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157 lines
6.7 KiB
Plaintext
157 lines
6.7 KiB
Plaintext
This is a "plugin" for the Video Disk Recorder (VDR).
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Written by: Louis Braun <louis DOT braun AT gmx DOT de>
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Project's homepage: http://projects.vdr-developer.org/projects/plg-skindesigner
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Latest version: http://projects.vdr-developer.org/projects/plg-skindesigner/files
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GIT repository: git clone git://projects.vdr-developer.org/vdr-plugin-skindesigner.git
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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See the file COPYING for more information.
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Description
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-----------
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Skindesigner is a VDR skin engine that displays XML based Skins.
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Currently three XML Skins (MetrixHD, nOpacity freestyle and blackhole) are included in
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<pluginsourcedir>/skins/
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Requirements
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------------
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- VDR version >= 2.2.0
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- cairo
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- librsvg-2 >= 2.36.0
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- libxml2
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- libcurl
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- softhddevice plugin revision ec58e456 (2015-06-13) or newer. With older
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versions shifting does not work properly
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- For displaying horizontal menus with VDR <= 2.2.x a VDR patch is required
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(see /patches/vdr-2.2.0_horizontal_menu.patch in the plugin source directory)
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Without this patch the keys left/right and up/down are not toggled in
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horizontal menus. With VDR >= 2.3.1 this patch is not needed anymore.
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- epgsearch Git since commit ba7c6277 (2013-01-03) to correctly replace the
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schedules menu with epgsearch
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Installation
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------------
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Skindesigner consists of the Skindesigner Plugin itself and a shared library
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called "libSkindesignerAPI" which allows other Plugins to use the facilities of
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Skindesigner. Since these other Plugins need to have access to the library,
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the library has to be proper installed on your system.
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With a "make install" both the plugin and the library are installed on your
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system. The destination where the library will be installed can be set with
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the PREFIX parameter: "PREFIX=/usr make install". Default of PREFIX is
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/usr/local.
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After installation check if libskindesignerapi.pc is correctly found in your
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PKG_CONFIG_PATH. Other Plugins using the library issue the following
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commands in their makefiles which should also work on your commandline:
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pkg-config --cflags libskindesignerapi
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pkg-config --libs libskindesignerapi
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pkg-config --modversion libskindesignerapi
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Note that skindesigner itself and all plugins which use libSkindesignerAPI have to
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be build against the same major verison of the library to be compatible.
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If you like to disable the possibility to install skins from skindesigner setup
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menu, you can enable the option in the makefile or set the option
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DO_NOT_USE_SKININSTALLER manually via CPP Flags:
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make CPPFLAGS="-DDO_NOT_USE_SKININSTALLER"
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After installation you have to care about the paths for the XML skins and epg images.
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The following paths can be set at startup:
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-s <SKINPATH>, --skinpath=<SKINPATH>
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Path where XML skins get installed by "make install" or by package manager
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(Default: <ResourceDirectory>/plugins/skindesigner/skins/)
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-i <INSTALLERPATH>, --installerpath=<INSTALLERPATH>
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Path where XML skins are installed by the Skindesigner Installer
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(Default: <ConfigDirectory>/plugins/skindesigner/installerskins/)
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-l <LOGOPATH>, --logopath=<LOGOPATH>
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Path to common logo set for all skins (Default: <ResourceDirectory>/plugins/skindesigner/logos/)
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-e path, --epgimages=path
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Path to the epgimages (Default: <CacheDirectory>/epgimages/)
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ResourceDirectory, ConfigDirectory and CacheDirectory are taken from your VDR configuration
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(make.config or vdr.pc).
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During a "make install" the included skins are automatically copied from
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<SkinSourceDirectory>/skins/ to the configured skin path.
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Important: All Skins (both the skins installed by a packet manager or by "make install" and the
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skins installed with Skindesigner) need the directory "dtd" accessible one level above the directory
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the skin itself is placed. With a "make install" the dtd directory is copied to <ResourceDirectory>/dtd.
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If you use a <SKINPATH> different to the default, please add a symlink in the appropriate directory
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to <ResourceDirectory>/dtd.
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Add this symlink necessarily for the skins installed to <INSTALLERPATH>. If
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<INSTALLERPATH> is /var/cache/vdr/plugins/skindesigner/skins for instance, and the dtd directory
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is located at /etc/vdr/plugins/skindesigner/dtd, create the following symlink:
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ln -s /etc/vdr/plugins/skindesigner/dtd /var/cache/vdr/plugins/skindesigner/dtd
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For S2-6400 Users: Disable High Level OSD, otherwise the plugin will not be
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loaded because lack of true color support
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For Xine-Plugin Users: Set "Blend scaled Auto" as OSD display mode to achieve
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an suitable true color OSD.
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For Xineliboutput Users: Start vdr-sxfe with the --hud option enabled
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Since the default skin MetrixHD uses VDROpenSans as font which is not installed
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per default, you may want to install this font (included in
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<SkinSourceDirectory>/fonts/) first. Otherwise the inside VDRs OSD menu
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configured vdrOsd Font is used as default.
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Channel Logos
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-------------
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Since each XML skin is responsible for it's used channel logos, skindesigner
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searches for channel logos only in the skin dependend directory
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<ResourceDirectory>/plugins/skindesigner/skins/<skinname>/logos
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Each copy your used logos directly to this directory or set a symbolic link to
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a common channellogo directory.
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I recommend to use channel logos from https://github.com/3PO/Senderlogos
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To download them just change in the directory you want to place the logos
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and do a:
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git clone https://github.com/3PO/Senderlogos.git logos
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An update of the logos can then be done with a "git pull" just inside this
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directory.
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In this logo pack all files are named only with lower case letters.
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Skindesigner uses the channel name CONVERTED TO LOWER CASE LETTERS to search
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for an appropriate channel logo. With this, approximately 90% of the channel
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logos should work immediately after placing the channel logos in the correct
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place. So if you have to change the name of a channel logo (may be by inserting
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a space or a hyphen) so that it fits to the channel name, only use lower case
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letters, and not the name of the channel with upper and lower letters as
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displayed inside VDR.
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If no logo is found for the channel name, additionally a search for a logo
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named as the ChannelID is performed. Analog to the channel name the ChannelID
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is also converted to lower case letters. This allows channel logos for channels
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with changing names (for instance Sky Feed Channels).
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Additional hint: some channels have slashes in their name (in germany
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nick/comedy for instance).
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In this example, as a dirty hack just create a folder in your channel logo
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directory named "nick" and place an image named "comedy.png" inside this folder.
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