mirror of
https://projects.vdr-developer.org/git/vdr-plugin-skindesigner.git
synced 2023-10-19 17:58:31 +02:00
257 lines
7.2 KiB
C
257 lines
7.2 KiB
C
#include "displaymenu.h"
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#include "libcore/helpers.h"
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cSDDisplayMenu::cSDDisplayMenu(cTemplate *menuTemplate) {
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textAreaFont = NULL;
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doOutput = true;
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state = vsInit;
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if (!menuTemplate) {
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doOutput = false;
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esyslog("skindesigner: displayMenu no valid template - aborting");
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return;
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}
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rootView = new cDisplayMenuRootView(menuTemplate->GetRootView());
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if (!rootView->createOsd()) {
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doOutput = false;
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return;
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}
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}
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cSDDisplayMenu::~cSDDisplayMenu() {
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if (!doOutput)
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return;
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delete rootView;
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if (textAreaFont)
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delete textAreaFont;
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}
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void cSDDisplayMenu::Scroll(bool Up, bool Page) {
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if (!doOutput)
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return;
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rootView->KeyInput(Up, Page);
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}
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int cSDDisplayMenu::MaxItems(void) {
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if (!doOutput)
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return 0;
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int maxItems = rootView->GetMaxItems();
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return maxItems;
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}
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void cSDDisplayMenu::Clear(void) {
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if (!doOutput)
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return;
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rootView->Clear();
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}
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void cSDDisplayMenu::SetMenuCategory(eMenuCategory MenuCat) {
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if (!doOutput)
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return;
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rootView->SetMenu(MenuCat, (state == vsInit) ? true : false);
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cSkinDisplayMenu::SetMenuCategory(MenuCat);
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if (state != vsInit)
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state = vsMenuInit;
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}
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void cSDDisplayMenu::SetTitle(const char *Title) {
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if (!doOutput)
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return;
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rootView->SetTitle(Title);
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}
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void cSDDisplayMenu::SetButtons(const char *Red, const char *Green, const char *Yellow, const char *Blue) {
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if (!doOutput)
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return;
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rootView->SetButtonTexts(Red, Green, Yellow, Blue);
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if (state != vsInit && MenuCategory() != mcMain)
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state = vsMenuInit;
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}
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void cSDDisplayMenu::SetMessage(eMessageType Type, const char *Text) {
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if (!doOutput)
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return;
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rootView->SetMessage(Type, Text);
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rootView->DoFlush();
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}
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bool cSDDisplayMenu::SetItemEvent(const cEvent *Event, int Index, bool Current, bool Selectable, const cChannel *Channel, bool WithDate, eTimerMatch TimerMatch) {
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if (!doOutput)
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return true;
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if (!rootView->SubViewAvailable())
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return false;
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if (config.blockFlush)
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rootView->LockFlush();
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if (Current) {
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if (Channel) {
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rootView->SetChannel(Channel);
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} else if (Event) {
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rootView->SetChannel(Channels.GetByChannelID(Event->ChannelID()));
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}
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}
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cDisplayMenuListView *list = rootView->GetListView();
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if (!list)
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return false;
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list->AddSchedulesMenuItem(Index, Event, Channel, TimerMatch, MenuCategory(), Current, Selectable);
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if (state == vsIdle)
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state = vsMenuUpdate;
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return true;
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}
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bool cSDDisplayMenu::SetItemTimer(const cTimer *Timer, int Index, bool Current, bool Selectable) {
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if (!doOutput)
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return true;
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if (!rootView->SubViewAvailable())
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return false;
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if (config.blockFlush)
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rootView->LockFlush();
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cDisplayMenuListView *list = rootView->GetListView();
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if (!list)
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return false;
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list->AddTimersMenuItem(Index, Timer, Current, Selectable);
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if (state == vsIdle)
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state = vsMenuUpdate;
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return true;
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}
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bool cSDDisplayMenu::SetItemChannel(const cChannel *Channel, int Index, bool Current, bool Selectable, bool WithProvider) {
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if (!doOutput)
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return true;
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if (!rootView->SubViewAvailable())
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return false;
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if (config.blockFlush)
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rootView->LockFlush();
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cDisplayMenuListView *list = rootView->GetListView();
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if (!list)
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return false;
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list->AddChannelsMenuItem(Index, Channel, WithProvider, Current, Selectable);
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if (state == vsIdle)
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state = vsMenuUpdate;
