mirror of
https://projects.vdr-developer.org/git/vdr-plugin-skindesigner.git
synced 2023-10-19 17:58:31 +02:00
85 lines
2.9 KiB
C++
85 lines
2.9 KiB
C++
#ifndef __SKINDESIGNEROSDBASE_H
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#define __SKINDESIGNEROSDBASE_H
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#include <string>
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#include <vector>
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#include <map>
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#include <set>
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#include <sstream>
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#include <vdr/osdbase.h>
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#include <vdr/plugin.h>
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#include "services.h"
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class cOsdView;
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/**********************************************************************
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* cSkindesignerOsdObject
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**********************************************************************/
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class cSkindesignerOsdObject : public cOsdObject {
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protected:
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string pluginName;
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cPlugin *pSkinDesigner;
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bool InitSkindesignerInterface(string pluginName);
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cOsdView *GetOsdView(int viewID, int subViewID = -1);
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public:
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cSkindesignerOsdObject(void);
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virtual ~cSkindesignerOsdObject();
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virtual void Show(void) {};
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};
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/**********************************************************************
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* cSkindesignerOsdItem
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**********************************************************************/
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class cSkindesignerOsdItem : public cOsdItem {
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private:
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cSDDisplayMenu *sdDisplayMenu;
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map < string, string > stringTokens;
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map < string, int > intTokens;
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map < string, vector< map< string, string > > > loopTokens;
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protected:
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public:
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cSkindesignerOsdItem(eOSState State = osUnknown);
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cSkindesignerOsdItem(const char *Text, eOSState State = osUnknown, bool Selectable = true);
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virtual ~cSkindesignerOsdItem();
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virtual void SetMenuItem(cSkinDisplayMenu *DisplayMenu, int Index, bool Current, bool Selectable);
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void SetDisplayMenu(cSDDisplayMenu *sdDisplayMenu) { this->sdDisplayMenu = sdDisplayMenu; };
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void AddStringToken(string key, string value);
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void AddIntToken(string key, int value);
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void AddLoopToken(string loopName, map<string, string> &tokens);
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};
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/**********************************************************************
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* cSkindesignerOsdMenu
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**********************************************************************/
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class cSkindesignerOsdMenu : public cOsdMenu {
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private:
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bool init;
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bool displayText;
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string pluginName;
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cSDDisplayMenu *sdDisplayMenu;
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string text;
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map < string, string > stringTokens;
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map < string, int > intTokens;
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map < string, vector< map< string, string > > > loopTokens;
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bool SetSkinDesignerDisplayMenu(void);
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protected:
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void ClearTokens(void);
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void SetPluginName(string name) {pluginName = name; };
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void SetPluginMenu(int menu, eMenuType type);
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void SetText(string text) { this->text = text; };
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void AddStringToken(string key, string value);
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void AddIntToken(string key, int value);
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void AddLoopToken(string loopName, map<string, string> &tokens);
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void TextKeyLeft(void);
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void TextKeyRight(void);
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void TextKeyUp(void);
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void TextKeyDown(void);
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public:
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cSkindesignerOsdMenu(const char *Title, int c0 = 0, int c1 = 0, int c2 = 0, int c3 = 0, int c4 = 0);
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virtual ~cSkindesignerOsdMenu();
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virtual void Display(void);
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};
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#endif // __SKINDESIGNEROSDBASE_H
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