#ifndef __DISPLAYREPLAY_H #define __DISPLAYREPLAY_H #include #include "config.h" #include "coreengine/viewdisplayreplay.h" class cSDDisplayReplay : public cSkinDisplayReplay { private: bool ok; cViewReplay *view; public: cSDDisplayReplay(cViewReplay *replayView, bool ModeOnly); virtual ~cSDDisplayReplay(); virtual void SetRecording(const cRecording *Recording); virtual void SetTitle(const char *Title); virtual void SetMode(bool Play, bool Forward, int Speed); virtual void SetProgress(int Current, int Total); virtual void SetCurrent(const char *Current); virtual void SetTotal(const char *Total); virtual void SetJump(const char *Jump); virtual void SetMessage(eMessageType Type, const char *Text); virtual void Flush(void); }; #endif //__DISPLAYREPLAY_H