vdr-plugin-skindesigner/views/viewgrid.c

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2.5 KiB
C
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#include "viewgrid.h"
using namespace std;
cViewGrid::cViewGrid(cTemplateViewGrid *tmplGrid) {
this->tmplGrid = tmplGrid;
}
cViewGrid::~cViewGrid() {
Clear();
}
void cViewGrid::SetGrid(long gridID,
double x, double y, double width, double height,
map<string,int> *intTokens, map<string,string> *stringTokens) {
map < long, cGrid* >::iterator hit = grids.find(gridID);
cGrid *grid;
if (hit == grids.end()) {
grid = new cGrid(tmplGrid);
grid->Set(x, y, width, height, intTokens, stringTokens);
grids.insert(pair<long,cGrid*>(gridID, grid));
} else {
(hit->second)->Set(x, y, width, height, intTokens, stringTokens);
}
}
void cViewGrid::SetCurrent(long gridID, bool current) {
map<long,cGrid*>::iterator hit = grids.find(gridID);
if (hit != grids.end())
(hit->second)->SetCurrent(current);
}
void cViewGrid::Delete(long gridID) {
map<long,cGrid*>::iterator hit = grids.find(gridID);
if (hit == grids.end())
return;
delete (hit->second);
grids.erase(gridID);
}
void cViewGrid::Clear(void) {
for (map < long, cGrid* >::iterator it = grids.begin(); it != grids.end(); it++)
delete it->second;
grids.clear();
}
void cViewGrid::Render(void) {
for (map < long, cGrid* >::iterator it = grids.begin(); it != grids.end(); it++) {
cGrid *grid = it->second;
if (grid->Dirty()) {
if (grid->Moved()) {
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grid->Move();
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}
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grid->Clear();
//esyslog("skindesigner: rendering grid %ld", it->first);
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grid->Draw();
} else if (grid->Resized()) {
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//esyslog("skindesigner: resizing grid %ld", it->first);
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grid->DeletePixmaps();
grid->Draw();
} else if (grid->Moved()) {
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//esyslog("skindesigner: moving grid %ld", it->first);
grid->Move();
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} else {
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//esyslog("skindesigner: skipping grid %ld", it->first);
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}
}
}
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void cViewGrid::Hide(void) {
for (map < long, cGrid* >::iterator it = grids.begin(); it != grids.end(); it++) {
cGrid *grid = it->second;
grid->HidePixmaps();
grid->HideAnimations();
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}
}
void cViewGrid::Show(void) {
for (map < long, cGrid* >::iterator it = grids.begin(); it != grids.end(); it++) {
cGrid *grid = it->second;
grid->ShowPixmaps();
grid->ShowAnimations();
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}
}
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void cViewGrid::Debug(void) {
}