vdr-plugin-skindesigner/libskindesignerapi/skindesignerosdbase.h

97 lines
3.3 KiB
C++

#ifndef __SKINDESIGNEROSDBASE_H
#define __SKINDESIGNEROSDBASE_H
#include <string>
#include <vector>
#include <map>
#include <set>
#include <sstream>
#include <vdr/osdbase.h>
#include <vdr/plugin.h>
#include "osdelements.h"
#include "skindesignerapi.h"
namespace skindesignerapi {
class cOsdView;
/**********************************************************************
* cSkindesignerOsdObject
**********************************************************************/
class cSkindesignerOsdObject : public cOsdObject {
protected:
bool init;
cPluginStructure *plugStruct;
cOsdView *GetOsdView(int subViewId = -1);
bool SkindesignerAvailable(void);
public:
cSkindesignerOsdObject(cPluginStructure *plugStruct);
virtual ~cSkindesignerOsdObject();
virtual void Show(void) {};
};
/**********************************************************************
* cSkindesignerOsdItem
**********************************************************************/
class cSkindesignerOsdItem : public cOsdItem {
private:
ISDDisplayMenu *sdDisplayMenu;
cTokenContainer *tokenContainer;
protected:
public:
cSkindesignerOsdItem(cTokenContainer *tk, eOSState State = osUnknown);
cSkindesignerOsdItem(cTokenContainer *tk, const char *Text, eOSState State = osUnknown, bool Selectable = true);
virtual ~cSkindesignerOsdItem();
virtual void SetMenuItem(cSkinDisplayMenu *DisplayMenu, int Index, bool Current, bool Selectable);
void SetDisplayMenu(ISDDisplayMenu *sdDisplayMenu) { this->sdDisplayMenu = sdDisplayMenu; };
int GetLoopIndex(const char *loop);
void SetLoop(vector<int> loopInfo);
void AddStringToken(int index, const char *value);
void AddIntToken(int index, int value);
void AddLoopToken(int loopIndex, int row, int index, const char *value);
};
/**********************************************************************
* cSkindesignerOsdMenu
**********************************************************************/
class cSkindesignerOsdMenu : public cOsdMenu {
private:
cPluginStructure *plugStruct;
cTokenContainer *tokenContainer;
int activeMenu;
bool init;
bool firstCallCleared;
bool secondCall;
int firstMenu;
eMenuType firstType;
bool displayText;
ISDDisplayMenu *sdDisplayMenu;
string text;
bool SetSkinDesignerDisplayMenu(void);
protected:
void SetPluginName(const char *name);
void FirstCallCleared(void) { firstCallCleared = true; };
void ClearTokens(void);
void SetTokenContainer(cTokenContainer *tk);
void SetPluginMenu(int menuId, eMenuType type);
void SetText(string text) { this->text = text; };
int GetLoopIndex(const char *loop);
void SetLoop(vector<int> loopInfo);
void AddStringToken(int index, const char *value);
void AddIntToken(int index, int value);
void AddLoopToken(int loopIndex, int row, int index, const char *value);
void TextKeyLeft(void);
void TextKeyRight(void);
void TextKeyUp(void);
void TextKeyDown(void);
cTokenContainer *GetTokenContainer(int menuId);
public:
cSkindesignerOsdMenu(skindesignerapi::cPluginStructure *plugStruct, const char *Title, int c0 = 0, int c1 = 0, int c2 = 0, int c3 = 0, int c4 = 0);
virtual ~cSkindesignerOsdMenu();
virtual void Display(void);
};
}
#endif // __SKINDESIGNEROSDBASE_H