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https://projects.vdr-developer.org/git/vdr-plugin-skindesigner.git
synced 2023-10-19 17:58:31 +02:00
123 lines
3.3 KiB
C
123 lines
3.3 KiB
C
#include "viewdisplaytracks.h"
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#include "../config.h"
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/************************************************************************************
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* cViewTracks
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************************************************************************************/
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cViewTracks::cViewTracks(void) {
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ClearVariables();
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viewId = eViewType::DisplayTracks;
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viewName = strdup("displayaudiotracks");
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numViewElements = (int)eVeDisplayTracks::count;
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viewElements = new cViewElement*[numViewElements];
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for (int i=0; i < numViewElements; i++) {
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viewElements[i] = NULL;
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}
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viewList = NULL;
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veBackground = NULL;
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veHeader = NULL;
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SetViewElements();
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}
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cViewTracks::~cViewTracks() {
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}
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void cViewTracks::SetViewElements(void) {
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viewElementNames.insert(pair<string, int>("background", (int)eVeDisplayTracks::background));
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viewElementNames.insert(pair<string, int>("header", (int)eVeDisplayTracks::header));
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}
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void cViewTracks::SetViewElementObjects(void) {
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if (viewElements[(int)eVeDisplayTracks::background])
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veBackground = dynamic_cast<cVeDtBackground*>(viewElements[(int)eVeDisplayTracks::background]);
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if (viewElements[(int)eVeDisplayTracks::header])
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veHeader = dynamic_cast<cVeDtHeader*>(viewElements[(int)eVeDisplayTracks::header]);
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}
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void cViewTracks::ClearVariables(void) {
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init = true;
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change = true;
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}
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void cViewTracks::Close(void) {
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delete fader;
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fader = NULL;
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if (FadeTime() > 0) {
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fader = new cAnimation((cFadable*)this, false);
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fader->Fade();
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delete fader;
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fader = NULL;
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}
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for (int i=0; i < numViewElements; i++) {
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if (viewElements[i]) {
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viewElements[i]->Close();
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}
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}
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if (viewList) {
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viewList->Close();
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}
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ClearVariables();
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sdOsd.DeleteOsd();
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}
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void cViewTracks::AddViewList(cViewList *viewList) {
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this->viewList = dynamic_cast<cViewListAudioTracks*>(viewList);
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}
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void cViewTracks::PreCache(void) {
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cView::PreCache();
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if (viewList) {
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viewList->SetContainer(0, 0, attribs->Width(), attribs->Height());
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viewList->SetGlobals(globals);
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viewList->PreCache();
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}
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}
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void cViewTracks::SetTitle(const char *title) {
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if (veHeader)
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veHeader->SetTitle(title);
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change = true;
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}
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void cViewTracks::SetNumtracks(int numTracks) {
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if (veBackground)
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veBackground->Set(numTracks);
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if (veHeader)
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veHeader->SetNumtracks(numTracks);
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if (viewList)
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viewList->SetNumtracks(numTracks);
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}
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void cViewTracks::SetAudiochannel(int audioChannel) {
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if (veHeader)
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veHeader->SetAudiochannel(audioChannel);
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change = true;
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}
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void cViewTracks::SetTracks(const char * const *tracks) {
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if (viewList)
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viewList->SetTracks(tracks);
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change = true;
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}
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void cViewTracks::SetCurrentTrack(int index) {
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if (viewList)
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viewList->SetCurrentTrack(index);
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change = true;
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}
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void cViewTracks::Flush(void) {
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if (init) {
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sdOsd.LockFlush();
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Render((int)eVeDisplayTracks::background);
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}
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if (change) {
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Render((int)eVeDisplayTracks::header);
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if (viewList)
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viewList->Draw();
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change = false;
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}
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cView::Flush();
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}
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