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				synced 2023-10-19 15:58:31 +00:00 
			
		
		
		
	cleanups
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		@@ -290,13 +290,13 @@ cShifter::cShifter(cShiftable *shiftable) {
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    shifttime = 0;
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					    shifttime = 0;
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    x = 0.0f;
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					    x = 0.0f;
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    y = 0.0f;
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					    y = 0.0f;
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    stepXLinear = 0;
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					    stepXLinear = 0.0f;
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    stepYLinear = 0;
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					    stepYLinear = 0.0f;
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    stepsFast = 0;
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					    stepsFast = 0;
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    stepXFast = 0;
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					    stepXFast = 0.0f;
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    stepXSlow = 0;
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					    stepXSlow = 0.0f;
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    stepYFast = 0;
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					    stepYFast = 0.0f;
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    stepYSlow = 0;
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					    stepYSlow = 0.0f;
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    Init();
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					    Init();
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}
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					}
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@@ -317,14 +317,14 @@ void cShifter::Init(void) {
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        stepYFast = (float)(end.Y() - start.Y()) * distanceFast / 100.0f / (float)stepsFast;
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					        stepYFast = (float)(end.Y() - start.Y()) * distanceFast / 100.0f / (float)stepsFast;
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        stepYSlow = (float)(end.Y() - start.Y()) * (100.0f - distanceFast) / 100.0f / (float)(steps-stepsFast);
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					        stepYSlow = (float)(end.Y() - start.Y()) * (100.0f - distanceFast) / 100.0f / (float)(steps-stepsFast);
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    } else if (start.Y() == end.Y()) {
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					    } else if (start.Y() == end.Y()) {
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        stepXLinear = (end.X() - start.X()) / steps;
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					        stepXLinear = (float)(end.X() - start.X()) / (float)steps;
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        stepXFast = (float)(end.X() - start.X()) * distanceFast / 100.0f / (float)stepsFast;
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					        stepXFast = (float)(end.X() - start.X()) * distanceFast / 100.0f / (float)stepsFast;
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        stepXSlow = (float)(end.X() - start.X()) * (100.0f - distanceFast) / 100.0f / (float)(steps-stepsFast);            
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					        stepXSlow = (float)(end.X() - start.X()) * (100.0f - distanceFast) / 100.0f / (float)(steps-stepsFast);            
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    } else {
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					    } else {
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        stepXLinear = (end.X() - start.X()) / steps;
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					        stepXLinear = (float)(end.X() - start.X()) / (float)steps;
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        stepXFast = (float)(end.X() - start.X()) * distanceFast / 100.0f / (float)stepsFast;
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					        stepXFast = (float)(end.X() - start.X()) * distanceFast / 100.0f / (float)stepsFast;
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        stepXSlow = (float)(end.X() - start.X()) * (100.0f - distanceFast) / 100.0f / (float)(steps-stepsFast);            
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					        stepXSlow = (float)(end.X() - start.X()) * (100.0f - distanceFast) / 100.0f / (float)(steps-stepsFast);            
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        stepYLinear = (end.Y() - start.Y()) / steps;
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					        stepYLinear = (float)(end.Y() - start.Y()) / (float)steps;
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        stepYFast = (float)(end.Y() - start.Y()) * distanceFast / 100.0f / (float)stepsFast;
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					        stepYFast = (float)(end.Y() - start.Y()) * distanceFast / 100.0f / (float)stepsFast;
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        stepYSlow = (float)(end.Y() - start.Y()) * (100.0f - distanceFast) / 100.0f / (float)(steps-stepsFast);
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					        stepYSlow = (float)(end.Y() - start.Y()) * (100.0f - distanceFast) / 100.0f / (float)(steps-stepsFast);
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    }
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					    }
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@@ -258,9 +258,8 @@ void cView::Show(int ve) {
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void cView::SetViewelementsAnimOut(void) {
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					void cView::SetViewelementsAnimOut(void) {
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    for (int i=0; i< numViewElements; i++)
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					    for (int i=0; i< numViewElements; i++)
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        if (viewElements[i]) {
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					        if (viewElements[i])
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            viewElements[i]->SetAnimOut();
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					            viewElements[i]->SetAnimOut();
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        }
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}
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					}
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void cView::Close(void) {
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					void cView::Close(void) {
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@@ -298,7 +297,9 @@ int cView::ShiftTime(void) {
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}
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					}
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int cView::ShiftMode(void) {
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					int cView::ShiftMode(void) {
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    return attribs->ShiftMode();
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					    int mode = attribs->ShiftMode();
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					    if (mode < 0) mode = 0;
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					    return mode;
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}
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					}
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void cView::ShiftPositions(cPoint *start, cPoint *end) {
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					void cView::ShiftPositions(cPoint *start, cPoint *end) {
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@@ -437,7 +437,9 @@ int cViewElement::ShiftTime(void) {
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}
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					}
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int cViewElement::ShiftMode(void) {
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					int cViewElement::ShiftMode(void) {
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    return attribs->ShiftMode();
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					    int mode = attribs->ShiftMode();
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					    if (mode < 0) mode = 0;
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					    return mode;
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}
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					}
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void cViewElement::ShiftPositions(cPoint *start, cPoint *end) {
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					void cViewElement::ShiftPositions(cPoint *start, cPoint *end) {
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