vdr-plugin-skindesigner/config.h

140 lines
4.5 KiB
C++

#ifndef __DESIGNER_CONFIG_H
#define __DESIGNER_CONFIG_H
#include <string>
#include <vector>
#include <map>
#include <vdr/tools.h>
#include <vdr/skins.h>
#include <vdr/plugin.h>
#include "designer.h"
#include "extensions/pluginmanager.h"
#include "extensions/fontmanager.h"
#include "extensions/imagecache.h"
#include "extensions/recfolderinfo.h"
#include "extensions/skinsetup.h"
#include "extensions/skinrepo.h"
#include "libskindesignerapi/skindesignerapi.h"
#define SCRIPTOUTPUTPATH "/tmp/skindesigner"
class cDesignerConfig {
private:
string version;
cString CheckSlashAtEnd(string path);
bool epgImagePathSet;
bool skinPathSet;
bool installerSkinPathSet;
bool logoPathSet;
cRect osdSize;
string osdSkin;
string osdTheme;
string fontFix;
string fontOsd;
string fontSml;
string osdLanguage;
cGlobals *tmplGlobals;
vector<cSkinDesigner*> skinRefs;
vector<cTheme*> themes;
vector<cSkinDesigner*>::iterator skinRefsIterator;
vector<string> deliveredSkins;
vector<string> installerSkins;
vector<string> skins;
vector<string>::iterator skinIterator;
map < string, cSkinSetup* > skinSetups;
map < string, cSkinSetup* >::iterator setupIt;
vector < pair <string, int> > skinSetupParameters;
cSkinRepos skinRepos;
void ReadSkinFolder(cString &folder, vector<string> *container);
public:
cDesignerConfig();
~cDesignerConfig();
void SetVersion(string version) {this->version = version; };
bool SetupParse(const char *Name, const char *Value);
void SetPathes(void);
void SetSkinPath(cString path);
void SetInstallerSkinPath(cString path);
void SetLogoPath(cString path);
void SetEpgImagePath(cString path);
bool GetThemeColor(string &name, tColor &col);
void StoreTheme(cTheme *theme);
void ReadSkins(void);
void ReadSkinSetup(string skin);
void InitSkinIterator(void) { skinIterator = skins.begin(); };
bool GetSkin(string &skin);
cString GetSkinPath(string skin);
void AddSkin(cSkinDesigner *skin) { skinRefs.push_back(skin); };
void AddNewSkinRef(string skin);
bool SkinActive(string skin);
void DeleteSkin(string skin);
void InitSkinRefsIterator(void) { skinRefsIterator = skinRefs.begin(); };
cSkinDesigner *GetNextSkinRef(void);
void ClearSkinSetups(void);
void DebugSkinSetups(void);
void DebugSkinSetupParameters(void);
cSkinSetup* GetSkinSetup(string &skin);
cSkinSetup* GetNextSkinSetup(void);
cSkinSetupMenu* GetSkinSetupMenu(string &skin, string &menu);
void InitSetupIterator(void) { setupIt = skinSetups.begin(); };
void TranslateSetup(void);
void SetSkinSetupParameters(void);
void UpdateSkinSetupParameter(string name, int value);
void ReadSkinRepos(void);
void InitSkinRepoIterator(void) { skinRepos.InitRepoIterator(); };
cSkinRepo *GetNextSkinRepo(void) { return skinRepos.GetNextRepo(); };
cSkinRepo *GetSkinRepo(string name) { return skinRepos.GetRepo(name); };
bool CheckVersion(string name, string &neededVersion);
bool SkinInstalled(string name);
void SetGlobals(cGlobals *globals) { tmplGlobals = globals; };
void UpdateGlobals(void);
void CheckDecimalPoint(void);
void SetSkin(void);
bool SkinChanged(void);
void SetOSDSize(void);
bool OsdSizeChanged(void);
bool PlayModeChanged(void);
void SetOSDFonts(void);
bool OsdFontsChanged(void);
void SetOsdLanguage(void) { osdLanguage = Setup.OSDLanguage; };
bool OsdLanguageChanged(void);
cString GetSkinRessourcePath(void);
cString skinPath;
cString installerSkinPath;
cString logoPath;
cString epgImagePath;
string vdrThemesPath;
bool replaceDecPoint;
char decPoint;
//Setup Parameter
int cacheImagesInitial;
int numLogosPerSizeInitial;
int limitLogoCache;
int numLogosMax;
int debugImageLoading;
int useSubtitleRerun;
int rerunAmount;
int rerunDistance;
int rerunMaxChannel;
int numCustomTokens;
int FPS;
//TemplateReload on Setup Close
bool setupCloseDoReload;
int mode_changed;
};
#ifdef DEFINE_CONFIG
cDesignerConfig config;
cSDPluginManager *plgManager = NULL;
cFontManager *fontManager = NULL;
cImageCache *imgCache = NULL;
cRecordingsFolderInfo recFolderInfo;
#else
extern cDesignerConfig config;
extern cSDPluginManager *plgManager;
extern cFontManager *fontManager;
extern cImageCache *imgCache;
extern cRecordingsFolderInfo recFolderInfo;
#endif
#endif //__DESIGNER_CONFIG_H