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mirror of https://github.com/jojo61/vdr-plugin-softhdcuvid.git synced 2023-10-10 13:37:41 +02:00

- Reindent all sources to common coding style again.

- Fix compile bug occurred with gcc10 (-fno-common is now default)
This commit is contained in:
Dirk Nehring 2020-04-10 16:17:23 +02:00
parent 5875e10479
commit 36c208967e
13 changed files with 1236 additions and 1076 deletions

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@ -385,9 +385,7 @@ HDRS= $(wildcard *.h)
indent: indent:
for i in $(SRCS) $(HDRS); do \ for i in $(SRCS) $(HDRS); do \
indent $$i; \ VERSION_CONTROL=none indent $$i; \
unexpand -a $$i | sed -e s/constconst/const/ > $$i.up; \
mv $$i.up $$i; \
done done
video_test: video.c Makefile video_test: video.c Makefile

13
audio.c
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@ -146,7 +146,6 @@ static volatile char AudioRunning; ///< thread running / stopped
static volatile char AudioPaused; ///< audio paused static volatile char AudioPaused; ///< audio paused
static volatile char AudioVideoIsReady; ///< video ready start early static volatile char AudioVideoIsReady; ///< video ready start early
static int AudioSkip; ///< skip audio to sync to video static int AudioSkip; ///< skip audio to sync to video
int AudioDelay; /// delay audio to sync to video
static const int AudioBytesProSample = 2; ///< number of bytes per sample static const int AudioBytesProSample = 2; ///< number of bytes per sample
@ -2024,7 +2023,8 @@ static void *AudioPlayHandlerThread(void *dummy)
Debug(3, "audio: ----> %dms %d start\n", (AudioUsedBytes() * 1000) Debug(3, "audio: ----> %dms %d start\n", (AudioUsedBytes() * 1000)
/ (!AudioRing[AudioRingWrite].HwSampleRate + !AudioRing[AudioRingWrite].HwChannels + / (!AudioRing[AudioRingWrite].HwSampleRate + !AudioRing[AudioRingWrite].HwChannels +
AudioRing[AudioRingWrite].HwSampleRate * AudioRing[AudioRingWrite].HwChannels * AudioBytesProSample),AudioUsedBytes()); AudioRing[AudioRingWrite].HwSampleRate * AudioRing[AudioRingWrite].HwChannels * AudioBytesProSample),
AudioUsedBytes());
do { do {
int filled; int filled;
@ -2291,7 +2291,7 @@ void AudioEnqueue(const void *samples, int count)
// no lock needed, can wakeup next time // no lock needed, can wakeup next time
AudioRunning = 1; AudioRunning = 1;
pthread_cond_signal(&AudioStartCond); pthread_cond_signal(&AudioStartCond);
Debug(3, "Start on AudioEnque Threshold %d n %d\n",AudioStartThreshold,n); Debug(3, "Start on AudioEnque Threshold %d n %d\n", AudioStartThreshold, n);
} }
} }
// Update audio clock (stupid gcc developers thinks INT64_C is unsigned) // Update audio clock (stupid gcc developers thinks INT64_C is unsigned)
@ -2337,11 +2337,12 @@ void AudioVideoReady(int64_t pts)
if (!AudioRunning) { if (!AudioRunning) {
int skip; int skip;
// buffer ~15 video frames // buffer ~15 video frames
// FIXME: HDTV can use smaller video buffer // FIXME: HDTV can use smaller video buffer
skip = pts - 0 * 20 * 90 - AudioBufferTime * 90 - audio_pts + VideoAudioDelay; skip = pts - 0 * 20 * 90 - AudioBufferTime * 90 - audio_pts + VideoAudioDelay;
#ifdef DEBUG #ifdef DEBUG
// fprintf(stderr, "a/v-diff %dms a/v-delay %dms skip %dms Audiobuffer %d\n", (int)(pts - audio_pts) / 90, VideoAudioDelay / 90, skip / 90,AudioBufferTime); // fprintf(stderr, "a/v-diff %dms a/v-delay %dms skip %dms Audiobuffer %d\n", (int)(pts - audio_pts) / 90, VideoAudioDelay / 90, skip / 90,AudioBufferTime);
#endif #endif
// guard against old PTS // guard against old PTS
if (skip > 0 && skip < 4000 * 90) { if (skip > 0 && skip < 4000 * 90) {
@ -2479,7 +2480,7 @@ int64_t AudioGetDelay(void)
pts += ((int64_t) RingBufferUsedBytes(AudioRing[AudioRingRead].RingBuffer) pts += ((int64_t) RingBufferUsedBytes(AudioRing[AudioRingRead].RingBuffer)
* 90 * 1000) / (AudioRing[AudioRingRead].HwSampleRate * AudioRing[AudioRingRead].HwChannels * * 90 * 1000) / (AudioRing[AudioRingRead].HwSampleRate * AudioRing[AudioRingRead].HwChannels *
AudioBytesProSample); AudioBytesProSample);
Debug(4,"audio: hw+sw delay %zd %" PRId64 "ms\n", RingBufferUsedBytes(AudioRing[AudioRingRead].RingBuffer), Debug(4, "audio: hw+sw delay %zd %" PRId64 "ms\n", RingBufferUsedBytes(AudioRing[AudioRingRead].RingBuffer),
pts / 90); pts / 90);
return pts; return pts;
@ -2496,7 +2497,7 @@ void AudioSetClock(int64_t pts)
Debug(4, "audio: set clock %s -> %s pts\n", Timestamp2String(AudioRing[AudioRingWrite].PTS), Debug(4, "audio: set clock %s -> %s pts\n", Timestamp2String(AudioRing[AudioRingWrite].PTS),
Timestamp2String(pts)); Timestamp2String(pts));
} }
// printf("Audiosetclock pts %#012" PRIx64 " %d\n",pts,RingBufferUsedBytes(AudioRing[AudioRingWrite].RingBuffer)); // printf("Audiosetclock pts %#012" PRIx64 " %d\n",pts,RingBufferUsedBytes(AudioRing[AudioRingWrite].RingBuffer));
AudioRing[AudioRingWrite].PTS = pts; AudioRing[AudioRingWrite].PTS = pts;
} }

