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https://projects.vdr-developer.org/git/vdr-plugin-skindesigner.git
synced 2023-10-19 17:58:31 +02:00
cleanups
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6acc22e5c2
commit
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@ -290,13 +290,13 @@ cShifter::cShifter(cShiftable *shiftable) {
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shifttime = 0;
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shifttime = 0;
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x = 0.0f;
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x = 0.0f;
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y = 0.0f;
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y = 0.0f;
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stepXLinear = 0;
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stepXLinear = 0.0f;
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stepYLinear = 0;
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stepYLinear = 0.0f;
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stepsFast = 0;
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stepsFast = 0;
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stepXFast = 0;
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stepXFast = 0.0f;
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stepXSlow = 0;
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stepXSlow = 0.0f;
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stepYFast = 0;
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stepYFast = 0.0f;
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stepYSlow = 0;
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stepYSlow = 0.0f;
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Init();
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Init();
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}
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}
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@ -317,14 +317,14 @@ void cShifter::Init(void) {
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stepYFast = (float)(end.Y() - start.Y()) * distanceFast / 100.0f / (float)stepsFast;
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stepYFast = (float)(end.Y() - start.Y()) * distanceFast / 100.0f / (float)stepsFast;
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stepYSlow = (float)(end.Y() - start.Y()) * (100.0f - distanceFast) / 100.0f / (float)(steps-stepsFast);
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stepYSlow = (float)(end.Y() - start.Y()) * (100.0f - distanceFast) / 100.0f / (float)(steps-stepsFast);
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} else if (start.Y() == end.Y()) {
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} else if (start.Y() == end.Y()) {
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stepXLinear = (end.X() - start.X()) / steps;
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stepXLinear = (float)(end.X() - start.X()) / (float)steps;
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stepXFast = (float)(end.X() - start.X()) * distanceFast / 100.0f / (float)stepsFast;
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stepXFast = (float)(end.X() - start.X()) * distanceFast / 100.0f / (float)stepsFast;
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stepXSlow = (float)(end.X() - start.X()) * (100.0f - distanceFast) / 100.0f / (float)(steps-stepsFast);
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stepXSlow = (float)(end.X() - start.X()) * (100.0f - distanceFast) / 100.0f / (float)(steps-stepsFast);
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} else {
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} else {
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stepXLinear = (end.X() - start.X()) / steps;
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stepXLinear = (float)(end.X() - start.X()) / (float)steps;
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stepXFast = (float)(end.X() - start.X()) * distanceFast / 100.0f / (float)stepsFast;
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stepXFast = (float)(end.X() - start.X()) * distanceFast / 100.0f / (float)stepsFast;
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stepXSlow = (float)(end.X() - start.X()) * (100.0f - distanceFast) / 100.0f / (float)(steps-stepsFast);
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stepXSlow = (float)(end.X() - start.X()) * (100.0f - distanceFast) / 100.0f / (float)(steps-stepsFast);
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stepYLinear = (end.Y() - start.Y()) / steps;
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stepYLinear = (float)(end.Y() - start.Y()) / (float)steps;
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stepYFast = (float)(end.Y() - start.Y()) * distanceFast / 100.0f / (float)stepsFast;
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stepYFast = (float)(end.Y() - start.Y()) * distanceFast / 100.0f / (float)stepsFast;
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stepYSlow = (float)(end.Y() - start.Y()) * (100.0f - distanceFast) / 100.0f / (float)(steps-stepsFast);
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stepYSlow = (float)(end.Y() - start.Y()) * (100.0f - distanceFast) / 100.0f / (float)(steps-stepsFast);
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}
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}
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@ -258,9 +258,8 @@ void cView::Show(int ve) {
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void cView::SetViewelementsAnimOut(void) {
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void cView::SetViewelementsAnimOut(void) {
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for (int i=0; i< numViewElements; i++)
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for (int i=0; i< numViewElements; i++)
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if (viewElements[i]) {
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if (viewElements[i])
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viewElements[i]->SetAnimOut();
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viewElements[i]->SetAnimOut();
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}
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}
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}
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void cView::Close(void) {
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void cView::Close(void) {
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@ -298,7 +297,9 @@ int cView::ShiftTime(void) {
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}
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}
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int cView::ShiftMode(void) {
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int cView::ShiftMode(void) {
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return attribs->ShiftMode();
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int mode = attribs->ShiftMode();
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if (mode < 0) mode = 0;
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return mode;
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}
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}
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void cView::ShiftPositions(cPoint *start, cPoint *end) {
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void cView::ShiftPositions(cPoint *start, cPoint *end) {
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@ -437,7 +437,9 @@ int cViewElement::ShiftTime(void) {
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}
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}
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int cViewElement::ShiftMode(void) {
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int cViewElement::ShiftMode(void) {
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return attribs->ShiftMode();
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int mode = attribs->ShiftMode();
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if (mode < 0) mode = 0;
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return mode;
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}
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}
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void cViewElement::ShiftPositions(cPoint *start, cPoint *end) {
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void cViewElement::ShiftPositions(cPoint *start, cPoint *end) {
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