vdr-plugin-skindesigner/displayreplay.c

132 lines
3.1 KiB
C

#define __STL_CONFIG_H
#include "displayreplay.h"
cSDDisplayReplay::cSDDisplayReplay(cTemplate *replayTemplate, bool ModeOnly) {
doOutput = true;
initial = true;
modeOnly = ModeOnly;
numMarksLast = 0;
lastMarks = NULL;
if (!replayTemplate) {
doOutput = false;
esyslog("skindesigner: displayReplay no valid template - aborting");
return;
}
replayView = new cDisplayReplayView(replayTemplate->GetRootView());
if (!replayView->createOsd()) {
doOutput = false;
return;
}
replayView->DrawBackground(modeOnly);
}
cSDDisplayReplay::~cSDDisplayReplay() {
if (!doOutput)
return;
delete replayView;
if (lastMarks) {
delete[] lastMarks;
}
}
void cSDDisplayReplay::SetRecording(const cRecording *Recording) {
if (!doOutput)
return;
replayView->DrawTitle(Recording);
replayView->DrawRecordingInformation(Recording);
replayView->DrawScraperContent(Recording);
}
void cSDDisplayReplay::SetMode(bool Play, bool Forward, int Speed) {
if (!doOutput)
return;
replayView->DrawControlIcons(Play, Forward, Speed, modeOnly);
}
void cSDDisplayReplay::SetProgress(int Current, int Total) {
if (!doOutput)
return;
replayView->DrawProgressBar(Current, Total);
if (MarksChanged()) {
replayView->DrawMarks(marks, Total);
}
}
void cSDDisplayReplay::SetCurrent(const char *Current) {
if (!doOutput)
return;
replayView->DrawCurrent(Current);
}
void cSDDisplayReplay::SetTotal(const char *Total) {
if (!doOutput)
return;
replayView->DrawTotal(Total);
}
void cSDDisplayReplay::SetJump(const char *Jump) {
if (!doOutput)
return;
replayView->DrawJump(Jump);
}
void cSDDisplayReplay::SetMessage(eMessageType Type, const char *Text) {
if (!doOutput)
return;
replayView->DrawMessage(Type, Text);
}
void cSDDisplayReplay::Flush(void) {
if (!doOutput)
return;
replayView->DrawDate(modeOnly);
if (initial) {
replayView->DoFadeIn();
initial = false;
} else {
replayView->Flush();
}
}
/****************************************************************************************
* Private Functions
*****************************************************************************************/
bool cSDDisplayReplay::MarksChanged(void) {
if (!marks)
return false;
int numMarks = marks->Count();
if (numMarks != numMarksLast) {
RememberMarks();
return true;
}
if (!lastMarks)
return false;
int i=0;
for (const cMark *m = marks->First(); m; m = marks->Next(m)) {
if (m->Position() != lastMarks[i]) {
RememberMarks();
return true;
}
i++;
}
return false;
}
void cSDDisplayReplay::RememberMarks(void) {
if (!marks)
return;
numMarksLast = marks->Count();
if (numMarksLast < 1)
return;
if (lastMarks) {
delete[] lastMarks;
}
lastMarks = new int[numMarksLast];
int i=0;
for (const cMark *m = marks->First(); m; m = marks->Next(m)) {
lastMarks[i] = m->Position();
i++;
}
}