vdr-plugin-skindesigner/displaychannel.c

101 lines
2.2 KiB
C
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#include "displaychannel.h"
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cSDDisplayChannel::cSDDisplayChannel(cViewChannel *channelView, bool WithInfo) {
view = channelView;
ok = view->Init();
if (!ok)
esyslog("skindesigner: Error initiating displaychannel view - aborting");
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}
cSDDisplayChannel::~cSDDisplayChannel() {
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view->Close();
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}
void cSDDisplayChannel::SetChannel(const cChannel *Channel, int Number) {
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if (!ok)
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return;
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view->SetChannel(Channel, Number);
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}
void cSDDisplayChannel::SetEvents(const cEvent *Present, const cEvent *Following) {
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if (!ok)
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return;
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view->SetEvents(Present, Following);
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}
void cSDDisplayChannel::SetMessage(eMessageType Type, const char *Text) {
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if (!ok)
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return;
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view->SetMessage(Type, Text);
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}
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#ifdef USE_ZAPCOCKPIT
void cSDDisplayChannel::SetViewType(eDisplaychannelView ViewType) {
if (!ok)
return;
view->SetViewType(ViewType);
}
int cSDDisplayChannel::MaxItems(void) {
if (!ok)
return 0;
return view->MaxItems();
}
bool cSDDisplayChannel::KeyRightOpensChannellist(void) {
if (!ok)
return true;
return view->KeyRightOpensChannellist();
}
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void cSDDisplayChannel::SetChannelInfo(const cChannel *Channel) {
if (!ok)
return;
view->SetChannelInfo(Channel);
}
void cSDDisplayChannel::SetChannelList(const cChannel *Channel, int Index, bool Current) {
if (!ok)
return;
view->SetChannelList(Channel, Index, Current);
}
void cSDDisplayChannel::SetGroupList(const char *Group, int NumChannels, int Index, bool Current) {
if (!ok)
return;
view->SetGroupList(Group, NumChannels, Index, Current);
}
void cSDDisplayChannel::SetGroupChannelList(const cChannel *Channel, int Index, bool Current) {
if (!ok)
return;
}
void cSDDisplayChannel::ClearList(void) {
if (!ok)
return;
view->ClearList();
}
void cSDDisplayChannel::SetNumChannelHints(int Num) {
if (!ok)
return;
view->SetNumChannelHints(Num);
}
void cSDDisplayChannel::SetChannelHint(const cChannel *Channel) {
if (!ok)
return;
view->SetChannelHint(Channel);
}
#endif //USE_ZAPCOCKPIT
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void cSDDisplayChannel::Flush(void) {
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if (!ok)
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return;
view->GetTimers();
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view->Flush();
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}