mirror of
https://projects.vdr-developer.org/git/vdr-plugin-skindesigner.git
synced 2023-10-19 17:58:31 +02:00
100 lines
2.2 KiB
C
100 lines
2.2 KiB
C
#include "displaychannel.h"
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cSDDisplayChannel::cSDDisplayChannel(cViewChannel *channelView, bool WithInfo) {
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view = channelView;
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ok = view->Init();
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if (!ok)
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esyslog("skindesigner: Error initiating displaychannel view - aborting");
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}
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cSDDisplayChannel::~cSDDisplayChannel() {
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view->Close();
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}
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void cSDDisplayChannel::SetChannel(const cChannel *Channel, int Number) {
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if (!ok)
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return;
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view->SetChannel(Channel, Number);
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}
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void cSDDisplayChannel::SetEvents(const cEvent *Present, const cEvent *Following) {
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if (!ok)
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return;
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view->SetEvents(Present, Following);
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}
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void cSDDisplayChannel::SetMessage(eMessageType Type, const char *Text) {
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if (!ok)
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return;
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view->SetMessage(Type, Text);
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}
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#ifdef USE_ZAPCOCKPIT
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void cSDDisplayChannel::SetViewType(eDisplaychannelView ViewType) {
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if (!ok)
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return;
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view->SetViewType(ViewType);
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}
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int cSDDisplayChannel::MaxItems(void) {
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if (!ok)
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return 0;
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return view->MaxItems();
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}
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bool cSDDisplayChannel::KeyRightOpensChannellist(void) {
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if (!ok)
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return true;
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return view->KeyRightOpensChannellist();
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}
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void cSDDisplayChannel::SetChannelInfo(const cChannel *Channel) {
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if (!ok)
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return;
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view->SetChannelInfo(Channel);
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}
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void cSDDisplayChannel::SetChannelList(const cChannel *Channel, int Index, bool Current) {
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if (!ok)
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return;
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view->SetChannelList(Channel, Index, Current);
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}
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void cSDDisplayChannel::SetGroupList(const char *Group, int NumChannels, int Index, bool Current) {
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if (!ok)
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return;
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view->SetGroupList(Group, NumChannels, Index, Current);
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}
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void cSDDisplayChannel::SetGroupChannelList(const cChannel *Channel, int Index, bool Current) {
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if (!ok)
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return;
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}
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void cSDDisplayChannel::ClearList(void) {
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if (!ok)
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return;
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view->ClearList();
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}
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void cSDDisplayChannel::SetNumChannelHints(int Num) {
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if (!ok)
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return;
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view->SetNumChannelHints(Num);
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}
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void cSDDisplayChannel::SetChannelHint(const cChannel *Channel) {
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if (!ok)
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return;
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view->SetChannelHint(Channel);
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}
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#endif //USE_ZAPCOCKPIT
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void cSDDisplayChannel::Flush(void) {
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if (!ok)
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return;
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view->Flush(false);
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}
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