vdr-plugin-skindesigner/views/animation.c

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C
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#include "animation.h"
using namespace std;
cAnimation::cAnimation(eAnimType animType, int animFreq, cRect &pos, int layer) : cPixmapContainer(1) {
this->animType = animType;
this->animFreq = animFreq;
this->pos = pos;
this->layer = layer;
blinkOn = true;
}
cAnimation::~cAnimation() {
}
void cAnimation::Action(void) {
CreatePixmap(0, layer+1, pos);
bool init = true;
while (Running()) {
if (animType == atBlink) {
if (!blinkOn) {
Fill(0, clrTransparent);
blinkOn = true;
} else {
DrawBlink();
}
} else if (animType == atAnimated) {
esyslog("skindesigner: animationType atAnimated not implemented");
}
if (init)
FadeIn();
init = false;
DoFlush();
DoSleep(animFreq);
}
}
void cAnimation::Stop(void) {
CancelSave();
}
/********************************************************************************************
* cAnimatedImage
********************************************************************************************/
cAnimatedImage::cAnimatedImage(eAnimType animType, int animFreq, cRect &pos, int layer) : cAnimation(animType, animFreq, pos, layer) {
image = NULL;
}
cAnimatedImage::~cAnimatedImage() {
esyslog("skindesigner: killing animation");
}
void cAnimatedImage::DrawBlink(void) {
blinkOn = false;
if (!image)
return;
cPoint posImage(0,0);
if (Running())
DrawImage(0, posImage, *image);
}
/********************************************************************************************
* cAnimatedText
********************************************************************************************/
cAnimatedText::cAnimatedText(eAnimType animType, int animFreq, cRect &pos, int layer) : cAnimation(animType, animFreq, pos, layer) {
text = "";
fontName = "";
fontSize = 1;
fontColor = clrTransparent;
}
cAnimatedText::~cAnimatedText() {
}
void cAnimatedText::DrawBlink(void) {
blinkOn = false;
if (text.size() == 0)
return;
cPoint posText(0,0);
if (Running())
DrawText(0, posText, text.c_str(), fontColor, clrTransparent, fontName, fontSize);
}
/********************************************************************************************
* cAnimatedOsdObject
********************************************************************************************/
cAnimatedOsdObject::cAnimatedOsdObject(eFuncType type, eAnimType animType, int animFreq, cRect &pos, int layer) : cAnimation(animType, animFreq, pos, layer) {
this->type = type;
color = 0x00000000;
quadrant = 0;
}
cAnimatedOsdObject::~cAnimatedOsdObject() {
}
void cAnimatedOsdObject::DrawBlink(void) {
blinkOn = false;
cRect posObject(0, 0, pos.Width(), pos.Height());
if (Running()) {
if (type == ftDrawRectangle) {
DrawRectangle(0, posObject, color);
} else if (type == ftDrawEllipse) {
DrawEllipse(0, posObject, color, quadrant);
} else if (type == ftDrawSlope) {
DrawSlope(0, posObject, color, quadrant);
}
}
}