mirror of
https://github.com/DigitalDevices/pvr.octonet.git
synced 2025-03-01 10:53:09 +00:00
286 lines
7.9 KiB
C++
286 lines
7.9 KiB
C++
/*
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* Copyright (C) 2005-2020 Team Kodi
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* https://kodi.tv
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*
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* SPDX-License-Identifier: GPL-2.0-or-later
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* See LICENSE.md for more information.
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*/
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#pragma once
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//Include platform specific datatypes, header files, defines and constants:
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#if defined TARGET_WINDOWS
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#define WIN32_LEAN_AND_MEAN // Enable LEAN_AND_MEAN support
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#pragma warning(disable : 4005) // Disable "warning C4005: '_WINSOCKAPI_' : macro redefinition"
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#include <WS2tcpip.h>
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#include <winsock2.h>
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#pragma warning(default : 4005)
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#include <windows.h>
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#ifndef NI_MAXHOST
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#define NI_MAXHOST 1025
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#endif
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#ifndef socklen_t
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typedef int socklen_t;
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#endif
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#ifndef ipaddr_t
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typedef unsigned long ipaddr_t;
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#endif
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#ifndef port_t
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typedef unsigned short port_t;
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#endif
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#ifndef sa_family_t
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#define sa_family_t ADDRESS_FAMILY
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#endif
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#elif defined TARGET_LINUX || defined TARGET_DARWIN || defined TARGET_FREEBSD
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#ifdef SOCKADDR_IN
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#undef SOCKADDR_IN
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#endif
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#include <arpa/inet.h> /* for inet_pton */
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#include <errno.h>
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#include <fcntl.h>
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#include <netdb.h> /* for gethostbyname */
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#include <netinet/in.h> /* for htons */
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#include <sys/socket.h> /* for socket,connect */
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#include <sys/types.h> /* for socket,connect */
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#include <sys/un.h> /* for Unix socket */
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#include <unistd.h> /* for read, write, close */
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typedef int SOCKET;
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typedef sockaddr SOCKADDR;
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typedef sockaddr_in SOCKADDR_IN;
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#ifndef INVALID_SOCKET
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#define INVALID_SOCKET (-1)
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#endif
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#define SOCKET_ERROR (-1)
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#define closesocket(sd) ::close(sd)
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#else
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#error Platform specific socket support is not yet available on this platform!
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#endif
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#include <string>
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#include <vector>
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namespace OCTO
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{
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#define MAXCONNECTIONS 1 ///< Maximum number of pending connections before "Connection refused"
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#define MAXRECV 1500 ///< Maximum packet size
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enum SocketFamily
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{
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af_unspec = AF_UNSPEC,
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af_inet = AF_INET,
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af_inet6 = AF_INET6
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};
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enum SocketDomain
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{
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#if defined TARGET_LINUX || defined TARGET_DARWIN || defined TARGET_FREEBSD
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pf_unix = PF_UNIX,
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pf_local = PF_LOCAL,
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#endif
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pf_inet = PF_INET
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};
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enum SocketType
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{
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sock_stream = SOCK_STREAM,
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sock_dgram = SOCK_DGRAM
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};
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enum SocketProtocol
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{
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tcp = IPPROTO_TCP,
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udp = IPPROTO_UDP
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};
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class Socket
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{
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public:
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/*!
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* An unconnected socket may be created directly on the local
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* machine. The socket type (SOCK_STREAM, SOCK_DGRAM) and
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* protocol may also be specified.
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* If the socket cannot be created, an exception is thrown.
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*
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* \param family Socket family (IPv4 or IPv6)
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* \param domain The domain parameter specifies a communications domain within which communication will take place;
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* this selects the protocol family which should be used.
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* \param type base type and protocol family of the socket.
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* \param protocol specific protocol to apply.
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*/
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Socket(const enum SocketFamily family,
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const enum SocketDomain domain,
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const enum SocketType type,
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const enum SocketProtocol protocol = tcp);
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Socket(void);
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virtual ~Socket();
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//Socket settings
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/*!
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* Socket setFamily
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* \param family Can be af_inet or af_inet6. Default: af_inet
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*/
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void setFamily(const enum SocketFamily family) { m_family = family; };
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/*!
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* Socket setDomain
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* \param domain Can be pf_unix, pf_local, pf_inet or pf_inet6. Default: pf_inet
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*/
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void setDomain(const enum SocketDomain domain) { m_domain = domain; };
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/*!
