mirror of
https://projects.vdr-developer.org/git/vdr-plugin-skindesigner.git
synced 2023-10-19 17:58:31 +02:00
improved disabling of skininstaller
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parent
92553a8134
commit
0e93a8663f
6
Makefile
6
Makefile
@ -4,8 +4,8 @@
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# $Id$ Makefile 1.0 2014/07/24 louis Exp $
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# Config
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CONFIG := #-DDOPROFILE # enable profiling code
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CONFIG += -DUSE_SKININSTALLER # use skin installer in skindesigner setup
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CONFIG := #-DDOPROFILE # enable profiling code
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CONFIG += #-DDO_NOT_USE_SKININSTALLER # disable installer in skindesigner setup
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# The official name of this plugin.
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PLUGIN = skindesigner
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@ -138,7 +138,7 @@ $(SOFILE): SUB_LIBS = libskindesignerapi/libskindesignerapi.so.$(shell pkg-confi
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### Implicit rules:
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%.o: %.c
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$(CXX) $(CXXFLAGS) -std=c++11 -c $(DEFINES) $(SUB_DEFINES) $(INCLUDES) -o $@ $<
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$(CXX) $(CXXFLAGS) $(CPPFLAGS) -std=c++11 -c $(DEFINES) $(SUB_DEFINES) $(INCLUDES) -o $@ $<
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### Dependencies:
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5
README
5
README
@ -68,6 +68,11 @@ pkg-config --modversion libskindesignerapi
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Note that skindesigner itself and all plugins which use libSkindesignerAPI have to
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be build against the same major verison of the library to be compatible.
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If you like to disable the possibility to install skins from skindesigner setup
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menu, you can enable the option in the makefile or set the option
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DO_NOT_USE_SKININSTALLER manually via CPP Flags:
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make CPPFLAGS="-DDO_NOT_USE_SKININSTALLER"
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After installation you have to care about the paths for the XML skins and epg images.
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The following paths can be set at startup:
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8
config.c
8
config.c
@ -47,7 +47,9 @@ void cDesignerConfig::SetPathes(void) {
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epgImagePath = cString::sprintf("%s/epgimages/", cPlugin::CacheDirectory(PLUGIN_NAME_I18N));
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dsyslog("skindesigner: using Skin Directory %s", *skinPath);
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#ifndef DO_NOT_USE_SKININSTALLER
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dsyslog("skindesigner: using Installer Skin Directory %s", *installerSkinPath);
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#endif
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dsyslog("skindesigner: using common ChannelLogo Directory %s", *logoPath);
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dsyslog("skindesigner: using EPG Images Directory %s", *epgImagePath);
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@ -110,10 +112,13 @@ void cDesignerConfig::ReadSkinFolder(cString &skinFolder, vector<string> *contai
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void cDesignerConfig::ReadSkins(void) {
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ReadSkinFolder(skinPath, &deliveredSkins);
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#ifndef DO_NOT_USE_SKININSTALLER
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ReadSkinFolder(installerSkinPath, &installerSkins);
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#endif
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for (vector<string>::iterator it = deliveredSkins.begin(); it != deliveredSkins.end(); it++) {
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skins.push_back(*it);
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}
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#ifndef DO_NOT_USE_SKININSTALLER
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for (vector<string>::iterator it = installerSkins.begin(); it != installerSkins.end(); it++) {
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string instSkin = *it;
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bool found = false;
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@ -126,6 +131,7 @@ void cDesignerConfig::ReadSkins(void) {
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if (!found)
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skins.push_back(instSkin);
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}
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#endif
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}
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void cDesignerConfig::ClearSkinSetups(void) {
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@ -335,9 +341,11 @@ void cDesignerConfig::SetSkinSetupParameters(void) {
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}
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void cDesignerConfig::ReadSkinRepos(void) {
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#ifndef DO_NOT_USE_SKININSTALLER
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skinRepos.Init(*installerSkinPath);
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skinRepos.Read(*installerSkinPath);
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dsyslog("skindesigner: read %d skinrepositories from %s", skinRepos.Count(), *installerSkinPath);
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#endif
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}
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bool cDesignerConfig::CheckVersion(string name, string &neededVersion) {
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