vdr-plugin-skindesigner/displaychannel.h

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#ifndef __DISPLAYCHANNEL_H
#define __DISPLAYCHANNEL_H
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#include <vdr/skins.h>
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#include "config.h"
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#include "coreengine/definitions.h"
#include "coreengine/viewdisplaychannel.h"
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#ifdef USE_ZAPCOCKPIT
class cSDDisplayChannel : public cSkinDisplayChannelExtended {
#else
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class cSDDisplayChannel : public cSkinDisplayChannel {
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#endif
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private:
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cViewChannel *view;
bool ok;
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public:
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cSDDisplayChannel(cViewChannel *channelView, bool WithInfo);
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virtual ~cSDDisplayChannel();
virtual void SetChannel(const cChannel *Channel, int Number);
virtual void SetEvents(const cEvent *Present, const cEvent *Following);
virtual void SetMessage(eMessageType Type, const char *Text);
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#ifdef USE_ZAPCOCKPIT
virtual void SetViewType(eDisplaychannelView ViewType);
virtual int MaxItems(void);
virtual void SetChannelInfo(const cChannel *Channel);
virtual void SetChannelList(const cChannel *Channel, int Index, bool Current);
virtual void SetGroupList(const char *Group, int NumChannels, int Index, bool Current);
virtual void SetGroupChannelList(const cChannel *Channel, int Index, bool Current);
virtual void ClearList(void);
virtual void SetNumChannelHints(int Num);
virtual void SetChannelHint(const cChannel *Channel);
#endif
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virtual void Flush(void);
};
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#endif //__DISPLAYCHANNEL_H