#ifndef __SKINDESIGNER_H #define __SKINDESIGNER_H class cSkinDesigner; #include "config.h" #include "coreengine/viewdisplaychannel.h" #include "coreengine/viewdisplaymenu.h" #include "coreengine/viewdisplayreplay.h" #include "coreengine/viewdisplayvolume.h" #include "coreengine/viewdisplaytracks.h" #include "coreengine/viewdisplaymessage.h" #include "coreengine/viewdisplayplugin.h" #include "displaychannel.h" #include "displaymenu.h" #include "displayreplay.h" #include "displayvolume.h" #include "displaytracks.h" #include "displaymessage.h" #include class cSkinDesigner : public cSkin { private: bool init; bool initialized; string skin; cSkinLCARS *backupSkin; bool useBackupSkin; cGlobals *globals; cViewChannel *channelView; cViewMenu *menuView; cViewMessage *messageView; cViewReplay *replayView; cViewVolume *volumeView; cViewTracks *tracksView; cSDDisplayMenu *currentMenu; map pluginViews; void Init(void); void ReloadCaches(void); void DeleteViews(void); bool LoadViews(void); void LoadPluginViews(void); void CacheViews(void); public: cSkinDesigner(string skin, cTheme *theme); virtual ~cSkinDesigner(void); virtual const char *Description(void); virtual cSkinDisplayChannel *DisplayChannel(bool WithInfo); virtual cSkinDisplayMenu *DisplayMenu(void); virtual cSkinDisplayReplay *DisplayReplay(bool ModeOnly); virtual cSkinDisplayVolume *DisplayVolume(void); virtual cSkinDisplayTracks *DisplayTracks(const char *Title, int NumTracks, const char * const *Tracks); virtual cSkinDisplayMessage *DisplayMessage(void); void ActivateBackupSkin(void) { useBackupSkin = true; }; int Reload(void); bool Initialized(void) { return initialized; }; void ListAvailableFonts(void); bool SetCustomIntToken(string option); bool SetCustomStringToken(string option); void ListCustomTokens(void); cSDDisplayMenu *GetDisplayMenu(void) { return currentMenu; }; skindesignerapi::ISkinDisplayPlugin *GetDisplayPlugin(int plugId); }; #endif //__SKINDESIGNER_H