vdr-plugin-skindesigner/views/displayreplayonpauseview.c

108 lines
5.0 KiB
C

#define __STL_CONFIG_H
#include <vdr/player.h>
#include "displayreplayonpauseview.h"
cDisplayReplayOnPauseView::cDisplayReplayOnPauseView(cTemplateViewElement *tmplViewElement) : cView(tmplViewElement) {
tmplViewElement->SetPixOffset(0);
delay = tmplViewElement->GetNumericParameter(ptDelay) * 1000;
SetFadeTime(tmplViewElement->GetNumericParameter(ptFadeTime));
resetSleep = false;
}
cDisplayReplayOnPauseView::~cDisplayReplayOnPauseView() {
CancelSave();
FadeOut();
}
void cDisplayReplayOnPauseView::Render(void) {
map < string, string > stringTokens;
map < string, int > intTokens;
map < string, vector< map< string, string > > > loopTokens;
const cRecording *recording = NULL;
cControl *control = cControl::Control();
if (control) {
recording = control->GetRecording();
}
if (recording) {
string name = recording->Name() ? recording->Name() : "";
stringTokens.insert(pair<string,string>("name", name));
const cRecordingInfo *info = recording->Info();
if (info) {
stringTokens.insert(pair<string,string>("shorttext", info->ShortText() ? info->ShortText() : ""));
stringTokens.insert(pair<string,string>("description", info->Description() ? info->Description() : ""));
const cEvent *event = info->GetEvent();
if (event) {
string recDate = *(event->GetDateString());
string recTime = *(event->GetTimeString());
if (recDate.find("1970") != string::npos) {
time_t start = recording->Start();
recDate = *DateString(start);
recTime = *TimeString(start);
}
stringTokens.insert(pair<string,string>("date", recDate.c_str()));
stringTokens.insert(pair<string,string>("time", recTime.c_str()));
time_t startTime = event->StartTime();
struct tm * sStartTime = localtime(&startTime);
intTokens.insert(pair<string, int>("year", sStartTime->tm_year + 1900));
intTokens.insert(pair<string, int>("daynumeric", sStartTime->tm_mday));
intTokens.insert(pair<string, int>("month", sStartTime->tm_mon+1));
int duration = event->Duration() / 60;
int recDuration = recording->LengthInSeconds();
recDuration = (recDuration>0)?(recDuration / 60):0;
intTokens.insert(pair<string,int>("duration", recDuration));
intTokens.insert(pair<string,int>("durationhours", recDuration / 60));
stringTokens.insert(pair<string,string>("durationminutes", *cString::sprintf("%.2d", recDuration%60)));
intTokens.insert(pair<string,int>("durationevent", duration));
intTokens.insert(pair<string,int>("durationeventhours", duration / 60));
stringTokens.insert(pair<string,string>("durationeventminutes", *cString::sprintf("%.2d", duration%60)));
}
} else {
stringTokens.insert(pair<string,string>("shorttext", ""));
stringTokens.insert(pair<string,string>("description", ""));
int recDuration = recording->LengthInSeconds();
recDuration = (recDuration>0)?(recDuration / 60):0;
stringTokens.insert(pair<string,string>("date", ""));
stringTokens.insert(pair<string,string>("time", ""));
intTokens.insert(pair<string,int>("duration", recDuration));
intTokens.insert(pair<string,int>("durationhours", recDuration / 60));
stringTokens.insert(pair<string,string>("durationminutes", *cString::sprintf("%.2d", recDuration%60)));
intTokens.insert(pair<string,int>("durationevent", 0));
intTokens.insert(pair<string,int>("durationeventhours", 0));
stringTokens.insert(pair<string,string>("durationeventminutes", ""));
}
} else {
stringTokens.insert(pair<string,string>("name", ""));
stringTokens.insert(pair<string,string>("shorttext", ""));
stringTokens.insert(pair<string,string>("description", ""));
stringTokens.insert(pair<string,string>("date", ""));
stringTokens.insert(pair<string,string>("time", ""));
stringTokens.insert(pair<string,string>("durationminutes", ""));
stringTokens.insert(pair<string,string>("durationeventminutes", ""));
}
SetScraperTokens(NULL, recording, stringTokens, intTokens, loopTokens);
DrawViewElement(veOnPause, &stringTokens, &intTokens, &loopTokens);
}
void cDisplayReplayOnPauseView::Action(void) {
bool doContinue;
int sleepSlice = 10;
do {
doContinue = false;
for (int i = 0; Running() && (i*sleepSlice < delay); i++) {
cCondWait::SleepMs(sleepSlice);
if (resetSleep) {
doContinue = true;
resetSleep = false;
break;
}
}
} while (doContinue);
if (!Running())
return;
Render();
SetInitFinished();
FadeIn();
DoFlush();
}