vdr-plugin-skindesigner/coreengine/functions.h

220 lines
8.6 KiB
C++

#ifndef __FUNCTIONS_H
#define __FUNCTIONS_H
#include "functions.h"
class cFuncFill : public cFunction {
private:
void SetAttributesDefs(void);
public:
cFuncFill(cArea *owner, int numAttributes);
cFuncFill(const cFuncFill &other);
virtual ~cFuncFill(void);
void Set(vector<stringpair> &attributes);
void Render(cPixmap *p, int x0 = 0, int y0 = 0, int colWidth = 0, int rowHeight = 0);
};
class cFuncDrawRectangle : public cFunction {
private:
void SetAttributesDefs(void);
public:
cFuncDrawRectangle(cArea *owner, int numAttributes);
cFuncDrawRectangle(const cFuncDrawRectangle &other);
virtual ~cFuncDrawRectangle(void);
void Set(vector<stringpair> &attributes);
void Render(cPixmap *p, int x0 = 0, int y0 = 0, int colWidth = 0, int rowHeight = 0);
bool Blinking(void) { return GetValue((int)eDrawRectangleAttribs::animtype) == (int)eAnimType::blink; };
int BlinkFreq(void) { return GetValue((int)eDrawRectangleAttribs::animfreq); };
int Align(void) { return GetValue((int)eDrawRectangleAttribs::align); };
int Valign(void) { return GetValue((int)eDrawRectangleAttribs::valign); };
};
class cFuncDrawEllipse : public cFunction {
private:
void SetAttributesDefs(void);
public:
cFuncDrawEllipse(cArea *owner, int numAttributes);
cFuncDrawEllipse(const cFuncDrawEllipse &other);
virtual ~cFuncDrawEllipse(void);
void Set(vector<stringpair> &attributes);
void Render(cPixmap *p, int x0 = 0, int y0 = 0, int colWidth = 0, int rowHeight = 0);
bool Blinking(void) { return GetValue((int)eDrawEllipseAttribs::animtype) == (int)eAnimType::blink; };
int BlinkFreq(void) { return GetValue((int)eDrawEllipseAttribs::animfreq); };
int Align(void) { return GetValue((int)eDrawEllipseAttribs::align); };
int Valign(void) { return GetValue((int)eDrawEllipseAttribs::valign); };
};
class cFuncDrawSlope : public cFunction {
private:
void SetAttributesDefs(void);
public:
cFuncDrawSlope(cArea *owner, int numAttributes);
cFuncDrawSlope(const cFuncDrawSlope &other);
virtual ~cFuncDrawSlope(void);
void Set(vector<stringpair> &attributes);
void Render(cPixmap *p, int x0 = 0, int y0 = 0, int colWidth = 0, int rowHeight = 0);
bool Blinking(void) { return GetValue((int)eDrawSlopeAttribs::animtype) == (int)eAnimType::blink; };
int BlinkFreq(void) { return GetValue((int)eDrawSlopeAttribs::animfreq); };
int Align(void) { return GetValue((int)eDrawSlopeAttribs::align); };
int Valign(void) { return GetValue((int)eDrawSlopeAttribs::valign); };
};
class cTextDrawer {
private:
static cMutex fontLock;
protected:
const cFont *font;
char *fontName;
int fontSize;
void CacheFont(cGlobals *globals, int size);
void LoadFont(int size);
int TextWidth(const char *text);
int FontHeight(void);
public:
cTextDrawer(void);
virtual ~cTextDrawer(void);
};
class cFuncDrawText : public cFunction, public cTextDrawer {
private:
cTextExpr *text;
void SetAttributesDefs(void);
char *Cut(char *expr, int width);
public:
cFuncDrawText(cArea *owner, int numAttributes);
cFuncDrawText(const cFuncDrawText &other);
virtual ~cFuncDrawText(void);
void SetLoopInfo(cLoopInfo *loopInfo);
void SetTokenContainerDeep(skindesignerapi::cTokenContainer *tokenContainer);
void Set(vector<stringpair> &attributes);
void Cache(void);
void Render(cPixmap *p, int x0 = 0, int y0 = 0, int colWidth = 0, int rowHeight = 0);
int FuncX(void);
int FuncY(void);
int FuncWidth(void);
int FuncHeight(void);
int AvrgFontWidth(void);
const cFont *GetFont(void);
bool Blinking(void) { return GetValue((int)eDrawTextAttribs::animtype) == (int)eAnimType::blink; };
int BlinkFreq(void) { return GetValue((int)eDrawTextAttribs::animfreq); };
int Align(void) { return GetValue((int)eDrawTextAttribs::align); };
int Valign(void) { return GetValue((int)eDrawTextAttribs::valign); };
void Debug(void);
};
class cFuncDrawTextVertical : public cFunction, public cTextDrawer {
private:
cTextExpr *text;
void SetAttributesDefs(void);
public:
cFuncDrawTextVertical(cArea *owner, int numAttributes);
