vdr-plugin-skindesigner/displaychannel.h

38 lines
1.3 KiB
C++

#ifndef __DISPLAYCHANNEL_H
#define __DISPLAYCHANNEL_H
#include <vdr/skins.h>
#include "config.h"
#include "coreengine/definitions.h"
#include "coreengine/viewdisplaychannel.h"
#ifdef USE_ZAPCOCKPIT
class cSDDisplayChannel : public cSkinDisplayChannelExtended {
#else
class cSDDisplayChannel : public cSkinDisplayChannel {
#endif
private:
cViewChannel *view;
bool ok;
public:
cSDDisplayChannel(cViewChannel *channelView, bool WithInfo);
virtual ~cSDDisplayChannel();
virtual void SetChannel(const cChannel *Channel, int Number);
virtual void SetEvents(const cEvent *Present, const cEvent *Following);
virtual void SetMessage(eMessageType Type, const char *Text);
#ifdef USE_ZAPCOCKPIT
virtual void SetViewType(eDisplaychannelView ViewType);
virtual int MaxItems(void);
virtual bool KeyRightOpensChannellist(void);
virtual void SetChannelInfo(const cChannel *Channel);
virtual void SetChannelList(const cChannel *Channel, int Index, bool Current);
virtual void SetGroupList(const char *Group, int NumChannels, int Index, bool Current);
virtual void SetGroupChannelList(const cChannel *Channel, int Index, bool Current);
virtual void ClearList(void);
virtual void SetNumChannelHints(int Num);
virtual void SetChannelHint(const cChannel *Channel);
#endif
virtual void Flush(void);
};
#endif //__DISPLAYCHANNEL_H