vdr-plugin-skindesigner/views/displaymenutabview.c

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C
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2014-09-27 09:25:14 +02:00
#include "displaymenutabview.h"
cDisplayMenuTabView::cDisplayMenuTabView(cTemplateViewTab *tmplTab) : cView(tmplTab) {
}
cDisplayMenuTabView::~cDisplayMenuTabView() {
CancelSave();
}
void cDisplayMenuTabView::SetTokens(map < string, int > *intTokens, map < string, string > *stringTokens, map < string, vector< map< string, string > > > *loopTokens) {
this->intTokens = intTokens;
this->stringTokens = stringTokens;
this->loopTokens = loopTokens;
}
void cDisplayMenuTabView::Clear(void) {
Fill(0, clrTransparent);
}
void cDisplayMenuTabView::CreateTab(void) {
//Create Pixmap
if (!PixmapExists(0)) {
cSize drawportSize;
scrolling = tmplTab->CalculateDrawPortSize(drawportSize, loopTokens);
if (scrolling) {
CreateScrollingPixmap(0, tmplTab, drawportSize);
scrollingPix = 0;
scrollOrientation = orVertical;
scrollMode = smNone;
} else {
CreateViewPixmap(0, tmplTab);
}
}
}
void cDisplayMenuTabView::Render(void) {
if (tmplTab->DoDebug()) {
tmplTab->Debug();
}
//Draw Tab, flushing every loop
DrawPixmap(0, tmplTab, loopTokens, true);
}
bool cDisplayMenuTabView::KeyUp(void) {
if (!scrolling)
return false;
int scrollStep = tmplTab->GetScrollStep();
int aktHeight = DrawportY(0);
if (aktHeight >= 0) {
return false;
}
int newY = aktHeight + scrollStep;
if (newY > 0)
newY = 0;
SetDrawPortPoint(0, cPoint(0, newY));
return true;
}
bool cDisplayMenuTabView::KeyDown(void) {
if (!scrolling)
return false;
int scrollStep = tmplTab->GetScrollStep();
int aktHeight = DrawportY(0);
int totalHeight = DrawportHeight(0);
int screenHeight = Height(0);
if (totalHeight - ((-1)*aktHeight) == screenHeight) {
return false;
}
int newY = aktHeight - scrollStep;
if ((-1)*newY > totalHeight - screenHeight)
newY = (-1)*(totalHeight - screenHeight);
SetDrawPortPoint(0, cPoint(0, newY));
return true;
}
bool cDisplayMenuTabView::KeyLeft(void) {
if (!scrolling)
return false;
if (!PixmapExists(0))
return false;
int aktHeight = DrawportY(0);
int screenHeight = Height(0);
int newY = aktHeight + screenHeight;
if (newY > 0)
newY = 0;
SetDrawPortPoint(0, cPoint(0, newY));
return true;
}
bool cDisplayMenuTabView::KeyRight(void) {
if (!scrolling)
return false;
if (!PixmapExists(0))
return false;
int aktHeight = DrawportY(0);
int screenHeight = Height(0);
int totalHeight = DrawportHeight(0);
int newY = aktHeight - screenHeight;
if ((-1)*newY > totalHeight - screenHeight)
newY = (-1)*(totalHeight - screenHeight);
SetDrawPortPoint(0, cPoint(0, newY));
return true;
}
void cDisplayMenuTabView::GetScrollbarPosition(int &barTop, int &barHeight) {
int y = (-1)*DrawportY(0);
int totalHeight = DrawportHeight(0);
int screenHeight = Height(0);
if (totalHeight == 0)
return;
if (totalHeight <= screenHeight)
barHeight = 1000;
else {
barHeight = (double)screenHeight / (double) totalHeight * 1000;
}
barTop = (double)y / (double) totalHeight * 1000;
}
void cDisplayMenuTabView::Action(void) {
Render();
DoFlush();
}