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https://projects.vdr-developer.org/git/vdr-plugin-skindesigner.git
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97 lines
3.8 KiB
C++
97 lines
3.8 KiB
C++
#ifndef __PIXMAP_CONTAINER_H
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#define __PIXMAP_CONTAINER_H
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#include <string>
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#include <vdr/plugin.h>
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#include "fontmanager.h"
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enum eFlushState {
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fsOpen,
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fsLock,
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fsCount,
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};
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class cPixmapContainer : public cThread {
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private:
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static cMutex mutex;
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static cOsd *osd;
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static eFlushState flushState;
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bool pixContainerInit;
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int numPixmaps;
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cPixmap **pixmaps;
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int *pixmapsTransparency;
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int *pixmapsLayer;
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bool checkRunning;
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int fadeTime;
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int shiftTime;
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int shiftType;
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int shiftMode;
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cPoint startPos;
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bool deleteOsdOnExit;
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void ShiftInFromBorder(int frames, int frameTime);
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void ShiftOutToBorder(int frames, int frameTime);
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void ShiftInFromPoint(int frames, int frameTime);
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void ShiftOutToPoint(int frames, int frameTime);
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cRect UnionPixmaps(void);
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protected:
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void SetInitFinished(void) { pixContainerInit = false; };
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bool CreateOsd(int Left, int Top, int Width, int Height);
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void DeleteOsdOnExit(bool doDelete = true) { deleteOsdOnExit = doDelete; };
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//Wrappers for access to pixmaps
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bool PixmapExists(int num);
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int NumPixmaps(void) { return numPixmaps; };
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void CreatePixmap(int num, int Layer, const cRect &ViewPort, const cRect &DrawPort = cRect::Null);
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bool DestroyPixmap(int num);
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void DrawText(int num, const cPoint &Point, const char *s, tColor ColorFg, tColor ColorBg, std::string fontName, int fontSize);
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void DrawRectangle(int num, const cRect &Rect, tColor Color);
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void DrawEllipse(int num, const cRect &Rect, tColor Color, int Quadrants = 0);
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void DrawSlope(int num, const cRect &Rect, tColor Color, int Type);
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void DrawImage(int num, const cPoint &Point, const cImage &Image);
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void DrawBitmap(int num, const cPoint &Point, const cBitmap &Bitmap, tColor ColorFg = 0, tColor ColorBg = 0, bool Overlay = false);
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void Fill(int num, tColor Color);
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void SetAlpha(int num, int Alpha);
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void SetTransparency(int num, int Transparency);
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void SetLayer(int num, int Layer);
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void SetViewPort(int num, const cRect &rect);
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int Layer(int num);
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void Pos(int num, cPoint &pos);
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cRect ViewPort(int num);
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int Width(int num);
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int Height(int num);
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int DrawportWidth(int num);
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int DrawportHeight(int num);
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int DrawportX(int num);
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int DrawportY(int num);
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void SetDrawPortPoint(int num, const cPoint &Point);
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void SetCheckRunning(void) { checkRunning = true; };
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void UnsetCheckRunning(void) { checkRunning = false; };
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//HELPERS -- do not access the pixmaps array directly, use wrapper functions
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void SetFadeTime(int fade) { fadeTime = fade; };
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void SetShiftTime(int shift) { shiftTime = shift; };
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void SetShiftType(int type) { shiftType = type; };
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void SetShiftMode(int mode) { shiftMode = mode; };
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void SetStartPos(int posX, int posY) { startPos.SetX(posX); startPos.SetY(posY); };
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bool IsAnimated(void) { return (shiftTime > 0); };
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void FadeIn(void);
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void FadeOut(void);
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void ShiftIn(void);
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void ShiftOut(void);
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void ScrollVertical(int num, int scrollDelay, int scrollSpeed);
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void ScrollHorizontal(int num, int scrollDelay, int scrollSpeed, int scrollMode);
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void CancelSave(void);
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void DoSleep(int duration);
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void DrawBlendedBackground(int num, int xStart, int width, tColor color, tColor colorBlending, bool fromTop);
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void DrawRoundedCorners(int num, int radius, int x, int y, int width, int height);
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void DrawRoundedCornersWithBorder(int num, tColor borderColor, int radius, int width, int height);
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public:
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cPixmapContainer(int numPixmaps);
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virtual ~cPixmapContainer(void);
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void LockFlush(void);
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void OpenFlush(void);
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void DoFlush(void);
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void HidePixmaps(void);
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void ShowPixmaps(void);
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virtual void Action(void) {};
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};
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#endif //__PIXMAP_CONTAINER_H
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