vdr-plugin-skindesigner/coreengine/viewgrid.h
2016-01-26 18:32:38 +01:00

47 lines
1.3 KiB
C++

#ifndef __VIEWGRID_H
#define __VIEWGRID_H
#define GRIDSIZE 500
#include "gridelement.h"
class cViewGrid {
protected:
cRect container;
cGlobals *globals;
cViewElementAttribs *attribs;
cGridElement *gridTpl;
int gridsize;
cGridElement **grid;
int gridMin;
int gridMax;
int id;
int viewId;
int plugId;
cGridElement *CreateGrid(int x, int y, int width, int height);
public:
cViewGrid(void);
virtual ~cViewGrid(void);
void SetGlobals(cGlobals *globals);
void SetContainer(int x, int y, int width, int height);
void SetAttributes(vector<stringpair> &attributes);
void SetId(int id) { this->id = id; };
void SetPluginId(int plugId) { this->plugId = plugId; };
void SetViewId(int viewId) { this->viewId = viewId; };
void AddGridElement(cGridElement *gridElement);
const char *Name(void);
void SetTokenContainer(void);
void PreCache(void);
void CheckSize(int id);
void SetTokens(int gId, skindesignerapi::cTokenContainer *tk);
void PositionGrid(int gId, double x, double y, double width, double height);
void SetCurrentGrid(int gId, bool current);
void DeleteGrid(int gId);
void ClearGrids(void);
void Render(void);
void Close(void);
void Hide(void);
void Show(void);
};
#endif //__VIEWGRID_H