vdr-plugin-skindesigner/views/displayreplayview.h

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#ifndef __DISPLAYREPLAYVIEW_H
#define __DISPLAYREPLAYVIEW_H
#include "../libtemplate/template.h"
#include "view.h"
#include "displayreplayonpauseview.h"
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class cDisplayReplayView : public cView, public cViewHelpers {
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private:
cDisplayReplayOnPauseView *onPauseView;
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int numMarksLast;
int *lastMarks;
int markActive;
bool MarksChanged(const cMarks *marks, int current);
void RememberMarks(const cMarks *marks);
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virtual void Action(void);
public:
cDisplayReplayView(cTemplateView *tmplView);
virtual ~cDisplayReplayView();
bool createOsd(void);
void DrawBackground(bool modeOnly);
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void DrawDate(void);
void DrawTime(void);
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void DrawTitle(const cRecording *recording);
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void DrawTitle(const char *title);
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void DrawRecordingInformation(const cRecording *recording);
void DrawScraperContent(const cRecording *recording);
void DrawCurrent(const char *current);
void DrawTotal(const char *total);
void DrawProgressBar(int current, int total);
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void DrawMarks(const cMarks *marks, int current, int total);
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void DrawControlIcons(bool play, bool forward, int speed, bool modeOnly);
void DrawJump(const char *jump);
void DrawMessage(eMessageType type, const char *text);
void DrawOnPause(bool modeOnly);
void ClearOnPause(void);
void DelayOnPause(void);
void DrawCustomTokens(void);
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void DoFadeIn(void) { Start(); };
void Flush(void) { DoFlush(); };
};
#endif //__DISPLAYREPLAYVIEW_H