null;
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}, node.splitc);
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i = 0;
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buf[0] = data[j];
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}
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}
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// count bytes into a buffer...
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else if (node.out == "count") {
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buf[i] = data[j];
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i += 1;
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if ( i >= node.serialConfig.count) {
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node.send({"payload": buf});
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client.end();
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i = 0;
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}
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}
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// look for a char
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else {
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node.tout = setTimeout(function () {
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node.tout = null;
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var m = new Buffer(i+1);
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buf.copy(m,0,0,i+1);
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buf[i] = data[j];
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i += 1;
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if (data[j] == node.splitc) {
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var m = new Buffer(i);
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buf.copy(m,0,0,i);
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node.send({"payload": m});
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client.end();
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m = null;
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}, node.splitc);
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i = 0;
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buf[0] = data[j];
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}
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}
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// count bytes into a buffer...
|
||||
else if (node.out == "count") {
|
||||
buf[i] = data[j];
|
||||
i += 1;
|
||||
if ( i >= node.serialConfig.count) {
|
||||
node.send({"payload": buf});
|
||||
client.end();
|
||||
i = 0;
|
||||
}
|
||||
}
|
||||
// look for a char
|
||||
else {
|
||||
buf[i] = data[j];
|
||||
i += 1;
|
||||
if (data[j] == node.splitc) {
|
||||
var m = new Buffer(i);
|
||||
buf.copy(m,0,0,i);
|
||||
node.send({"payload": m});
|
||||
client.end();
|
||||
m = null;
|
||||
i = 0;
|
||||
i = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
});
|
||||
client.on('end', function() {
|
||||
//node.log('client disconnected');
|
||||
});
|
||||
client.on('error', function() {
|
||||
node.log('connect failed');
|
||||
if (client) { client.end(); }
|
||||
});
|
||||
client.on('timeout',function() {
|
||||
node.log('connect timeout');
|
||||
if (client) {
|
||||
client.end();
|
||||
setTimeout(function() {
|
||||
client.connect(node.port, node.server, function() {
|
||||
//node.log('client connected');
|
||||
client.write(msg.payload);
|
||||
});
|
||||
},reconnectTime);
|
||||
}
|
||||
client.on('end', function() {
|
||||
//node.log('client disconnected');
|
||||
node.connected = false;
|
||||
node.status({});
|
||||
client = null;
|
||||
});
|
||||
|
||||
});
|
||||
client.on('error', function() {
|
||||
node.log('connect failed');
|
||||
node.status({fill:"red",shape:"ring",text:"error"});
|
||||
if (client) { client.end(); }
|
||||
});
|
||||
|
||||
client.on('timeout',function() {
|
||||
node.log('connect timeout');
|
||||
if (client) {
|
||||
client.end();
|
||||
setTimeout(function() {
|
||||
client.connect(node.port, node.server, function() {
|
||||
//node.log('client connected');
|
||||
node.connected = true;
|
||||
client.write(msg.payload);
|
||||
});
|
||||
},reconnectTime);
|
||||
}
|
||||
});
|
||||
}
|
||||
else { client.write(msg.payload); }
|
||||
});
|
||||
|
||||
this.on("close", function() {
|
||||
|
Loading…
Reference in New Issue
Block a user