check icons, menuicons and skinparts additionally directly in skin folder

This commit is contained in:
louis 2015-01-25 11:48:30 +01:00
parent a74cb93163
commit f33d44eda9
5 changed files with 90 additions and 19 deletions

View File

@ -178,3 +178,5 @@ Version 0.1.6
- made all globals variables private
- introduced globals.xml in skinpath, theme.xml in theme path. theme.xml
adds its vakues and potentially overrides valués from globals.xml
- check icons, menuicons and skinparts additionally directly in skin folder
to allow default images which can be used for all skins.

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@ -32,12 +32,16 @@ void cImageCache::SetPathes(void) {
} else {
logoPath = *config.logoPath;
}
iconPath = *cString::sprintf("%s%s/themes/%s/", *config.skinPath, Setup.OSDSkin, Setup.OSDTheme);
skinPartsPath = *cString::sprintf("%s%s/themes/%s/skinparts/", *config.skinPath, Setup.OSDSkin, Setup.OSDTheme);
iconPathSkin = *cString::sprintf("%s%s/", *config.skinPath, Setup.OSDSkin);
skinPartsPathSkin = *cString::sprintf("%s%s/skinparts/", *config.skinPath, Setup.OSDSkin);
iconPathTheme = *cString::sprintf("%s%s/themes/%s/", *config.skinPath, Setup.OSDSkin, Setup.OSDTheme);
skinPartsPathTheme = *cString::sprintf("%s%s/themes/%s/skinparts/", *config.skinPath, Setup.OSDSkin, Setup.OSDTheme);
dsyslog("skindesigner: using channel logo path %s", logoPath.c_str());
dsyslog("skindesigner: using icon path %s", iconPath.c_str());
dsyslog("skindesigner: using skinparts path %s", skinPartsPath.c_str());
dsyslog("skindesigner: using icon path %s", iconPathTheme.c_str());
dsyslog("skindesigner: using skinparts path %s", skinPartsPathTheme.c_str());
}
void cImageCache::CacheLogo(int width, int height) {
@ -261,11 +265,20 @@ string cImageCache::GetIconName(string label, eMenuCategory cat) {
}
bool cImageCache::MenuIconExists(string name) {
cString iconFullPath = cString::sprintf("%smenuicons/", iconPath.c_str());
if (FileExists(*iconFullPath, name, "svg")) {
//first check in theme specific icon folder
cString iconThemePath = cString::sprintf("%smenuicons/", iconPathTheme.c_str());
if (FileExists(*iconThemePath, name, "svg")) {
return true;
}
if (FileExists(*iconFullPath, name, "png")) {
if (FileExists(*iconThemePath, name, "png")) {
return true;
}
//then check skin icon folder
cString iconSkinPath = cString::sprintf("%smenuicons/", iconPathSkin.c_str());
if (FileExists(*iconSkinPath, name, "svg")) {
return true;
}
if (FileExists(*iconSkinPath, name, "png")) {
return true;
}
return false;
@ -306,12 +319,22 @@ bool cImageCache::LoadIcon(eImageType type, string name) {
subdir = "menuicons";
else if (type == itIcon)
subdir = "icons";
cString subIconPath = cString::sprintf("%s%s/", iconPath.c_str(), *subdir);
if (FileExists(*subIconPath, name, "svg"))
return LoadImage(*subIconPath, name, "svg");
//first check in theme specific icon path
cString subIconThemePath = cString::sprintf("%s%s/", iconPathTheme.c_str(), *subdir);
if (FileExists(*subIconThemePath, name, "svg"))
return LoadImage(*subIconThemePath, name, "svg");
else if (FileExists(*subIconThemePath, name, "png"))
return LoadImage(*subIconThemePath, name, "png");
//then check in skin icon path
cString subIconSkinPath = cString::sprintf("%s%s/", iconPathSkin.c_str(), *subdir);
if (FileExists(*subIconSkinPath, name, "svg"))
return LoadImage(*subIconSkinPath, name, "svg");
else
return LoadImage(*subIconPath, name, "png");
return LoadImage(*subIconSkinPath, name, "png");
}
bool cImageCache::LoadLogo(const cChannel *channel) {
@ -342,10 +365,17 @@ bool cImageCache::LoadSeparatorLogo(string name) {
}
bool cImageCache::LoadSkinpart(string name) {
if (FileExists(skinPartsPath.c_str(), name, "svg"))
return LoadImage(skinPartsPath.c_str(), name, "svg");
if (FileExists(skinPartsPathTheme.c_str(), name, "svg"))
return LoadImage(skinPartsPathTheme.c_str(), name, "svg");
else if (FileExists(skinPartsPathTheme.c_str(), name, "png"))
return LoadImage(skinPartsPathTheme.c_str(), name, "png");
else if (FileExists(skinPartsPathSkin.c_str(), name, "svg"))
return LoadImage(skinPartsPathSkin.c_str(), name, "svg");
else
return LoadImage(skinPartsPath.c_str(), name, "png");
return LoadImage(skinPartsPathSkin.c_str(), name, "png");
}
void cImageCache::Clear(void) {

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@ -41,8 +41,10 @@ private:
static string items[16];
cImage *tempStaticLogo;
string logoPath;
string iconPath;
string skinPartsPath;
string iconPathSkin;
string skinPartsPathSkin;
string iconPathTheme;
string skinPartsPathTheme;
map<string, cImage*> iconCache;
map<string, cImage*> channelLogoCache;
map<string, cImage*> skinPartsCache;

37
skinskeleton/globals.xml Normal file
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@ -0,0 +1,37 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE globals SYSTEM "../../dtd/globals.dtd">
<globals>
<!--
define all your needed colors here
-->
<colors>
</colors>
<!--
these variables can be used everywhere in the templates
variabls of type int can also be used as conditions, just
set such a variable to 1 for true and 0 for false
-->
<variables>
</variables>
<!--
translations used in the skin
-->
<translations>
</translations>
<!--
The three Fonts FontOSD, FontFix and FontSml configured in VDR
can be used in all template "font" attributes with this tokens:
{vdrOsd}
{vdrFix}
{vdrSml}
If you like to use further fonts, just define them below.
Syntax:
<font name="tokenname">fontname</font>
These fonts can then also be used in all templates in the "font"
attribute.
if an invalid font is used in a template, vdrOsd is used as default.
-->
<fonts>
</fonts>
</globals>