introduced libskindesignerapi

This commit is contained in:
louis
2015-04-02 15:09:41 +02:00
parent 9d3d613013
commit e48aa00164
13 changed files with 736 additions and 165 deletions

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@@ -1,4 +1,4 @@
# Makefile for libskindesigner
# Makefile for libskindesignerapi
NAME = skindesignerapi
LIBNAME = lib$(NAME)

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@@ -0,0 +1,203 @@
#include "osdelements.h"
/**********************************************************************
* cOsdElement
**********************************************************************/
skindesignerapi::cOsdElement::cOsdElement(skindesignerapi::ISkinDisplayPlugin *view) {
this->view = view;
}
skindesignerapi::cOsdElement::~cOsdElement() {
}
void skindesignerapi::cOsdElement::ClearTokens(void) {
stringTokens.clear();
intTokens.clear();
loopTokens.clear();
}
void skindesignerapi::cOsdElement::AddStringToken(string key, string value) {
stringTokens.insert(pair<string,string>(key, value));
}
void skindesignerapi::cOsdElement::AddIntToken(string key, int value) {
intTokens.insert(pair<string,int>(key, value));
}
void skindesignerapi::cOsdElement::AddLoopToken(string loopName, map<string, string> &tokens) {
map<string, vector<map<string, string> > >::iterator hitLoop = loopTokens.find(loopName);
if (hitLoop == loopTokens.end()) {
vector<map<string, string> > tokenVector;
tokenVector.push_back(tokens);
loopTokens.insert(pair<string, vector<map<string, string> > >(loopName, tokenVector));
} else {
vector<map<string, string> > *tokenVector = &hitLoop->second;
tokenVector->push_back(tokens);
}
}
bool skindesignerapi::cOsdElement::ChannelLogoExists(string channelId) {
return view->ChannelLogoExists(channelId);
}
string skindesignerapi::cOsdElement::GetEpgImagePath(void) {
return view->GetEpgImagePath();
}
/**********************************************************************
* cViewElement
**********************************************************************/
skindesignerapi::cViewElement::cViewElement(skindesignerapi::ISkinDisplayPlugin *view, int viewElementID) : cOsdElement(view) {
this->viewElementID = viewElementID;
}
skindesignerapi::cViewElement::~cViewElement() {
}
void skindesignerapi::cViewElement::Clear(void) {
if (!view)
return;
view->ClearViewElement(viewElementID);
}
void skindesignerapi::cViewElement::Display(void) {
if (!view)
return;
view->SetViewElementIntTokens(&intTokens);
view->SetViewElementStringTokens(&stringTokens);
view->SetViewElementLoopTokens(&loopTokens);
view->DisplayViewElement(viewElementID);
}
/**********************************************************************
* cViewGrid
**********************************************************************/
skindesignerapi::cViewGrid::cViewGrid(skindesignerapi::ISkinDisplayPlugin *view, int viewGridID) : cOsdElement(view) {
this->viewGridID = viewGridID;
}
skindesignerapi::cViewGrid::~cViewGrid() {
}
void skindesignerapi::cViewGrid::SetGrid(long gridID, double x, double y, double width, double height) {
if (!view)
return;
view->SetGrid(viewGridID, gridID, x, y, width, height, &intTokens, &stringTokens);
}
void skindesignerapi::cViewGrid::SetCurrent(long gridID, bool current) {
if (!view)
return;
view->SetGridCurrent(viewGridID, gridID, current);
}
void skindesignerapi::cViewGrid::MoveGrid(long gridID, double x, double y, double width, double height) {
if (!view)
return;
view->SetGrid(viewGridID, gridID, x, y, width, height, NULL, NULL);
}
void skindesignerapi::cViewGrid::Delete(long gridID) {
if (!view)
return;
view->DeleteGrid(viewGridID, gridID);
}
void skindesignerapi::cViewGrid::Clear(void) {
if (!view)
return;
view->ClearGrids(viewGridID);
}
void skindesignerapi::cViewGrid::Display(void) {
if (!view)
return;
view->DisplayGrids(viewGridID);
}
/**********************************************************************
* cViewTab