34
codec.c
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@ -96,6 +96,7 @@ static pthread_mutex_t CodecLockMutex;
/// Flag prefer fast channel switch /// Flag prefer fast channel switch
char CodecUsePossibleDefectFrames; char CodecUsePossibleDefectFrames;
AVBufferRef *hw_device_ctx; AVBufferRef *hw_device_ctx;
//---------------------------------------------------------------------------- //----------------------------------------------------------------------------
// Video // Video
//---------------------------------------------------------------------------- //----------------------------------------------------------------------------
@ -255,16 +256,16 @@ void CodecVideoOpen(VideoDecoder * decoder, int codec_id)
#endif #endif
#ifdef RASPI #ifdef RASPI
switch (codec_id) { switch (codec_id) {
case AV_CODEC_ID_MPEG2VIDEO: case AV_CODEC_ID_MPEG2VIDEO:
name = "mpeg2_v4l2m2m"; name = "mpeg2_v4l2m2m";
break; break;
case AV_CODEC_ID_H264: case AV_CODEC_ID_H264:
name = "h264_v4l2m2m"; name = "h264_v4l2m2m";
// name = "h264_mmal"; // name = "h264_mmal";
break; break;
case AV_CODEC_ID_HEVC: case AV_CODEC_ID_HEVC:
name = "hevc_v4l2m2m"; name = "hevc_v4l2m2m";
break; break;
} }
#endif #endif
if (name && (video_codec = avcodec_find_decoder_by_name(name))) { if (name && (video_codec = avcodec_find_decoder_by_name(name))) {
@ -288,8 +289,8 @@ void CodecVideoOpen(VideoDecoder * decoder, int codec_id)
} }
decoder->VideoCtx->hw_device_ctx = av_buffer_ref(HwDeviceContext); decoder->VideoCtx->hw_device_ctx = av_buffer_ref(HwDeviceContext);
#else #else
decoder->VideoCtx->pix_fmt = AV_PIX_FMT_DRM_PRIME; /* request a DRM frame decoder->VideoCtx->pix_fmt = AV_PIX_FMT_DRM_PRIME; /* request a DRM frame */
// decoder->VideoCtx->pix_fmt = AV_PIX_FMT_MMAL; /* request a DRM frame */ // decoder->VideoCtx->pix_fmt = AV_PIX_FMT_MMAL; /* request a DRM frame */
#endif #endif
// FIXME: for software decoder use all cpus, otherwise 1 // FIXME: for software decoder use all cpus, otherwise 1
@ -310,7 +311,7 @@ void CodecVideoOpen(VideoDecoder * decoder, int codec_id)
if (video_codec->capabilities & (AV_CODEC_CAP_AUTO_THREADS)) { if (video_codec->capabilities & (AV_CODEC_CAP_AUTO_THREADS)) {
Debug(3, "codec: auto threads enabled"); Debug(3, "codec: auto threads enabled");
// decoder->VideoCtx->thread_count = 0; // decoder->VideoCtx->thread_count = 0;
} }
if (video_codec->capabilities & AV_CODEC_CAP_TRUNCATED) { if (video_codec->capabilities & AV_CODEC_CAP_TRUNCATED) {
Debug(3, "codec: supports truncated packets"); Debug(3, "codec: supports truncated packets");
@ -596,9 +597,9 @@ void CodecVideoDecode(VideoDecoder * decoder, const AVPacket * avpkt)
} else { } else {
got_frame = 0; got_frame = 0;
} }
// printf("got %s packet from decoder\n",got_frame?"1":"no"); // printf("got %s packet from decoder\n",got_frame?"1":"no");
if (got_frame) { // frame completed if (got_frame) { // frame completed
// printf("video frame pts %#012" PRIx64 " %dms\n",frame->pts,(int)(apts - frame->pts) / 90); // printf("video frame pts %#012" PRIx64 " %dms\n",frame->pts,(int)(apts - frame->pts) / 90);
#ifdef YADIF #ifdef YADIF
if (decoder->filter) { if (decoder->filter) {
if (decoder->filter == 1) { if (decoder->filter == 1) {
@ -647,7 +648,7 @@ void CodecVideoDecode(VideoDecoder * decoder, const AVPacket * avpkt)
void CodecVideoFlushBuffers(VideoDecoder * decoder) void CodecVideoFlushBuffers(VideoDecoder * decoder)
{ {
if (decoder->VideoCtx) { if (decoder->VideoCtx) {
avcodec_flush_buffers(decoder->VideoCtx); avcodec_flush_buffers(decoder->VideoCtx);
} }
} }
@ -1111,8 +1112,6 @@ static int CodecAudioPassthroughHelper(AudioDecoder * audio_decoder, const AVPac
return 0; return 0;
} }
#if defined(USE_SWRESAMPLE) || defined(USE_AVRESAMPLE) #if defined(USE_SWRESAMPLE) || defined(USE_AVRESAMPLE)
/** /**
@ -1346,6 +1345,7 @@ void CodecAudioDecode(AudioDecoder * audio_decoder, const AVPacket * avpkt)
if (audio_decoder->Resample) { if (audio_decoder->Resample) {
uint8_t outbuf[8192 * 2 * 8]; uint8_t outbuf[8192 * 2 * 8];
uint8_t *out[1]; uint8_t *out[1];
out[0] = outbuf; out[0] = outbuf;
ret = ret =
swr_convert(audio_decoder->Resample, out, sizeof(outbuf) / (2 * audio_decoder->HwChannels), swr_convert(audio_decoder->Resample, out, sizeof(outbuf) / (2 * audio_decoder->HwChannels),

