added onpause and onpausemodeonly in displayreplay

This commit is contained in:
louis
2014-11-29 11:23:54 +01:00
parent d684cec70e
commit 76ab3e4cef
25 changed files with 829 additions and 285 deletions

View File

@@ -73,7 +73,7 @@ void cView::Stop(void) {
void cView::DrawViewElement(eViewElement ve, map <string,string> *stringTokens, map <string,int> *intTokens, map < string, vector< map< string, string > > > *loopTokens) {
//setting correct ViewElement, depending which constructor was used
cTemplateViewElement *viewElement;
if (tmplItem && ve == veMenuCurrentItemDetail) {
if (tmplItem && (ve == veMenuCurrentItemDetail || ve == veOnPause)) {
viewElement = tmplItem;
} else if (tmplView) {
viewElement = tmplView->GetViewElement(ve);
@@ -84,7 +84,6 @@ void cView::DrawViewElement(eViewElement ve, map <string,string> *stringTokens,
if (viewElement->DebugTokens()) {
DebugTokens(tmplView ? (tmplView->GetViewElementName(ve)) : "current view", stringTokens, intTokens, loopTokens);
}
//iterate through pixmaps of viewelement
int pixCurrent = viewElement->GetPixOffset();
if (pixCurrent < 0)