**********************************************************************/
skindesignerapi::cViewTab::cViewTab(skindesignerapi::ISkinDisplayPlugin *view) : cOsdElement(view) {
}
skindesignerapi::cViewTab::~cViewTab() {
}
void skindesignerapi::cViewTab::Init(void) {
view->SetTabIntTokens(&intTokens);
view->SetTabStringTokens(&stringTokens);
view->SetTabLoopTokens(&loopTokens);
view->SetTabs();
}
void skindesignerapi::cViewTab::Left(void) {
view->TabLeft();
}
void skindesignerapi::cViewTab::Right(void) {
view->TabRight();
}
void skindesignerapi::cViewTab::Up(void) {
view->TabUp();
}
void skindesignerapi::cViewTab::Down(void) {
view->TabDown();
}
void skindesignerapi::cViewTab::Display(void) {
if (!view)
return;
view->DisplayTabs();
}
/**********************************************************************
* cOsdView
**********************************************************************/
skindesignerapi::cOsdView::cOsdView(skindesignerapi::ISkinDisplayPlugin *displayPlugin) {
this->displayPlugin = displayPlugin;
}
skindesignerapi::cOsdView::~cOsdView() {
delete displayPlugin;
}
void skindesignerapi::cOsdView::Deactivate(bool hide) {
if (!displayPlugin)
return;
displayPlugin->Deactivate(hide);
}
void skindesignerapi::cOsdView::Activate(void) {
if (!displayPlugin)
return;
displayPlugin->Activate();
}
skindesignerapi::cViewElement *skindesignerapi::cOsdView::GetViewElement(int viewElementID) {
if (!displayPlugin)
return NULL;
return new cViewElement(displayPlugin, viewElementID);
}
skindesignerapi::cViewGrid *skindesignerapi::cOsdView::GetViewGrid(int viewGridID) {
if (!displayPlugin)
return NULL;
displayPlugin->InitGrids(viewGridID);
return new cViewGrid(displayPlugin, viewGridID);
}
skindesignerapi::cViewTab *skindesignerapi::cOsdView::GetViewTabs(void) {
if (!displayPlugin)
return NULL;
return new cViewTab(displayPlugin);
}
void skindesignerapi::cOsdView::Display(void) {
if (!displayPlugin)
return;
displayPlugin->Flush();
}

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@@ -0,0 +1,94 @@
#ifndef __OSDELEMENTS_H
#define __OSDELEMENTS_H
#include <vdr/plugin.h>
#include "skindesignerapi.h"
namespace skindesignerapi {
/**********************************************************************
* cOsdElement
**********************************************************************/
class cOsdElement {
protected:
ISkinDisplayPlugin *view;
map < string, string > stringTokens;
map < string, int > intTokens;
map < string, vector< map< string, string > > > loopTokens;
public:
cOsdElement(ISkinDisplayPlugin *view);
virtual ~cOsdElement();
void AddLoopToken(string loopName, map<string, string> &tokens);
void AddStringToken(string key, string value);
void AddIntToken(string key, int value);
void ClearTokens(void);
bool ChannelLogoExists(string channelId);
string GetEpgImagePath(void);
};
/**********************************************************************
* cViewElement
**********************************************************************/
class cViewElement : public cOsdElement {
private:
int viewElementID;
public:
cViewElement(ISkinDisplayPlugin *view, int viewElementID);
virtual ~cViewElement();
void Clear(void);
void Display(void);
};
/**********************************************************************
* cViewGrid
**********************************************************************/
class cViewGrid : public cOsdElement {
private:
int viewGridID;
public:
cViewGrid(ISkinDisplayPlugin *view, int viewGridID);
virtual ~cViewGrid();
void SetGrid(long gridID, double x, double y, double width, double height);
void SetCurrent(long gridID, bool current);
void MoveGrid(long gridID, double x, double y, double width, double height);
void Delete(long gridID);
void Clear(void);
void Display(void);
};
/**********************************************************************
* cViewTab
**********************************************************************/
class cViewTab : public cOsdElement {
private:
public:
cViewTab(ISkinDisplayPlugin *view);
virtual ~cViewTab();
void Init(void);
void Left(void);
