vdr-plugin-skindesigner/coreengine/viewdisplaymessage.c

55 lines
1.5 KiB
C

#include "viewdisplaymessage.h"
#include "../config.h"
/************************************************************************************
* cViewMessage
************************************************************************************/
cViewMessage::cViewMessage(void) {
ClearVariables();
viewId = eViewType::DisplayMessage;
viewName = strdup("displaymessage");
numViewElements = (int)eVeDisplayMessage::count;
viewElements = new cViewElement*[numViewElements];
for (int i=0; i < numViewElements; i++) {
viewElements[i] = NULL;
}
SetViewElements();
veMessage = NULL;
}
cViewMessage::~cViewMessage() {
}
void cViewMessage::SetViewElements(void) {
viewElementNames.insert(pair<string, int>("background", (int)eVeDisplayMessage::background));
viewElementNames.insert(pair<string, int>("message", (int)eVeDisplayMessage::message));
}
void cViewMessage::SetViewElementObjects(void) {
if (!viewElements[(int)eVeDisplayMessage::message])
return;
veMessage = dynamic_cast<cVeMessage*>(viewElements[(int)eVeDisplayMessage::message]);
}
void cViewMessage::ClearVariables(void) {
init = true;
}
void cViewMessage::SetMessage(eMessageType type, const char *text) {
if (!text)
veMessage->Clear();
else
veMessage->Set(type, text);
}
void cViewMessage::Flush(void) {
if (init) {
sdOsd.LockFlush();
Render((int)eVeDisplayMessage::background);
}
Render((int)eVeDisplayMessage::message);
cView::Flush();
}