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https://projects.vdr-developer.org/git/vdr-plugin-skindesigner.git
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Version 0.8.0 beta
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206
coreengine/viewelementsdisplayreplay.h
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206
coreengine/viewelementsdisplayreplay.h
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#ifndef __VIEWELEMENTSDR_H
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#define __VIEWELEMENTSDR_H
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#include "viewelement.h"
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#include "../extensions/scrapmanager.h"
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/******************************************************************
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* cVeDrRecTitle
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******************************************************************/
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class cVeDrRecTitle : public cViewElement {
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private:
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const cRecording *recording;
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char *title;
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public:
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cVeDrRecTitle(void);
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virtual ~cVeDrRecTitle(void);
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void SetTokenContainer(void);
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void Set(const cRecording *recording);
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void Set(const char *title);
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bool Parse(bool forced = false);
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};
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/******************************************************************
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* cVeDrRecInfo
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******************************************************************/
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class cVeDrRecInfo : public cViewElement {
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private:
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const cRecording *recording;
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public:
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cVeDrRecInfo(void);
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virtual ~cVeDrRecInfo(void);
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void SetTokenContainer(void);
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void Set(const cRecording *recording);
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bool Parse(bool forced = false);
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};
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/******************************************************************
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* cVeDrCurrentTime
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******************************************************************/
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class cVeDrCurrentTime : public cViewElement {
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private:
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bool changed;
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char *current;
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public:
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cVeDrCurrentTime(void);
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virtual ~cVeDrCurrentTime(void);
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void SetTokenContainer(void);
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void Set(const char *current);
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bool Parse(bool forced = false);
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};
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/******************************************************************
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* cVeDrTotalTime
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******************************************************************/
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class cVeDrTotalTime : public cViewElement {
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private:
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bool changed;
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char *total;
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bool timeshiftActive;
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char *timeshiftDuration;
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public:
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cVeDrTotalTime(void);
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virtual ~cVeDrTotalTime(void);
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void SetTokenContainer(void);
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void Set(const char *total, bool timeshiftActive, const char *timeshiftDuration);
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bool Parse(bool forced = false);
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};
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/******************************************************************
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* cVeDrEndTime
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******************************************************************/
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class cVeDrEndTime : public cViewElement {
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private:
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cString end;
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bool changed;
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public:
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cVeDrEndTime(void);
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virtual ~cVeDrEndTime(void);
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void SetTokenContainer(void);
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void Set(cString end);
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bool Parse(bool forced = false);
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};
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/******************************************************************
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* cVeDrProgressBar
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******************************************************************/
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class cVeDrProgressBar : public cViewElement {
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private:
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int current;
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int total;
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bool timeshiftActive;
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int timeshiftTotal;
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bool changed;
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public:
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cVeDrProgressBar(void);
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virtual ~cVeDrProgressBar(void);
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void SetTokenContainer(void);
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void Set(int current, int total, bool timeshiftActive, int timeshiftTotal);
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bool Parse(bool forced = false);
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};
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/******************************************************************
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* cVeDrCutMarks
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******************************************************************/
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class cVeDrCutMarks : public cViewElement {
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private:
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int cutmarksIndex;
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const cMarks *marks;
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int current;
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int total;
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bool timeshiftActive;
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int timeshiftTotal;
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int numMarksLast;
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int *lastMarks;
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int markActive;
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bool MarksChanged(void);
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void RememberMarks(void);
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public:
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cVeDrCutMarks(void);
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virtual ~cVeDrCutMarks(void);
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void SetTokenContainer(void);
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void Set(const cMarks *marks, int current, int total, bool timeshiftActive, int timeshiftTotal);
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void Reset(void);
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bool Parse(bool forced = false);
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};
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/******************************************************************
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* cVeDrControlIcons
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******************************************************************/
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class cVeDrControlIcons : public cViewElement {
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private:
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bool play;
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bool forward;
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int speed;
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bool changed;
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public:
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cVeDrControlIcons(void);
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virtual ~cVeDrControlIcons(void);
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void SetTokenContainer(void);
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void Set(bool play, bool forward, int speed);
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bool Parse(bool forced = false);
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};
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/******************************************************************
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* cVeDrProgressModeonly
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******************************************************************/
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class cVeDrProgressModeonly : public cViewElement {
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private:
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double fps;
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int current;
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int total;
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bool changed;
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public:
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cVeDrProgressModeonly(void);
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virtual ~cVeDrProgressModeonly(void);
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void SetTokenContainer(void);
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void Set(double fps, int current, int total);
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bool Parse(bool forced = false);
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};
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/******************************************************************
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* cVeDrJump
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******************************************************************/
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class cVeDrJump : public cViewElement {
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private:
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char *jump;
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bool changed;
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public:
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cVeDrJump(void);
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virtual ~cVeDrJump(void);
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void SetTokenContainer(void);
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void Set(const char *jump);
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bool Parse(bool forced = false);
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};
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/******************************************************************
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* cVeDrOnPause
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******************************************************************/
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class cVeDrOnPause : public cViewElement, public cScrapManager {
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private:
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int actorsIndex;
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char *recfilename;
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public:
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cVeDrOnPause(void);
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virtual ~cVeDrOnPause(void);
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int Delay(void) { return attribs->Delay() * 1000; };
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void SetTokenContainer(void);
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void Set(const char *recfilename);
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bool Parse(bool forced = false);
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};
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/******************************************************************
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* cVeDrScraperContent
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******************************************************************/
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class cVeDrScraperContent : public cViewElement, public cScrapManager {
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private:
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const cRecording *recording;
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public:
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cVeDrScraperContent(void);
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virtual ~cVeDrScraperContent(void);
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void SetTokenContainer(void);
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void Set(const cRecording *recording);
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bool Parse(bool forced = false);
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};
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#endif //__VIEWELEMENTSDR_H
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