vdr-plugin-skindesigner/views/displaychannelview.h

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#ifndef __DISPLAYCHANNELVIEW_H
#define __DISPLAYCHANNELVIEW_H
#include "../libtemplate/template.h"
#include "view.h"
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#include "viewhelpers.h"
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class cDisplayChannelView : public cView, public cViewHelpers {
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private:
int lastScreenWidth;
int lastScreenHeight;
int lastSignalDisplay;
int lastSignalStrength;
int lastSignalQuality;
int lastNumAudioTracks;
int lastAudioChannel;
string lastTracDesc;
string lastTrackLang;
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string GetChannelSep(const cChannel *channel, bool prev);
virtual void Action(void);
public:
cDisplayChannelView(cTemplateView *tmplView);
virtual ~cDisplayChannelView();
bool createOsd(void);
void DrawBackground(void);
void DrawChannel(cString &number, cString &name, cString &id, bool switching);
void ClearChannel(void);
void DrawDate(void);
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void DrawTime(void);
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void DrawProgressBar(cString &start, cString &stop, int Current, int Total);
void ClearProgressBar(void);
void DrawProgressBarBack(void);
void ClearProgressBarBack(void);
void DrawEPGInfo(const cEvent *present, const cEvent *next, bool presentRecording, bool nextRecording);
void ClearEPGInfo(void);
void DrawStatusIcons(const cChannel *Channel);
void ClearStatusIcons(void);
void DrawAudioInfo(void);
void ClearAudioInfo(void);
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void DrawScreenResolution(void);
void ClearScreenResolution(void);
void DrawScraperContent(const cEvent *event);
void ClearScraperContent(void);
void DrawSignal(void);
void DrawSignalBackground(void);
void ClearSignal(void);
void ClearSignalBackground(void);
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void DrawDevices(bool initial);
void ClearDevices(void);
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void DrawChannelGroups(const cChannel *Channel, cString ChannelName);
void ClearChannelGroups(void);
void DisplayMessage(eMessageType Type, const char *Text);
void DrawCustomTokens(void);
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void DrawCurrentWeather(void);
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void DoStart(void) { Start(); };
void Flush(void) { DoFlush(); };
};
#endif //__DISPLAYCHANNELVIEW_H