vdr-plugin-skindesigner/displaymenu.h
2014-11-15 09:47:22 +01:00

55 lines
2.4 KiB
C++

#ifndef __DISPLAYMENU_H
#define __DISPLAYMENU_H
#include "libtemplate/template.h"
#include "views/displaymenurootview.h"
enum eViewState {
vsInit,
vsMenuInit,
vsMenuUpdate,
vsMenuDetail,
vsIdle
};
class cSDDisplayMenu : public cSkinDisplayMenu {
private:
cDisplayMenuRootView *rootView;
eViewState state;
bool doOutput;
string pluginName;
int pluginMenu;
ePluginMenuType pluginMenuType;
mutable cFont *textAreaFont;
protected:
int Tab(int n);
public:
cSDDisplayMenu(cTemplate *menuTemplate);
virtual ~cSDDisplayMenu();
virtual void Scroll(bool Up, bool Page);
virtual int MaxItems(void);
virtual void Clear(void);
virtual void SetMenuCategory(eMenuCategory MenuCat);
virtual void SetPluginMenu(string name, int menu, int type, bool init);
virtual void SetTitle(const char *Title);
virtual void SetButtons(const char *Red, const char *Green = NULL, const char *Yellow = NULL, const char *Blue = NULL);
virtual void SetMessage(eMessageType Type, const char *Text);
virtual void SetItem(const char *Text, int Index, bool Current, bool Selectable);
virtual bool SetItemEvent(const cEvent *Event, int Index, bool Current, bool Selectable, const cChannel *Channel, bool WithDate, eTimerMatch TimerMatch);
virtual bool SetItemTimer(const cTimer *Timer, int Index, bool Current, bool Selectable);
virtual bool SetItemChannel(const cChannel *Channel, int Index, bool Current, bool Selectable, bool WithProvider);
virtual bool SetItemRecording(const cRecording *Recording, int Index, bool Current, bool Selectable, int Level, int Total, int New);
virtual bool SetItemPlugin(map<string,string> *stringTokens, map<string,int> *intTokens, map<string,vector<map<string,string> > > *loopTokens, int Index, bool Current, bool Selectable);
virtual void SetScrollbar(int Total, int Offset);
virtual void SetEvent(const cEvent *Event);
virtual void SetRecording(const cRecording *Recording);
virtual void SetText(const char *Text, bool FixedFont);
virtual bool SetPluginText(map<string,string> *stringTokens, map<string,int> *intTokens, map<string,vector<map<string,string> > > *loopTokens);
virtual void Flush(void);
virtual void SetTabs(int Tab1, int Tab2 = 0, int Tab3 = 0, int Tab4 = 0, int Tab5 = 0);
virtual int GetTextAreaWidth(void) const;
virtual const cFont *GetTextAreaFont(bool FixedFont) const;
};
#endif //__DISPLAYMENU_H