Use FT_ULong instead of uint

This commit is contained in:
jojo61
2020-02-26 16:52:48 +01:00
parent a5b81f8de1
commit 03e69b5e26
3 changed files with 14 additions and 6 deletions

View File

@@ -110,7 +110,7 @@ class cOglGlyph:public cListObject
uint prevSym;
GLfloat kerning;
};
uint charCode;
FT_ULong charCode;
int bearingLeft;
int bearingTop;
int width;
@@ -122,9 +122,9 @@ class cOglGlyph:public cListObject
void LoadTexture(FT_BitmapGlyph ftGlyph);
public:
cOglGlyph(uint charCode, FT_BitmapGlyph ftGlyph);
cOglGlyph(FT_ULong charCode, FT_BitmapGlyph ftGlyph);
virtual ~ cOglGlyph();
uint CharCode(void)
FT_ULong CharCode(void)
{
return charCode;
}
@@ -190,7 +190,7 @@ class cOglFont:public cListObject
{
return height;
};
cOglGlyph *Glyph(uint charCode) const;
cOglGlyph *Glyph(FT_ULong charCode) const;
int Kerning(cOglGlyph * glyph, uint prevSym) const;
};