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* Socket setType
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* \param type Can be sock_stream or sock_dgram. Default: sock_stream.
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*/
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void setType(const enum SocketType type) { m_type = type; };
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/*!
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* Socket setProtocol
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* \param protocol Can be tcp or udp. Default: tcp.
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*/
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void setProtocol(const enum SocketProtocol protocol) { m_protocol = protocol; };
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/*!
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* Socket setPort
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* \param port port number for socket communication
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*/
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void setPort(const unsigned short port) { m_sockaddr.sin_port = htons(port); };
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bool setHostname(const std::string& host);
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// Server initialization
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/*!
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* Socket create
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* Create a new socket
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* \return True if succesful
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*/
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bool create();
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/*!
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* Socket close
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* Close the socket
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* \return True if succesful
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*/
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bool close();
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/*!
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* Socket bind
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*/
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bool bind(const unsigned short port);
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bool listen() const;
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bool accept(Socket& socket) const;
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// Client initialization
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bool connect(const std::string& host, const unsigned short port);
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bool reconnect();
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// Data Transmission
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/*!
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* Socket send function
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*
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* \param data Reference to a std::string with the data to transmit
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* \return Number of bytes send or -1 in case of an error
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*/
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int send(const std::string& data);
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/*!
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* Socket send function
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*
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* \param data Pointer to a character array of size 'size' with the data to transmit
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* \param size Length of the data to transmit
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* \return Number of bytes send or -1 in case of an error
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*/
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int send(const char* data, const unsigned int size);
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/*!
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* Socket sendto function
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*
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* \param data Reference to a std::string with the data to transmit
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* \param size Length of the data to transmit
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* \param sendcompletebuffer If 'true': do not return until the complete buffer is transmitted
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* \return Number of bytes send or -1 in case of an error
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*/
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int sendto(const char* data, unsigned int size, bool sendcompletebuffer = false);
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// Data Receive
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/*!
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* Socket receive function
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*
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* \param data Reference to a std::string for storage of the received data.
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* \param minpacketsize The minimum number of bytes that should be received before returning from this function
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* \return Number of bytes received or SOCKET_ERROR
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*/
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int receive(std::string& data, unsigned int minpacketsize) const;
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/*!
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* Socket receive function
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*
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* \param data Reference to a std::string for storage of the received data.
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* \return Number of bytes received or SOCKET_ERROR
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*/
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int receive(std::string& data) const;
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/*!
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* Socket receive function
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*
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* \param data Pointer to a character array of size buffersize. Used to store the received data.
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* \param buffersize Size of the 'data' buffer
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* \param minpacketsize Specifies the minimum number of bytes that need to be received before returning
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* \return Number of bytes received or SOCKET_ERROR
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*/
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int receive(char* data, const unsigned int buffersize, const unsigned int minpacketsize) const;
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/*!
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* Socket recvfrom function
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*
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* \param data Pointer to a character array of size buffersize. Used to store the received data.
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* \param buffersize Size of the 'data' buffer
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* \param from Optional: pointer to a sockaddr struct that will get the address from which the data is received
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* \param fromlen Optional, only required if 'from' is given: length of from struct
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* \return Number of bytes received or SOCKET_ERROR
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*/
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int recvfrom(char* data,
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const int buffersize,
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struct sockaddr* from = nullptr,
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socklen_t* fromlen = nullptr) const;
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bool set_non_blocking(const bool);
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bool ReadLine(std::string& line);
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bool is_valid() const;
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private:
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SOCKET m_sd; ///< Socket Descriptor
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SOCKADDR_IN m_sockaddr; ///< Socket Address
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//struct addrinfo* m_addrinfo; ///< Socket address info
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std::string m_hostname; ///< Hostname
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unsigned short m_port; ///< Port number
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enum SocketFamily m_family; ///< Socket Address Family
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enum SocketProtocol m_protocol; ///< Socket Protocol
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enum SocketType m_type; ///< Socket Type
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enum SocketDomain m_domain; ///< Socket domain
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#ifdef TARGET_WINDOWS
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WSADATA m_wsaData; ///< Windows Socket data
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static int
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win_usage_count; ///< Internal Windows usage counter used to prevent a global WSACleanup when more than one Socket object is used
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#endif
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void errormessage(int errornum, const char* functionname = nullptr) const;
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int getLastError(void) const;
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bool osInit();
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void osCleanup();
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};
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} //namespace OCTO
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