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Updated Design: Node Messaging API (markdown)
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@ -25,9 +25,61 @@ This simple system has a few limitations that we want to address:
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This design note explores how this mechanism could be updated to satisfy these limitations.
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The original draft of this node set out three options. Through the process of writing the options, I've chosen my preferred approach. I have left the other two options at the bottom of the note for reference.
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---
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### Option 1: Add a `node.complete` function - v1
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### Pass in scoped `send` and `done` functions
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If the event handler is registered with three arguments, the runtime will pass in functions that should be used to send or mark the msg as handled.
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```
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this.on('input', function(msg, send, done) {
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// do something with 'msg'
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if (!err) {
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// send can be called as many time as needed (including not at all)
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send(msg);
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send(msg);
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send(msg);
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// Once complete, done is called
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done();
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} else {
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// If an error occurs, call done providing the error.
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done(err);
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}
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});
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```
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The `done` function takes two arguments: `done(error, message)`.
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Usage | Meaning
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-----------------|------------
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`done()` | success. Any `success` node targeting this node will be triggered using the original msg
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`done(null,msg)` | success. Any `success` node targeting this node will be triggered using the provided msg
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`done(err)` | failure. Any `catch` node targeting this node will be triggered using the original msg
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`done(err,msg)` | failure. Any `catch` node targeting this node will be triggered using the provided msg
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- a new node will be added to compliment the `Catch` node that can be used to trigger a flow when a node finished processing a message. It's current name is the `Success` node - but it needs to change.
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- this feels the most 'node.js-like'. The presence of a `done` callback is familiar to many apis.
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- the functions can be scoped to the received message so the node does not need to provide the message back
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- the runtime can tell if the handler expects these extra arguments or not, so can adapt its behaviour to match
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- `node.send` should not be used in this case as its use will stop the runtime from being able to correlate message received with message sent. We _probably_ won't enforce this - tbd.
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- `node.error` can still be used as a handler may need to log multiple errors before completing.
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**What if `done` is never called?** - If a handler is registered that takes the `send` and `done` arguments, the runtime requires it to eventually call `done` for each message received. Not calling `done` should be considered a bug with the node implementation. The question is what happens if it doesn't get called.
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The easy option is to do nothing. But that will allow buggy implementations to exist, so we should avoid this option.
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The right approach will be to timeout the function. A timeout would be considered an error and logged as such. The runtime will set a default timeout of **30 seconds (TBD)**. A node will be able to set its own timeout value by setting a property on itself (`this.TIMEOUT = 60000` (TBD)). This also allows a future extension where a user can set custom timeout values per node in the editor (but this proposal does not extend that far today).
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**What if a node that has been timed out then wakes up and calls `done` or `send`?** - should the runtime then block a timed out node from calling `send` or `done` (at least... prevent any messages it then sends from being passed on? I can see use cases for both allowing the message to pass on and for stopping it. Does this need to be a per-node policy? Or a choice made in the editor? Hmmm.
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---
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### Alternative Option 1: Add a `node.complete` function - v1
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The first proposal is to add a new function to the Node object that can be called when a node has finished handling a message.
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@ -46,7 +98,7 @@ this.on('input', function(msg) {
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- this relies on the user passing msg through - something that could be a source of programming error.
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- it would need clear semantics over when it was called and how it relates to `node.error`.
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### Option 2: Add a `node.complete` function - v2
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### Alternative Option 2: Add a `node.complete` function - v2
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The second proposal is similar to the first, but the `complete` function can also be used to indicate a failure:
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@ -68,31 +120,3 @@ this.on('input', function(msg) {
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- this relies on the user passing msg through - something that could be a source of programming error.
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- it would need clear semantics over when it was called and how it relates to `node.error`.
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### Option 3: Pass in scoped `send` and `done` functions
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If the event handler is registered with three arguments, the runtime will pass in functions that should be used to send or mark the msg as handled.
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```
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this.on('input', function(msg, send, done) {
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// do something with 'msg'
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if (!err) {
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send(msg);
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send(msg);
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send(msg);
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done(null, msg);
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} else {
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// Log the error, but don't provide the msg obj here
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node.error(error1);
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node.error(error2);
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node.error(error3);
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done(err, msg);
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}
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});
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```
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- this feels the most 'node.js-like'. The presence of a `done` callback is familiar to many apis. Calling it
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without an argument is considered success, with an argument is considered failure.
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- the functions can be scoped to the received message so the node does not need to provide the message back
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- the runtime can tell if the handler expects these extra arguments or not, so can adapt its behaviour to match
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- need to consider whether the node should still be allowed to use `node.send` and `node.error` directly. It would be possible to disable either of these functions if we see this new style message handler registered. There is certainly a case to support `node.error` regardless - a single message can legitimately trigger multiple errors.
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