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return true;
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}
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bool cSDDisplayMenu::SetItemRecording(const cRecording *Recording, int Index, bool Current, bool Selectable, int Level, int Total, int New) {
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if (!doOutput)
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return true;
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if (!rootView->SubViewAvailable())
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return false;
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if (config.blockFlush)
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rootView->LockFlush();
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cDisplayMenuListView *list = rootView->GetListView();
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if (!list)
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return false;
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list->AddRecordingMenuItem(Index, Recording, Level, Total, New, Current, Selectable);
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if (state == vsIdle)
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state = vsMenuUpdate;
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return true;
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}
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void cSDDisplayMenu::SetItem(const char *Text, int Index, bool Current, bool Selectable) {
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if (!doOutput)
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return;
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cDisplayMenuListView *list = rootView->GetListView();
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if (!list) {
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return;
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}
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if (config.blockFlush)
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rootView->LockFlush();
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eMenuCategory cat = MenuCategory();
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if (cat == mcMain && rootView->SubViewAvailable()) {
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list->AddMainMenuItem(Index, Text, Current, Selectable);
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} else if (cat == mcSetup && rootView->SubViewAvailable()) {
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list->AddSetupMenuItem(Index, Text, Current, Selectable);
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} else {
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string *tabTexts = new string[MaxTabs];
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for (int i=0; i<MaxTabs; i++) {
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const char *s = GetTabbedText(Text, i);
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if (s) {
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tabTexts[i] = s;
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} else {
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tabTexts[i] = "";
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}
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}
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list->AddDefaultMenuItem(Index, tabTexts, Current, Selectable);
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SetEditableWidth( rootView->GetListViewWidth() / 2);
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}
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if (state == vsIdle)
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state = vsMenuUpdate;
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}
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void cSDDisplayMenu::SetTabs(int Tab1, int Tab2, int Tab3, int Tab4, int Tab5) {
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if (!doOutput)
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return;
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rootView->SetTabs(Tab1, Tab2, Tab3, Tab4, Tab5);
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}
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int cSDDisplayMenu::GetTextAreaWidth(void) const {
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int areaWidth = rootView->GetTextAreaWidth();
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return areaWidth;
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}
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const cFont *cSDDisplayMenu::GetTextAreaFont(bool FixedFont) const {
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if (textAreaFont)
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return textAreaFont;
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textAreaFont = rootView->GetTextAreaFont();
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return textAreaFont;
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}
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void cSDDisplayMenu::SetScrollbar(int Total, int Offset) {
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if (!doOutput)
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return;
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rootView->RenderMenuScrollBar(Total, Offset);
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}
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void cSDDisplayMenu::SetEvent(const cEvent *Event) {
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if (!doOutput)
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return;
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rootView->SetDetailedViewEvent(Event);
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state = vsMenuDetail;
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}
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void cSDDisplayMenu::SetRecording(const cRecording *Recording) {
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if (!doOutput)
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return;
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rootView->SetDetailedViewRecording(Recording);
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state = vsMenuDetail;
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}
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void cSDDisplayMenu::SetText(const char *Text, bool FixedFont) {
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if (!doOutput)
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return;
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rootView->SetDetailedViewText(Text);
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state = vsMenuDetail;
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}
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void cSDDisplayMenu::Flush(void) {
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if (!doOutput)
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return;
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bool doFlush = false;
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if (state == vsInit) {
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rootView->Start();
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rootView->RenderMenuItems();
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doFlush = true;
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} else if (state == vsMenuInit) {
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rootView->Render();
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rootView->RenderMenuItems();
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doFlush = true;
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} else if (state == vsMenuUpdate) {
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rootView->RenderMenuItems();
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doFlush = true;
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} else if (state == vsMenuDetail) {
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rootView->OpenFlush();
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rootView->Render();
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rootView->DoFlush();
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rootView->RenderDetailView();
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rootView->DoFlush();
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} else {
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if (rootView->RenderDynamicElements()) {
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doFlush = true;
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}
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}
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if (doFlush) {
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if (config.blockFlush)
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rootView->OpenFlush();
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rootView->DoFlush();
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}
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state = vsIdle;
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}
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