#include "viewdisplayvolume.h" /************************************************************************************ * cViewVolume ************************************************************************************/ cViewVolume::cViewVolume(void) { viewId = eViewType::DisplayVolume; viewName = strdup("displayvolume"); numViewElements = (int)eVeDisplayVolume::count; viewElements = new cViewElement*[numViewElements]; for (int i=0; i < numViewElements; i++) { viewElements[i] = NULL; } SetViewElements(); ClearVariables(); veVolume = NULL; } cViewVolume::~cViewVolume() { } void cViewVolume::SetViewElements(void) { viewElementNames.insert(pair("background", (int)eVeDisplayVolume::background)); viewElementNames.insert(pair("volume", (int)eVeDisplayVolume::volume)); } void cViewVolume::SetViewElementObjects(void) { if (!viewElements[(int)eVeDisplayVolume::volume]) return; veVolume = dynamic_cast(viewElements[(int)eVeDisplayVolume::volume]); } void cViewVolume::ClearVariables(void) { init = true; } void cViewVolume::SetVolume(int current, int total, bool mute) { if (veVolume) veVolume->Set(current, total, mute); } void cViewVolume::Flush(void) { if (init) { sdOsd.LockFlush(); Render((int)eVeDisplayVolume::background); } Render((int)eVeDisplayVolume::volume); cView::Flush(); }