vdr-plugin-skindesigner/coreengine/area.h

178 lines
6.2 KiB
C++

#ifndef __TEMPLATEAREA_H
#define __TEMPLATEAREA_H
#include <iostream>
#include <stdio.h>
#include <stdlib.h>
#include <stdint.h>
#include "osdwrapper.h"
#include "definitions.h"
#include "globals.h"
#include "../libskindesignerapi/tokencontainer.h"
#include "attributes.h"
#include "functions.h"
#include "animation.h"
class cArea;
/******************************************************************
* cAreaNode
******************************************************************/
class cAreaNode : public cListObject {
protected:
cGlobals *globals;
cRect container;
bool isTab;
bool activeTab;
public:
cAreaNode(void);
virtual ~cAreaNode(void);
virtual void SetGlobals(cGlobals *globals) {};
virtual void SetTokenContainer(skindesignerapi::cTokenContainer *tokenContainer) {};
virtual void SetTokenContainerDeep(skindesignerapi::cTokenContainer *tokenContainer) {};
void SetContainer(int x, int y, int width, int height);
virtual void SetAttributes(vector<stringpair> &attributes) {};
virtual void SetX(int x) {};
virtual void SetY(int y) {};
virtual void SetWidth(int width) {};
virtual void SetHeight(int height) {};
void SetTab(void) { isTab = true; };
bool IsTab(void) { return isTab; };
void SetActiveTab(bool active) { activeTab = active; };
bool ActiveTab(void) { return activeTab; };
virtual int GetWidth(void) { return 0; };
virtual void Cache(void) {};
virtual void Close(void) {};
virtual void Clear(void) {};
virtual void Hide(void) {};
virtual void Show(void) {};
virtual void Render(void) {};
virtual bool Execute(void) { return true; };
virtual void SetTransparency(int transparency, bool absolute = false) {};
virtual void SetViewPort(cRect &vp) {};
virtual void SetPosition(cPoint &pos, cPoint &ref) {};
virtual cRect CoveringArea(void) { return cRect::Null; };
virtual bool Scrolling(void) { return false; };
virtual cArea *ScrollingArea(void) { return NULL; };
virtual cFunction *GetFunction(const char *name) { return NULL; };
virtual const char *Name(void) { return NULL; };
virtual bool BackgroundArea(void) { return false; };
virtual void Debug(bool full = false) {};
};
class cAreaContainer;
/******************************************************************
* cArea
******************************************************************/
class cArea : public cAreaNode, public cScrollable, public cBlinkable {
private:
cSdOsd *sdOsd;
bool init;
bool isBackgroundArea;
cPixmap *pix;
cAreaAttribs *attribs;
cAreaContainer *areaContainer;
cList<cFunction> functions;
bool scrolling;
bool isScrolling;
cFunction *scrollFunc;
cList<cAnimation> blinkers;
bool blinking;
void InitFunctions(void);
void CreatePixmap(cRect drawPort = cRect::Null);
void SetScrollFunc(void);
void StartBlinkers(void);
void StopBlinkers(void);
public:
cArea(void);
cArea(const cArea &other);
virtual ~cArea(void);
void SetOsd(cSdOsd *osd) { sdOsd = osd; };
void SetGlobals(cGlobals *globals);
void SetTokenContainer(skindesignerapi::cTokenContainer *tokenContainer);
void SetTokenContainerDeep(skindesignerapi::cTokenContainer *tokenContainer);
void SetAttributes(vector<stringpair> &attributes);
void SetScrolling(void) { scrolling = true; };
void SetAreaContainer(cAreaContainer *ac) { areaContainer = ac; };
bool ValidFunction(const char *func);
cFunction *AddFunction(const char *name, vector<stringpair> attribs, cFuncLoop *loopFunc = NULL);
cFunction *GetFunction(const char *name);
void SetX(int x);
void SetY(int y);
void SetWidth(int width);
void SetHeight(int height);
void Cache(void);
int GetWidth(void) { return attribs->Width(); };
void Close(void);
void Clear(void);
void Hide(void);
void Show(void);
void Render(void);
bool Execute(void);
void SetTransparency(int transparency, bool absolute = false);
cRect CoveringArea(void);
//Scrollable
bool Scrolling(void);
int ScrollWidth(void);
int ScrollHeight(void);
int ScrollDelay(void);
eScrollMode ScrollMode(void);
eScrollSpeed ScrollSpeed(void);
eOrientation ScrollOrientation(void);
cArea *ScrollingArea(void) { return this; };
void StartScrolling(void);
void StopScrolling(void);
cRect ViewPort(void);
void SetDrawPort(cPoint &point);
void SetViewPort(cRect &vp);
void SetPosition(cPoint &pos, cPoint &ref);
cRect DrawPort(void);
int ScrollStep(void) { return attribs->ScrollStep(); };
//Blinkable
int BlinkFreq(int func);
void DoBlink(int func, bool on);
//Common
const char *Name(void) { return attribs->Name(); };
bool BackgroundArea(void) { return attribs->BackgroundArea(); };
void Flush(void);
void Debug(bool full = false);
};
/******************************************************************
* cAreaContainer
******************************************************************/
class cAreaContainer : public cAreaNode {
private:
cAreaContainerAttribs *attribs;
cList<cArea> areas;
public:
cAreaContainer(void);
cAreaContainer(const cAreaContainer &other);
virtual ~cAreaContainer(void);
void SetGlobals(cGlobals *globals);
void SetTokenContainer(skindesignerapi::cTokenContainer *tokenContainer);
void SetTokenContainerDeep(skindesignerapi::cTokenContainer *tokenContainer);
void SetAttributes(vector<stringpair> &attributes);
void AddArea(cArea *area);
cFunction *GetFunction(const char *name);
void SetX(int x);
void SetY(int y);
void SetWidth(int width);
void SetHeight(int height);
void Cache(void);
void Close(void);
void Clear(void);
void Hide(void);
void Show(void);
void Render(void);
bool Execute(void);
void SetTransparency(int transparency, bool absolute = false);
void SetViewPort(cRect &vp);
void SetPosition(cPoint &pos, cPoint &ref);
cRect CoveringArea(void);
bool Scrolling(void);
cArea *ScrollingArea(void);
void Debug(bool full = false);
};
#endif //__TEMPLATEAREA_H