#ifndef __VIEWELEMENTSDR_H #define __VIEWELEMENTSDR_H #include "viewelement.h" #include "../extensions/scrapmanager.h" /****************************************************************** * cVeDrRecTitle ******************************************************************/ class cVeDrRecTitle : public cViewElement { private: const cRecording *recording; const cEvent *event; char *title; public: cVeDrRecTitle(void); virtual ~cVeDrRecTitle(void); void SetTokenContainer(void); void Set(const cRecording *recording = NULL, const cEvent *event = NULL); void Set(const char *title = NULL); bool Parse(bool forced = false); }; /****************************************************************** * cVeDrRecInfo ******************************************************************/ class cVeDrRecInfo : public cViewElement { private: const cRecording *recording; public: cVeDrRecInfo(void); virtual ~cVeDrRecInfo(void); void SetTokenContainer(void); void Set(const cRecording *recording); bool Parse(bool forced = false); }; /****************************************************************** * cVeDrCurrentTime ******************************************************************/ class cVeDrCurrentTime : public cViewElement { private: bool changed; char *current; public: cVeDrCurrentTime(void); virtual ~cVeDrCurrentTime(void); void SetTokenContainer(void); void Set(const char *current); bool Parse(bool forced = false); }; /****************************************************************** * cVeDrTotalTime ******************************************************************/ class cVeDrTotalTime : public cViewElement { private: bool changed; char *total; bool timeshiftActive; char *timeshiftDuration; public: cVeDrTotalTime(void); virtual ~cVeDrTotalTime(void); void SetTokenContainer(void); void Set(const char *total, bool timeshiftActive, const char *timeshiftDuration); bool Parse(bool forced = false); }; /****************************************************************** * cVeDrEndTime ******************************************************************/ class cVeDrEndTime : public cViewElement { private: cString end; bool changed; public: cVeDrEndTime(void); virtual ~cVeDrEndTime(void); void SetTokenContainer(void); void Set(cString end); bool Parse(bool forced = false); }; /****************************************************************** * cVeDrProgressBar ******************************************************************/ class cVeDrProgressBar : public cViewElement { private: int current; int total; bool timeshiftActive; int timeshiftTotal; bool changed; public: cVeDrProgressBar(void); virtual ~cVeDrProgressBar(void); void SetTokenContainer(void); void Set(int current, int total, bool timeshiftActive, int timeshiftTotal); bool Parse(bool forced = false); }; /****************************************************************** * cVeDrCutMarks ******************************************************************/ class cVeDrCutMarks : public cViewElement { private: int cutmarksIndex; const cMarks *marks; int current; int total; bool timeshiftActive; int timeshiftTotal; int numMarksLast; int *lastMarks; int markActive; bool MarksChanged(void); void RememberMarks(void); public: cVeDrCutMarks(void); virtual ~cVeDrCutMarks(void); void SetTokenContainer(void); void Set(const cMarks *marks, int current, int total, bool timeshiftActive, int timeshiftTotal); void Reset(void); bool Parse(bool forced = false); }; /****************************************************************** * cVeDrControlIcons ******************************************************************/ class cVeDrControlIcons : public cViewElement { private: bool play; bool forward; int speed; bool changed; public: cVeDrControlIcons(void); virtual ~cVeDrControlIcons(void); void SetTokenContainer(void); void Set(bool play, bool forward, int speed); bool Parse(bool forced = false); }; /****************************************************************** * cVeDrProgressModeonly ******************************************************************/ class cVeDrProgressModeonly : public cViewElement { private: double fps; int current; int total; bool changed; public: cVeDrProgressModeonly(void); virtual ~cVeDrProgressModeonly(void); void SetTokenContainer(void); void Set(double fps, int current, int total); bool Parse(bool forced = false); }; /****************************************************************** * cVeDrJump ******************************************************************/ class cVeDrJump : public cViewElement { private: char *jump; bool changed; public: cVeDrJump(void); virtual ~cVeDrJump(void); void SetTokenContainer(void); void Set(const char *jump); bool Parse(bool forced = false); }; /****************************************************************** * cVeDrOnPause ******************************************************************/ class cVeDrOnPause : public cViewElement, public cScrapManager { private: bool started; int actorsIndex; char *recfilename; public: cVeDrOnPause(void); virtual ~cVeDrOnPause(void); void Close(void); int Delay(void) { return attribs->Delay() * 1000; }; void SetTokenContainer(void); void Set(const char *recfilename); bool Parse(bool forced = false); bool Started(void) { return started; }; void ResetSleep(void); }; /****************************************************************** * cVeDrScraperContent ******************************************************************/ class cVeDrScraperContent : public cViewElement, public cScrapManager { private: const cRecording *recording; public: cVeDrScraperContent(void); virtual ~cVeDrScraperContent(void); void SetTokenContainer(void); void Set(const cRecording *recording); bool Parse(bool forced = false); }; #endif //__VIEWELEMENTSDR_H