mirror of
https://projects.vdr-developer.org/git/vdr-plugin-skindesigner.git
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94 lines
2.8 KiB
C++
94 lines
2.8 KiB
C++
#ifndef __VIEW_H
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#define __VIEW_H
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#include <iostream>
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdint.h>
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#include <string>
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#include "osdwrapper.h"
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#include "globals.h"
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#include "../libskindesignerapi/tokencontainer.h"
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#include "viewelementplugin.h"
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#include "viewelementscommon.h"
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#include "viewelementsdisplaychannel.h"
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#include "viewelementsdisplaymenu.h"
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#include "viewelementsdisplayreplay.h"
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#include "viewelementsdisplaytracks.h"
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#include "viewlist.h"
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class cView;
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#include "xmlparser.h"
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#include "animation.h"
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using namespace std;
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class cView : public cFadable, public cShiftable {
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private:
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void DoScaleTv(const cRect *frame);
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protected:
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cSdOsd sdOsd;
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cViewAttribs *attribs;
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cRect container;
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bool init;
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bool initFinished;
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eViewType viewId;
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cGlobals *globals;
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char *viewName;
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int numViewElements;
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cViewElement **viewElements;
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cViewElement **viewElementsHorizontal;
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map<string,int> viewElementNames;
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cAnimation *fader;
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cAnimation *shifter;
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cRect tvFrame;
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cRect *currentTvFrame;
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cRect *newTvFrame;
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bool menuInit;
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int ViewElementId(const char *name);
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virtual void ClearVariables(void);
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virtual void SetViewElementObjects(void) { };
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virtual void StartAnimation(void);
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virtual void WakeViewElements(void);
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cPoint ShiftStart(cRect &shiftbox);
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virtual cRect CoveredArea(void);
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void ScaleTv(void);
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void UnScaleTv(void);
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public:
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cView(void);
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virtual ~cView(void);
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//Loading and Caching functionality
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bool ReadFromXML(void);
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virtual void SetGlobals(cGlobals *globals);
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const char *GetViewName(void) { return viewName; };
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void SetContainer(int x, int y, int width, int height);
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void SetAttributes(vector<stringpair> &attributes);
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void AddViewElement(const char *sViewElement, cViewElement *viewElement);
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bool ValidViewElement(const char *viewElement);
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virtual void AddViewList(cViewList *viewList) { };
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bool ValidViewList(const char *viewList);
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virtual void PreCache(void);
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cRect *GetTvFrame(void) { return &tvFrame; };
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virtual const cFont *GetTextAreaFont(void) { return NULL; };
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virtual int GetTextAreaWidth(void) { return 0; };
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virtual int GetListWidth(void) { return 0; };
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//View API
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virtual bool Init(void);
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void Clear(int ve);
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void Render(int ve, bool force = false);
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virtual void Close(void);
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virtual void Flush(void);
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virtual void Debug(void);
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bool Detached(void) { return false; };
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int Delay(void) { return 0; };
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//Fadable
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int FadeTime(void);
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virtual void SetTransparency(int transparency, bool force = false);
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//Shiftable
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int ShiftTime(void);
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int ShiftMode(void);
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virtual void SetPosition(cPoint &position, cPoint &reference, bool force = false);
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};
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#endif //__VIEW_H
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