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https://projects.vdr-developer.org/git/vdr-plugin-skindesigner.git
synced 2023-10-19 17:58:31 +02:00
Eliminate a look sequence report in displaychannel
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parent
5b03953fd1
commit
9278f18cb9
@ -205,11 +205,14 @@ void cViewChannel::ClearVariables(void) {
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globalTimers.ClearTimers();
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globalTimers.ClearTimers();
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}
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}
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void cViewChannel::SetChannel(const cChannel *channel, int number) {
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void cViewChannel::GetTimers(void) {
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if (!timersLoaded) {
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if (!timersLoaded) {
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timersLoaded = true;
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timersLoaded = true;
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globalTimers.LoadTimers();
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globalTimers.LoadTimers();
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}
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}
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}
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void cViewChannel::SetChannel(const cChannel *channel, int number) {
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channelChange = true;
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channelChange = true;
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//check if channelgroups have to be cleared
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//check if channelgroups have to be cleared
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@ -252,10 +255,6 @@ void cViewChannel::SetChannel(const cChannel *channel, int number) {
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}
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}
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void cViewChannel::SetEvents(const cEvent *present, const cEvent *following) {
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void cViewChannel::SetEvents(const cEvent *present, const cEvent *following) {
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if (!timersLoaded) {
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timersLoaded = true;
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globalTimers.LoadTimers();
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}
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Clear((int)eVeDisplayChannel::epginfo);
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Clear((int)eVeDisplayChannel::epginfo);
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Clear((int)eVeDisplayChannel::progressbar);
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Clear((int)eVeDisplayChannel::progressbar);
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Clear((int)eVeDisplayChannel::scrapercontent);
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Clear((int)eVeDisplayChannel::scrapercontent);
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@ -56,6 +56,7 @@ public:
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void SetGlobals(cGlobals *globals);
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void SetGlobals(cGlobals *globals);
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void PreCache(void);
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void PreCache(void);
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void AddChannelViewList(const char *listName, cViewList *viewList);
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void AddChannelViewList(const char *listName, cViewList *viewList);
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void GetTimers(void);
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void SetChannel(const cChannel *channel, int number);
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void SetChannel(const cChannel *channel, int number);
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void SetEvents(const cEvent *present, const cEvent *following);
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void SetEvents(const cEvent *present, const cEvent *following);
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void SetMessage(eMessageType type, const char *text);
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void SetMessage(eMessageType type, const char *text);
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@ -95,5 +95,6 @@ void cSDDisplayChannel::SetChannelHint(const cChannel *Channel) {
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void cSDDisplayChannel::Flush(void) {
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void cSDDisplayChannel::Flush(void) {
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if (!ok)
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if (!ok)
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return;
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return;
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view->GetTimers();
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view->Flush();
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view->Flush();
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}
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}
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