void Right(void);
void Up(void);
void Down(void);
void Display(void);
};
/**********************************************************************
* cOsdView
**********************************************************************/
class cOsdView {
private:
ISkinDisplayPlugin *displayPlugin;
public:
cOsdView(ISkinDisplayPlugin *displayPlugin);
virtual ~cOsdView();
void Deactivate(bool hide);
void Activate(void);
cViewElement *GetViewElement(int viewElementID);
cViewGrid *GetViewGrid(int viewGridID);
cViewTab *GetViewTabs(void);
void Display(void);
};
}
#endif // __OSDELEMENTS_H

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@@ -1,31 +1,33 @@
#include "skindesignerapi.h"
skindesignerapi::SkindesignerAPI* skindesignerapi::SkindesignerAPI::skindesigner = NULL;
skindesignerapi::SkindesignerAPI *skindesignerapi::SkindesignerAPI::skindesigner = NULL;
skindesignerapi::SkindesignerAPI::SkindesignerAPI(void)
{
skindesignerapi::SkindesignerAPI::SkindesignerAPI(void) {
if (skindesigner != NULL)
esyslog("skindesigner should only be loaded once");
else
skindesigner = this;
}
skindesignerapi::SkindesignerAPI::~SkindesignerAPI(void)
{
skindesignerapi::SkindesignerAPI::~SkindesignerAPI(void) {
if (skindesigner == this)
skindesigner = NULL;
}
bool skindesignerapi::SkindesignerAPI::CallRegisterPlugin(string name, map< int, string > menus)
{
bool skindesignerapi::SkindesignerAPI::RegisterPlugin(cPluginStructure *plugStructure) {
if (skindesigner)
return skindesigner->OnRegisterPlugin(name, menus);
return skindesigner->ServiceRegisterPlugin(plugStructure);
return false;
}
skindesignerapi::ISDDisplayMenu* skindesignerapi::SkindesignerAPI::CallGetDisplayMenu()
{
skindesignerapi::ISDDisplayMenu *skindesignerapi::SkindesignerAPI::GetDisplayMenu() {
if (skindesigner)
return skindesigner->OnGetDisplayMenu();
return skindesigner->ServiceGetDisplayMenu();
return NULL;
}
skindesignerapi::ISkinDisplayPlugin *skindesignerapi::SkindesignerAPI::GetDisplayPlugin(string pluginName, int viewID, int subViewID) {
if (skindesigner)
return skindesigner->ServiceGetDisplayPlugin(pluginName, viewID, subViewID);
return NULL;
}

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@@ -12,25 +12,98 @@ namespace skindesignerapi {
class ISDDisplayMenu : public cSkinDisplayMenu {
public:
virtual void SetPluginMenu(string name, int menu, int type, bool init) = 0;
virtual bool SetItemPlugin(map<string,string> *stringTokens, map<string,int> *intTokens, map<string,vector<map<string,string> > > *loopTokens, int Index, bool Current, bool Selectable) = 0;
virtual bool SetPluginText(map<string,string> *stringTokens, map<string,int> *intTokens, map<string,vector<map<string,string> > > *loopTokens) = 0;
virtual void SetTitle(const char *Title) = 0;
virtual void SetPluginMenu(string name, int menu, int type, bool init) = 0;
virtual bool SetItemPlugin(map<string,string> *stringTokens, map<string,int> *intTokens, map<string,vector<map<string,string> > > *loopTokens, int Index, bool Current, bool Selectable) = 0;
virtual bool SetPluginText(map<string,string> *stringTokens, map<string,int> *intTokens, map<string,vector<map<string,string> > > *loopTokens) = 0;
};
class ISkinDisplayPlugin {
public:
virtual ~ISkinDisplayPlugin(void) {};
virtual void Deactivate(bool hide) = 0;
virtual void Activate(void) = 0;
virtual void ClearViewElement(int id) = 0;
virtual void DisplayViewElement(int id) = 0;
virtual void SetViewElementIntTokens(map<string,int> *intTokens) = 0;
virtual void SetViewElementStringTokens(map<string,string> *stringTokens) = 0;
virtual void SetViewElementLoopTokens(map<string,vector<map<string,string> > > *loopTokens) = 0;
virtual void InitGrids(int viewGridID) = 0;
virtual void SetGrid(int viewGridID, long gridID, double x, double y, double width, double height, map<string,int> *intTokens, map<string,string> *stringTokens) = 0;
virtual void SetGridCurrent(int viewGridID, long gridID, bool current) = 0;
virtual void DeleteGrid(int viewGridID, long gridID) = 0;
