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https://projects.vdr-developer.org/git/vdr-plugin-skindesigner.git
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94 lines
3.0 KiB
C++
94 lines
3.0 KiB
C++
#ifndef __VIEWELEMENT_H
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#define __VIEWELEMENT_H
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#include <iostream>
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdint.h>
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#include <vdr/tools.h>
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#include "osdwrapper.h"
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#include "globals.h"
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#include "../libskindesignerapi/tokencontainer.h"
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#include "area.h"
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#include "animation.h"
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/******************************************************************
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* cViewElement
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******************************************************************/
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class cViewElement : public cDetachable, public cFadable, public cShiftable {
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protected:
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cSdOsd *sdOsd;
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int id;
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bool init;
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bool drawn;
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bool dirty;
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bool blocked;
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bool detached;
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bool waitOnWakeup;
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bool scrollingStarted;
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bool startAnimation;
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cGlobals *globals;
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cRect container;
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cViewElementAttribs *attribs;
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cList<cAreaNode> areaNodes;
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skindesignerapi::cTokenContainer *tokenContainer;
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cList<cAnimation> scrollers;
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cAnimation *detacher;
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cAnimation *fader;
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cAnimation *shifter;
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void InheritTokenContainer(void);
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void InheritTokenContainerDeep(void);
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virtual bool DoScroll(void) { return true; };
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cPoint ShiftStart(cRect &shiftbox);
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public:
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cViewElement(void);
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cViewElement(const cViewElement &other);
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virtual ~cViewElement(void);
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void SetOsd(cSdOsd *osd) { sdOsd = osd; };
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static cViewElement *CreateViewElement(const char *name, const char *viewname);
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void SetId(int id) { this->id = id; };
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void SetGlobals(cGlobals *globals);
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virtual void SetTokenContainer(void);
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void SetDetached(void) { detached = true; };
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void UnsetWaitOnWakeup(void) { waitOnWakeup = false; };
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bool Detached(void);
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void SetContainer(int x, int y, int width, int height);
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void SetAttributes(vector<stringpair> &attributes);
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void AddArea(cAreaNode *area);
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void SetAreaX(int x);
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void SetAreaY(int y);
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void SetAreaWidth(int width);
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void SetAreaHeight(int height);
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void Cache(void);
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virtual void Close(void);
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void StopBlinking(void);
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virtual void Clear(bool forceClearBackground = false);
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void Hide(void);
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void Show(void);
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void WakeUp(void);
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bool Execute(void);
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void SetDirty(void) { dirty = true; };
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bool Dirty(void) { return dirty; };
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void SetPosition(int newX, int newY, int newWidth, int newHeight);
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virtual void Render(void);
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void StopScrolling(bool deletePixmaps = true);
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eOrientation Orientation(void) { return attribs->Orientation(); };
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virtual int Delay(void) { return attribs->Delay(); };
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void ParseDetached(void);
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void RenderDetached(void);
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bool Shifting(void);
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bool Fading(void);
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int FadeTime(void);
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int ShiftTime(void);
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int ShiftMode(void);
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void StartAnimation(void);
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virtual void SetTransparency(int transparency, bool force = false);
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virtual void SetPosition(cPoint &position, cPoint &reference, bool force = false);
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cRect CoveredArea(void);
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void Flush(void);
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virtual bool Parse(bool forced = false);
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cFunction *GetFunction(const char *name);
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virtual void Debug(bool full = false);
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};
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#endif //__VIEWELEMENT_H
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