#include "viewdisplaymessage.h" #include "../config.h" /************************************************************************************ * cViewMessage ************************************************************************************/ cViewMessage::cViewMessage(void) { ClearVariables(); viewId = eViewType::DisplayMessage; viewName = strdup("displaymessage"); numViewElements = (int)eVeDisplayMessage::count; viewElements = new cViewElement*[numViewElements]; for (int i=0; i < numViewElements; i++) { viewElements[i] = NULL; } SetViewElements(); veMessage = NULL; } cViewMessage::~cViewMessage() { } void cViewMessage::SetViewElements(void) { viewElementNames.insert(pair("background", (int)eVeDisplayMessage::background)); viewElementNames.insert(pair("message", (int)eVeDisplayMessage::message)); } void cViewMessage::SetViewElementObjects(void) { if (!viewElements[(int)eVeDisplayMessage::message]) return; veMessage = dynamic_cast(viewElements[(int)eVeDisplayMessage::message]); } void cViewMessage::ClearVariables(void) { init = true; } void cViewMessage::SetMessage(eMessageType type, const char *text) { if (!text) veMessage->Clear(); else veMessage->Set(type, text); } void cViewMessage::Flush(void) { if (init) { Render((int)eVeDisplayMessage::background); } Render((int)eVeDisplayMessage::message); cView::Flush(); }