virtual void DisplayGrids(int viewGridID) = 0;
virtual void ClearGrids(int viewGridID) = 0;
virtual void SetTabIntTokens(map<string,int> *intTokens) = 0;
virtual void SetTabStringTokens(map<string,string> *stringTokens) = 0;
virtual void SetTabLoopTokens(map<string,vector<map<string,string> > > *loopTokens) = 0;
virtual void SetTabs(void) = 0;
virtual void TabLeft(void) = 0;
virtual void TabRight(void) = 0;
virtual void TabUp(void) = 0;
virtual void TabDown(void) = 0;
virtual void DisplayTabs(void) = 0;
virtual void Flush(void) = 0;
virtual bool ChannelLogoExists(string channelId) = 0;
virtual string GetEpgImagePath(void) = 0;
};
class cPluginStructure {
public:
cPluginStructure(void) {
name = "";
};
void SetMenu(int key, string templateName) {
menus.insert(pair<int, string>(key, templateName));
}
void SetView(int key, string templateName) {
views.insert(pair<int, string>(key, templateName));
}
void SetSubView(int view, int subView, string templateName) {
pair<int, string> sub = make_pair(subView, templateName);
subViews.insert(pair<int, pair<int, string> >(view, sub));
}
void SetViewElement(int view, int viewElement, string name) {
map< int, map<int, string> >::iterator hit = viewElements.find(view);
if (hit == viewElements.end()) {
map<int, string> vE;
vE.insert(pair<int, string >(viewElement, name));
viewElements.insert(pair<int, map < int, string > >(view, vE));
} else {
(hit->second).insert(pair<int, string >(viewElement, name));
}
}
void SetViewGrid(int view, int viewGrid, string name) {
map< int, map<int, string> >::iterator hit = viewGrids.find(view);
if (hit == viewGrids.end()) {
map<int, string> vG;
vG.insert(pair<int, string >(viewGrid, name));
viewGrids.insert(pair<int, map < int, string > >(view, vG));
} else {
(hit->second).insert(pair<int, string >(viewGrid, name));
}
}
string name; //name of plugin
map< int, string > menus; //menus as key -> templatename hashmap
map< int, string> views; //standalone views as key -> templatename hashmap
multimap< int, pair <int, string> > subViews; //subviews of standalone views as view -> (subview, templatename) multimap
map< int, map <int, string> > viewElements; //viewelements as key -> (viewelement, viewelementname) hashmap
map< int, map <int, string> > viewGrids; //viewgrids as key -> (viewgrid, viewgridname) hashmap
};
class SkindesignerAPI {
private:
static SkindesignerAPI* skindesigner;
static SkindesignerAPI* skindesigner;
protected:
SkindesignerAPI(void);
virtual ~SkindesignerAPI(void);
virtual bool OnRegisterPlugin(string name, map< int, string > menus) = 0;
virtual ISDDisplayMenu* OnGetDisplayMenu() = 0;
SkindesignerAPI(void);
virtual ~SkindesignerAPI(void);
virtual bool ServiceRegisterPlugin(cPluginStructure *plugStructure) = 0;
virtual ISDDisplayMenu *ServiceGetDisplayMenu(void) = 0;
virtual ISkinDisplayPlugin *ServiceGetDisplayPlugin(string pluginName, int viewID, int subViewID) = 0;
public:
static bool CallRegisterPlugin(string name, map< int, string > menus);
static ISDDisplayMenu* CallGetDisplayMenu();
static bool RegisterPlugin(cPluginStructure *plugStructure);
static ISDDisplayMenu *GetDisplayMenu(void);
static ISkinDisplayPlugin *GetDisplayPlugin(string pluginName, int viewID, int subViewID);
};
}

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@@ -0,0 +1,187 @@
#include "skindesignerosdbase.h"
/**********************************************************************
* cSkindesignerOsdObject
**********************************************************************/
skindesignerapi::cSkindesignerOsdObject::cSkindesignerOsdObject(void) {
pluginName = "";
}
skindesignerapi::cSkindesignerOsdObject::~cSkindesignerOsdObject() {
}
bool skindesignerapi::cSkindesignerOsdObject::InitSkindesignerInterface(string pluginName) {
this->pluginName = pluginName;
return true;
}
skindesignerapi::cOsdView *skindesignerapi::cSkindesignerOsdObject::GetOsdView(int viewID, int subViewID) {
