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https://projects.vdr-developer.org/git/vdr-plugin-skindesigner.git
synced 2023-10-19 17:58:31 +02:00
110 lines
3.1 KiB
C
110 lines
3.1 KiB
C
#include "animation.h"
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using namespace std;
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cAnimation::cAnimation(eAnimType animType, int animFreq, cRect &pos, int layer) : cPixmapContainer(1) {
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this->animType = animType;
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this->animFreq = animFreq;
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this->pos = pos;
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this->layer = layer;
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blinkOn = true;
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}
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cAnimation::~cAnimation() {
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}
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void cAnimation::Action(void) {
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CreatePixmap(0, layer+1, pos);
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bool init = true;
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while (Running()) {
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if (animType == atBlink) {
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if (!blinkOn) {
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Fill(0, clrTransparent);
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blinkOn = true;
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} else {
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DrawBlink();
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}
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} else if (animType == atAnimated) {
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esyslog("skindesigner: animationType atAnimated not implemented");
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}
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if (init)
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FadeIn();
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init = false;
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DoFlush();
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DoSleep(animFreq);
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}
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}
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void cAnimation::Stop(void) {
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CancelSave();
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}
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/********************************************************************************************
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* cAnimatedImage
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********************************************************************************************/
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cAnimatedImage::cAnimatedImage(eAnimType animType, int animFreq, cRect &pos, int layer) : cAnimation(animType, animFreq, pos, layer) {
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image = NULL;
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}
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cAnimatedImage::~cAnimatedImage() {
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}
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void cAnimatedImage::DrawBlink(void) {
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blinkOn = false;
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if (!image)
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return;
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cPoint posImage(0,0);
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if (Running())
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DrawImage(0, posImage, *image);
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}
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/********************************************************************************************
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* cAnimatedText
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********************************************************************************************/
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cAnimatedText::cAnimatedText(eAnimType animType, int animFreq, cRect &pos, int layer) : cAnimation(animType, animFreq, pos, layer) {
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text = "";
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fontName = "";
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fontSize = 1;
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fontColor = clrTransparent;
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}
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cAnimatedText::~cAnimatedText() {
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}
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void cAnimatedText::DrawBlink(void) {
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blinkOn = false;
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if (text.size() == 0)
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return;
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cPoint posText(0,0);
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if (Running())
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DrawText(0, posText, text.c_str(), fontColor, clrTransparent, fontName, fontSize);
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}
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/********************************************************************************************
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* cAnimatedOsdObject
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********************************************************************************************/
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cAnimatedOsdObject::cAnimatedOsdObject(eFuncType type, eAnimType animType, int animFreq, cRect &pos, int layer) : cAnimation(animType, animFreq, pos, layer) {
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this->type = type;
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color = 0x00000000;
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quadrant = 0;
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}
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cAnimatedOsdObject::~cAnimatedOsdObject() {
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}
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void cAnimatedOsdObject::DrawBlink(void) {
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blinkOn = false;
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cRect posObject(0, 0, pos.Width(), pos.Height());
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if (Running()) {
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if (type == ftDrawRectangle) {
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DrawRectangle(0, posObject, color);
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} else if (type == ftDrawEllipse) {
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DrawEllipse(0, posObject, color, quadrant);
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} else if (type == ftDrawSlope) {
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DrawSlope(0, posObject, color, quadrant);
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}
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}
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}
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