cFuncDrawTextVertical(const cFuncDrawTextVertical &other);
virtual ~cFuncDrawTextVertical(void);
void SetLoopInfo(cLoopInfo *loopInfo);
void SetTokenContainerDeep(skindesignerapi::cTokenContainer *tokenContainer);
void Set(vector<stringpair> &attributes);
void Cache(void);
void Render(cPixmap *p, int x0 = 0, int y0 = 0, int colWidth = 0, int rowHeight = 0);
int FuncWidth(void);
int FuncHeight(void);
bool Blinking(void) { return GetValue((int)eDrawTextAttribsVertical::animtype) == (int)eAnimType::blink; };
int BlinkFreq(void) { return GetValue((int)eDrawTextAttribsVertical::animfreq); };
int Align(void) { return GetValue((int)eDrawTextAttribsVertical::align); };
int Valign(void) { return GetValue((int)eDrawTextAttribsVertical::valign); };
void Debug(void);
};
class cTextFloater;
class cFuncDrawTextBox : public cFunction, public cTextDrawer {
private:
cTextExpr *text;
cTextFloater *floater;
void SetFloater(void);
void SetAttributesDefs(void);
void SetFloatMode(int id, const char *val);
public:
cFuncDrawTextBox(cArea *owner, int numAttributes);
cFuncDrawTextBox(const cFuncDrawTextBox &other);
virtual ~cFuncDrawTextBox(void);
void SetLoopInfo(cLoopInfo *loopInfo);
void SetTokenContainerDeep(skindesignerapi::cTokenContainer *tokenContainer);
void Set(vector<stringpair> &attributes);
void Cache(void);
void Render(cPixmap *p, int x0 = 0, int y0 = 0, int colWidth = 0, int rowHeight = 0);
int FuncWidth(void);
int FuncHeight(void);
void Debug(void);
};
class cFuncDrawImage : public cFunction {
private:
cTextExpr *path;
void SetAttributesDefs(void);
void SetImageType(int id, const char *val);
void PreCacheImage(void);
public:
cFuncDrawImage(cArea *owner, int numAttributes);
cFuncDrawImage(const cFuncDrawImage &other);
virtual ~cFuncDrawImage(void);
void SetLoopInfo(cLoopInfo *loopInfo);
void SetTokenContainerDeep(skindesignerapi::cTokenContainer *tokenContainer);
void Set(vector<stringpair> &attributes);
void Cache(void);
void Render(cPixmap *p, int x0 = 0, int y0 = 0, int colWidth = 0, int rowHeight = 0);
bool Blinking(void) { return GetValue((int)eDrawImageAttribs::animtype) == (int)eAnimType::blink; };
int BlinkFreq(void) { return GetValue((int)eDrawImageAttribs::animfreq); };
int Align(void) { return GetValue((int)eDrawImageAttribs::align); };
int Valign(void) { return GetValue((int)eDrawImageAttribs::valign); };
void Debug(void);
};
class cFuncLoop : public cFunction {
private:
cLoopInfo loopInfo;
cList<cFunction> functions;
void SetAttributesDefs(void);
int ColumnWidth(void);
int RowHeight(void);
public:
cFuncLoop(cArea *owner, int numAttributes);
virtual ~cFuncLoop(void);
void Set(vector<stringpair> &attributes);
void SetContainer(int x, int y, int width, int height);
void Cache(void);
void AddFunction(cFunction *f);
cFunction *GetFunction(const char *name);
void Render(cPixmap *p, int x0 = 0, int y0 = 0, int colWidth = 0, int rowHeight = 0);
int FuncWidth(void);
int FuncHeight(void);
void Debug(void);
};
class cTextFloater {
private:
char *text;
char *eol;
int lines;
int lastLine;
public:
cTextFloater(void);
cTextFloater(const char *text, const cFont *font, int width, int height = 0, int floatWidth = 0, int floatHeight = 0, int maxLines = 0);
~cTextFloater();
void Set(const char *Text, const cFont *font, int width, int height = 0, int floatWidth = 0, int floatHeight = 0, int maxLines = 0);
///< Wraps the Text to make it fit into the area defined by the given Width
///< when displayed with the given Font.
///< Wrapping is done by inserting the necessary number of newline
///< characters into the string.
///< if height is set, new lines are only set till height is reached
///< if floatwidth and floatheight are set, the first lines (depending on
///< size of floatheight) are set to floatwidth
const char *Text(void);
///< Returns the full wrapped text.
int Lines(void) { return lines; }
///< Returns the actual number of lines needed to display the full wrapped text.
const char *GetLine(int line);
///< Returns the given Line. The first line is numbered 0.
};
#endif //__FUNCTIONS_H