ISkinDisplayPlugin *displayPlugin = SkindesignerAPI::GetDisplayPlugin(pluginName, viewID, subViewID);
if (!displayPlugin)
return NULL;
cOsdView *view = new cOsdView(displayPlugin);
return view;
}
/**********************************************************************
* cSkindesignerOsdItem
**********************************************************************/
skindesignerapi::cSkindesignerOsdItem::cSkindesignerOsdItem(eOSState State) : cOsdItem(State) {
sdDisplayMenu = NULL;
}
skindesignerapi::cSkindesignerOsdItem::cSkindesignerOsdItem(const char *Text, eOSState State, bool Selectable) : cOsdItem(Text, State, Selectable) {
sdDisplayMenu = NULL;
}
skindesignerapi::cSkindesignerOsdItem::~cSkindesignerOsdItem() {
}
void skindesignerapi::cSkindesignerOsdItem::SetMenuItem(cSkinDisplayMenu *DisplayMenu, int Index, bool Current, bool Selectable) {
if (sdDisplayMenu) {
if (!sdDisplayMenu->SetItemPlugin(&stringTokens, &intTokens, &loopTokens, Index, Current, Selectable)) {
DisplayMenu->SetItem(Text(), Index, Current, Selectable);
}
} else {
DisplayMenu->SetItem(Text(), Index, Current, Selectable);
}
}
void skindesignerapi::cSkindesignerOsdItem::AddStringToken(string key, string value) {
stringTokens.insert(pair<string,string>(key, value));
}
void skindesignerapi::cSkindesignerOsdItem::AddIntToken(string key, int value) {
intTokens.insert(pair<string,int>(key, value));
}
void skindesignerapi::cSkindesignerOsdItem::AddLoopToken(string loopName, map<string, string> &tokens) {
map<string, vector<map<string, string> > >::iterator hitLoop = loopTokens.find(loopName);
if (hitLoop == loopTokens.end()) {
vector<map<string, string> > tokenVector;
tokenVector.push_back(tokens);
loopTokens.insert(pair<string, vector<map<string, string> > >(loopName, tokenVector));
} else {
vector<map<string, string> > *tokenVector = &hitLoop->second;
tokenVector->push_back(tokens);
}
}
/**********************************************************************
* cSkindesignerOsdMenu
**********************************************************************/
skindesignerapi::cSkindesignerOsdMenu::cSkindesignerOsdMenu(const char *Title, int c0, int c1, int c2, int c3, int c4) : cOsdMenu(Title, c0, c1, c2, c3, c4) {
init = true;
displayText = false;
sdDisplayMenu = NULL;
pluginName = "";
SetMenuCategory(mcPlugin);
SetSkinDesignerDisplayMenu();
}
skindesignerapi::cSkindesignerOsdMenu::~cSkindesignerOsdMenu() {
}
void skindesignerapi::cSkindesignerOsdMenu::SetPluginMenu(int menu, eMenuType type) {
if (type == mtList)
displayText = false;
else if (type == mtText)
displayText = true;
if (sdDisplayMenu) {
sdDisplayMenu->SetPluginMenu(pluginName, menu, type, init);
}
init = false;
}
bool skindesignerapi::cSkindesignerOsdMenu::SetSkinDesignerDisplayMenu(void) {
sdDisplayMenu = SkindesignerAPI::GetDisplayMenu();
return (sdDisplayMenu != NULL);
}
void skindesignerapi::cSkindesignerOsdMenu::ClearTokens(void) {
text = "";
stringTokens.clear();
intTokens.clear();
loopTokens.clear();
}
void skindesignerapi::cSkindesignerOsdMenu::AddStringToken(string key, string value) {
stringTokens.insert(pair<string,string>(key, value));
}
void skindesignerapi::cSkindesignerOsdMenu::AddIntToken(string key, int value) {
intTokens.insert(pair<string,int>(key, value));
}
void skindesignerapi::cSkindesignerOsdMenu::AddLoopToken(string loopName, map<string, string> &tokens) {
map<string, vector<map<string, string> > >::iterator hitLoop = loopTokens.find(loopName);
if (hitLoop == loopTokens.end()) {
vector<map<string, string> > tokenVector;
tokenVector.push_back(tokens);
loopTokens.insert(pair<string, vector<map<string, string> > >(loopName, tokenVector));
} else {
vector<map<string, string> > *tokenVector = &hitLoop->second;
tokenVector->push_back(tokens);
}
}
void skindesignerapi::cSkindesignerOsdMenu::TextKeyLeft(void) {
if (!displayText)
return;
DisplayMenu()->Scroll(true, true);
}
void skindesignerapi::cSkindesignerOsdMenu::TextKeyRight(void) {
if (!displayText)
return;
DisplayMenu()->Scroll(false, true);