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@ -1,4 +1,3 @@
/* /*
* This file is part of mpv. * This file is part of mpv.
* *

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@ -1,4 +1,3 @@
/* /*
* This file is part of libplacebo. * This file is part of libplacebo.
* *

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@ -1,4 +1,3 @@
/* /*
* Copyright 1993-2013 NVIDIA Corporation. All rights reserved. * Copyright 1993-2013 NVIDIA Corporation. All rights reserved.
* *

1
hdr.c
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@ -490,4 +490,3 @@ static void set_hdr_metadata(int color,int trc, AVFrameSideData *sd1, AVFrameSid
Debug(3,"DRM: HDR metadata: prop set\n"); Debug(3,"DRM: HDR metadata: prop set\n");
} }

File diff suppressed because it is too large Load Diff

285
shaders.h
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@ -11,7 +11,6 @@ const char *gl_version = "#version 300 es ";
#endif #endif
#endif #endif
/* Color conversion matrix: RGB = m * YUV + c /* Color conversion matrix: RGB = m * YUV + c
* m is in row-major matrix, with m[row][col], e.g.: * m is in row-major matrix, with m[row][col], e.g.:
* [ a11 a12 a13 ] float m[3][3] = { { a11, a12, a13 }, * [ a11 a12 a13 ] float m[3][3] = { { a11, a12, a13 },
@ -71,16 +70,11 @@ float cms_matrix[3][3] = { {1.660497, -0.124547, -0.018154},
}; };
// Common constants for SMPTE ST.2084 (PQ) // Common constants for SMPTE ST.2084 (PQ)
static const float PQ_M1 = 2610./4096 * 1./4, static const float PQ_M1 = 2610. / 4096 * 1. / 4, PQ_M2 = 2523. / 4096 * 128, PQ_C1 = 3424. / 4096, PQ_C2 =
PQ_M2 = 2523./4096 * 128, 2413. / 4096 * 32, PQ_C3 = 2392. / 4096 * 32;
PQ_C1 = 3424./4096,
PQ_C2 = 2413./4096 * 32,
PQ_C3 = 2392./4096 * 32;
// Common constants for ARIB STD-B67 (HLG) // Common constants for ARIB STD-B67 (HLG)
static const float HLG_A = 0.17883277, static const float HLG_A = 0.17883277, HLG_B = 0.28466892, HLG_C = 0.55991073;
HLG_B = 0.28466892,
HLG_C = 0.55991073;
struct gl_vao_entry struct gl_vao_entry
{ {
@ -124,48 +118,55 @@ static const struct gl_vao_entry vertex_vao[] = {
char sh[SHADER_LENGTH]; char sh[SHADER_LENGTH];
char shv[SHADER_LENGTH]; char shv[SHADER_LENGTH];
GL_init() { GL_init()
sh[0] = 0; {
sh[0] = 0;
} }
GLV_init() {
shv[0] = 0; GLV_init()
{
shv[0] = 0;
} }
pl_shader_append(const char *fmt, ...) {
char temp[1000]; pl_shader_append(const char *fmt, ...)
va_list ap; {
char temp[1000];
va_list ap;
va_start(ap, fmt); va_start(ap, fmt);
