#include #include "../config.h" #include "femonreceiver.h" cFemonReceiver::cFemonReceiver(const cChannel *Channel, int ATrack, int DTrack) : cReceiver(Channel), cThread("femon receiver"), m_Mutex(), m_Sleep(), m_Active(false), m_VideoBuffer(KILOBYTE(512), TS_SIZE, false, "Femon video"), m_VideoType(Channel ? Channel->Vtype(): 0), m_VideoPid(Channel ? Channel->Vpid() : 0), m_VideoPacketCount(0), m_AudioBuffer(KILOBYTE(256), TS_SIZE, false, "Femon audio"), m_AudioPid(Channel ? Channel->Apid(ATrack) : 0), m_AudioPacketCount(0), m_AC3Buffer(KILOBYTE(256), TS_SIZE, false, "Femon AC3"), m_AC3Pid(Channel ? Channel->Dpid(DTrack) : 0), m_AC3PacketCount(0) { SetPids(NULL); AddPid(m_VideoPid); AddPid(m_AudioPid); AddPid(m_AC3Pid); m_VideoBuffer.SetTimeouts(0, 100); m_AudioBuffer.SetTimeouts(0, 100); m_AC3Buffer.SetTimeouts(0, 100); m_VideoBitrate = 0.0; m_AudioBitrate = 0.0; m_AC3Bitrate = 0.0; } cFemonReceiver::~cFemonReceiver(void) { Deactivate(); } void cFemonReceiver::Deactivate(void) { Detach(); if (m_Active) { m_Active = false; m_Sleep.Signal(); if (Running()) Cancel(3); } } void cFemonReceiver::Activate(bool On) { if (On) Start(); else Deactivate(); } void cFemonReceiver::Receive(uchar *Data, int Length) { // TS packet length: TS_SIZE if (Running() && (*Data == TS_SYNC_BYTE) && (Length == TS_SIZE)) { int len, pid = TsPid(Data); if (pid == m_VideoPid) { ++m_VideoPacketCount; len = m_VideoBuffer.Put(Data, Length); if (len != Length) { m_VideoBuffer.ReportOverflow(Length - len); m_VideoBuffer.Clear(); } } else if (pid == m_AudioPid) { ++m_AudioPacketCount; len = m_AudioBuffer.Put(Data, Length); if (len != Length) { m_AudioBuffer.ReportOverflow(Length - len); m_AudioBuffer.Clear(); } } else if (pid == m_AC3Pid) { ++m_AC3PacketCount; len = m_AC3Buffer.Put(Data, Length); if (len != Length) { m_AC3Buffer.ReportOverflow(Length - len); m_AC3Buffer.Clear(); } } } } void cFemonReceiver::Action(void) { cTimeMs calcPeriod(0); m_Active = true; bool init = true; while (Running() && m_Active) { uint8_t *Data; double timeout; int Length; bool processed = false; // process available video data while ((Data = m_VideoBuffer.Get(Length))) { if (!m_Active || (Length < TS_SIZE)) break; Length = TS_SIZE; if (*Data != TS_SYNC_BYTE) { for (int i = 1; i < Length; ++i) { if (Data[i] == TS_SYNC_BYTE) { Length = i; break; } } m_VideoBuffer.Del(Length); continue; } processed = true; if (TsPayloadStart(Data)) { m_VideoAssembler.Reset(); } m_VideoAssembler.PutTs(Data, Length); m_VideoBuffer.Del(Length); } // process available audio data while ((Data = m_AudioBuffer.Get(Length))) { if (!m_Active || (Length < TS_SIZE)) break; Length = TS_SIZE; if (*Data != TS_SYNC_BYTE) { for (int i = 1; i < Length; ++i) { if (Data[i] == TS_SYNC_BYTE) { Length = i; break; } } m_AudioBuffer.Del(Length); continue; } processed = true; m_AudioAssembler.PutTs(Data, Length); m_AudioBuffer.Del(Length); } // process available dolby data while ((Data = m_AC3Buffer.Get(Length))) { if (!m_Active || (Length < TS_SIZE)) break; Length = TS_SIZE; if (*Data != TS_SYNC_BYTE) { for (int i = 1; i < Length; ++i) { if (Data[i] == TS_SYNC_BYTE) { Length = i; break; } } m_AC3Buffer.Del(Length); continue; } processed = true; m_AC3Assembler.PutTs(Data, Length); m_AC3Buffer.Del(Length); } // calculate bitrates timeout = double(calcPeriod.Elapsed()); if (m_Active && (init || (timeout >= (100.0 * config.bitrateCalcInterval )))) { // TS packet 188 bytes - 4 byte header; MPEG standard defines 1Mbit = 1000000bit // PES headers should be compensated! m_VideoBitrate = (1000.0 * 8.0 * 184.0 * m_VideoPacketCount) / timeout; m_VideoPacketCount = 0; m_AudioBitrate = (1000.0 * 8.0 * 184.0 * m_AudioPacketCount) / timeout; m_AudioPacketCount = 0; m_AC3Bitrate = (1000.0 * 8.0 * 184.0 * m_AC3PacketCount) / timeout; m_AC3PacketCount = 0; calcPeriod.Set(0); init = false; } if (!processed) m_Sleep.Wait(10); // to avoid busy loop and reduce cpu load } }