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https://projects.vdr-developer.org/git/vdr-plugin-skindesigner.git
synced 2023-10-19 17:58:31 +02:00
89 lines
2.5 KiB
C
89 lines
2.5 KiB
C
#include "viewgrid.h"
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using namespace std;
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cViewGrid::cViewGrid(cTemplateViewGrid *tmplGrid) {
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this->tmplGrid = tmplGrid;
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}
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cViewGrid::~cViewGrid() {
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Clear();
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}
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void cViewGrid::SetGrid(long gridID,
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double x, double y, double width, double height,
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map<string,int> *intTokens, map<string,string> *stringTokens) {
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map < long, cGrid* >::iterator hit = grids.find(gridID);
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cGrid *grid;
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if (hit == grids.end()) {
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grid = new cGrid(tmplGrid);
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grid->Set(x, y, width, height, intTokens, stringTokens);
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grids.insert(pair<long,cGrid*>(gridID, grid));
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} else {
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(hit->second)->Set(x, y, width, height, intTokens, stringTokens);
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}
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}
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void cViewGrid::SetCurrent(long gridID, bool current) {
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map<long,cGrid*>::iterator hit = grids.find(gridID);
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if (hit != grids.end())
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(hit->second)->SetCurrent(current);
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}
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void cViewGrid::Delete(long gridID) {
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map<long,cGrid*>::iterator hit = grids.find(gridID);
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if (hit == grids.end())
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return;
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delete (hit->second);
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grids.erase(gridID);
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}
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void cViewGrid::Clear(void) {
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for (map < long, cGrid* >::iterator it = grids.begin(); it != grids.end(); it++)
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delete it->second;
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grids.clear();
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}
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void cViewGrid::Render(void) {
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for (map < long, cGrid* >::iterator it = grids.begin(); it != grids.end(); it++) {
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cGrid *grid = it->second;
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if (grid->Dirty()) {
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if (grid->Moved()) {
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grid->Move();
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}
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grid->Clear();
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//esyslog("skindesigner: rendering grid %ld", it->first);
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grid->Draw();
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} else if (grid->Resized()) {
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//esyslog("skindesigner: resizing grid %ld", it->first);
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grid->DeletePixmaps();
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grid->Draw();
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} else if (grid->Moved()) {
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//esyslog("skindesigner: moving grid %ld", it->first);
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grid->Move();
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} else {
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//esyslog("skindesigner: skipping grid %ld", it->first);
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}
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}
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}
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void cViewGrid::Hide(void) {
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for (map < long, cGrid* >::iterator it = grids.begin(); it != grids.end(); it++) {
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cGrid *grid = it->second;
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grid->HidePixmaps();
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grid->HideAnimations();
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}
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}
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void cViewGrid::Show(void) {
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for (map < long, cGrid* >::iterator it = grids.begin(); it != grids.end(); it++) {
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cGrid *grid = it->second;
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grid->ShowPixmaps();
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grid->ShowAnimations();
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}
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}
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void cViewGrid::Debug(void) {
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} |