fixed slow ff and rew

This commit is contained in:
louis
2016-10-03 15:20:36 +02:00
parent 0ef5487e6f
commit 2378bc8c4e
4 changed files with 48 additions and 47 deletions

View File

@@ -1856,7 +1856,6 @@ cCeMenuRecordings::cCeMenuRecordings(void) {
}
cCeMenuRecordings::~cCeMenuRecordings(void) {
delete recording;
}
void cCeMenuRecordings::SetTokenContainer(void) {

View File

@@ -485,45 +485,47 @@ bool cVeDrControlIcons::Parse(bool force) {
isPause = true;
}
} else if (forward) {
if (!play) {
isPause = true;
}
if (speed == 1) {
isFF1x = true;
if (!play)
if (play)
isFF1x = true;
else
isSlowFF1x = true;
} else if (speed == 2) {
isFF2x = true;
if (!play)
if (play)
isFF2x = true;
else
isSlowFF2x = true;
} else if (speed == 3) {
isFF3x = true;
if (!play)
if (play)
isFF3x = true;
else
isSlowFF3x = true;
} else {
isFF = true;
if (!play)
if (play)
isFF = true;
else
isSlowFF = true;
}
} else {
if (!play) {
isPause = true;
}
if (speed == 1) {
isRew1x = true;
if (!play)
if (play)
isRew1x = true;
else
isSlowRew1x = true;
} else if (speed == 2) {
isRew2x = true;
if (!play)
if (play)
isRew2x = true;
else
isSlowRew2x = true;
} else if (speed == 3) {
isRew3x = true;
if (!play)
if (play)
isRew3x = true;
else
isSlowRew3x = true;
} else {
isRew = true;
if (!play)
if (play)
isRew = true;
else
isSlowRew = true;
}
}