}
void skindesignerapi::cSkindesignerOsdMenu::TextKeyUp(void) {
if (!displayText)
return;
DisplayMenu()->Scroll(true, false);
}
void skindesignerapi::cSkindesignerOsdMenu::TextKeyDown(void) {
if (!displayText)
return;
DisplayMenu()->Scroll(false, false);
}
void skindesignerapi::cSkindesignerOsdMenu::Display(void) {
if (displayText) {
if (sdDisplayMenu) {
sdDisplayMenu->SetTitle(Title());
if (sdDisplayMenu->SetPluginText(&stringTokens, &intTokens, &loopTokens)) {
sdDisplayMenu->Flush();
} else {
DisplayMenu()->Clear();
DisplayMenu()->SetTitle(Title());
DisplayMenu()->SetText(text.c_str(), false);
DisplayMenu()->Flush();
}
} else {
DisplayMenu()->Clear();
DisplayMenu()->SetTitle(Title());
DisplayMenu()->SetText(text.c_str(), false);
DisplayMenu()->Flush();
}
return;
}
if (sdDisplayMenu) {
sdDisplayMenu->SetTitle(Title());
for (cOsdItem *item = First(); item; item = Next(item)) {
cSkindesignerOsdItem *sdItem = dynamic_cast<cSkindesignerOsdItem*>(item);
if (sdItem) {
sdItem->SetDisplayMenu(sdDisplayMenu);
}
}
}
cOsdMenu::Display();
}

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@@ -0,0 +1,92 @@
#ifndef __SKINDESIGNEROSDBASE_H
#define __SKINDESIGNEROSDBASE_H
#include <string>
#include <vector>
#include <map>
#include <set>
#include <sstream>
#include <vdr/osdbase.h>
#include <vdr/plugin.h>
#include "osdelements.h"
#include "skindesignerapi.h"
namespace skindesignerapi {
enum eMenuType {
mtList,
mtText
};
class cOsdView;
/**********************************************************************
* cSkindesignerOsdObject
**********************************************************************/
class cSkindesignerOsdObject : public cOsdObject {
protected:
string pluginName;
bool InitSkindesignerInterface(string pluginName);
cOsdView *GetOsdView(int viewID, int subViewID = -1);
public:
cSkindesignerOsdObject(void);
virtual ~cSkindesignerOsdObject();
virtual void Show(void) {};
};
/**********************************************************************
* cSkindesignerOsdItem
**********************************************************************/
class cSkindesignerOsdItem : public cOsdItem {
private:
ISDDisplayMenu *sdDisplayMenu;
map < string, string > stringTokens;
map < string, int > intTokens;
map < string, vector< map< string, string > > > loopTokens;
protected:
public:
cSkindesignerOsdItem(eOSState State = osUnknown);
cSkindesignerOsdItem(const char *Text, eOSState State = osUnknown, bool Selectable = true);
virtual ~cSkindesignerOsdItem();
virtual void SetMenuItem(cSkinDisplayMenu *DisplayMenu, int Index, bool Current, bool Selectable);
void SetDisplayMenu(ISDDisplayMenu *sdDisplayMenu) { this->sdDisplayMenu = sdDisplayMenu; };
void AddStringToken(string key, string value);
void AddIntToken(string key, int value);
void AddLoopToken(string loopName, map<string, string> &tokens);
};
/**********************************************************************
* cSkindesignerOsdMenu
**********************************************************************/
class cSkindesignerOsdMenu : public cOsdMenu {
private:
bool init;
bool displayText;
string pluginName;
ISDDisplayMenu *sdDisplayMenu;
string text;
map < string, string > stringTokens;
map < string, int > intTokens;
map < string, vector< map< string, string > > > loopTokens;
bool SetSkinDesignerDisplayMenu(void);
protected:
void ClearTokens(void);
void SetPluginName(string name) {pluginName = name; };
void SetPluginMenu(int menu, eMenuType type);
void SetText(string text) { this->text = text; };
void AddStringToken(string key, string value);
void AddIntToken(string key, int value);
void AddLoopToken(string loopName, map<string, string> &tokens);
void TextKeyLeft(void);
void TextKeyRight(void);
void TextKeyUp(void);
void TextKeyDown(void);
public:
cSkindesignerOsdMenu(const char *Title, int c0 = 0, int c1 = 0, int c2 = 0, int c3 = 0, int c4 = 0);
virtual ~cSkindesignerOsdMenu();
virtual void Display(void);
};
}
#endif // __SKINDESIGNEROSDBASE_H