vsprintf(temp,fmt,ap); vsprintf(temp, fmt, ap);
va_end(ap); va_end(ap);
if (strlen(sh) + strlen(temp) > SHADER_LENGTH) if (strlen(sh) + strlen(temp) > SHADER_LENGTH)
Fatal(_("Shaderlenght fault\n")); Fatal(_("Shaderlenght fault\n"));
strcat(sh,temp); strcat(sh, temp);
} }
pl_shader_append_v(const char *fmt, ...) { pl_shader_append_v(const char *fmt, ...)
char temp[1000]; {
va_list ap; char temp[1000];
va_list ap;
va_start(ap, fmt); va_start(ap, fmt);
vsprintf(temp,fmt,ap); vsprintf(temp, fmt, ap);
va_end(ap); va_end(ap);
if (strlen(shv) + strlen(temp) > SHADER_LENGTH) if (strlen(shv) + strlen(temp) > SHADER_LENGTH)
Fatal(_("Shaderlenght fault\n")); Fatal(_("Shaderlenght fault\n"));
strcat(shv,temp); strcat(shv, temp);
} }
static void compile_attach_shader(GLuint program, GLenum type, const char *source) static void compile_attach_shader(GLuint program, GLenum type, const char *source)
{ {
GLuint shader; GLuint shader;
GLint status=1234, log_length; GLint status = 1234, log_length;
char log[4000]; char log[4000];
GLsizei len; GLsizei len;
shader = glCreateShader(type); shader = glCreateShader(type);
glShaderSource(shader, 1, (const GLchar **)&source, NULL); // &buffer, NULL); glShaderSource(shader, 1, (const GLchar **)&source, NULL); // &buffer, NULL);
glCompileShader(shader); glCompileShader(shader);
status = 0; status = 0;
glGetShaderiv(shader, GL_COMPILE_STATUS, &status); glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
@ -198,35 +199,35 @@ static GLuint sc_generate_osd(GLuint gl_prog)
Debug(3, "vor create osd\n"); Debug(3, "vor create osd\n");
gl_prog = glCreateProgram(); gl_prog = glCreateProgram();
GL_init(); GL_init();
GLSL("%s\n",gl_version); GLSL("%s\n", gl_version);
GLSL("in vec2 vertex_position;\n"); GLSL("in vec2 vertex_position;\n");
GLSL("in vec2 vertex_texcoord0;\n"); GLSL("in vec2 vertex_texcoord0;\n");
GLSL("out vec2 texcoord0;\n"); GLSL("out vec2 texcoord0;\n");
GLSL("void main() {\n"); GLSL("void main() {\n");
GLSL("gl_Position = vec4(vertex_position, 1.0, 1.0);\n"); GLSL("gl_Position = vec4(vertex_position, 1.0, 1.0);\n");
GLSL("texcoord0 = vertex_texcoord0;\n"); GLSL("texcoord0 = vertex_texcoord0;\n");
GLSL("}\n"); GLSL("}\n");
Debug(3, "vor compile vertex osd\n"); Debug(3, "vor compile vertex osd\n");
compile_attach_shader(gl_prog, GL_VERTEX_SHADER, sh); // vertex_osd); compile_attach_shader(gl_prog, GL_VERTEX_SHADER, sh); // vertex_osd);
GL_init(); GL_init();
GLSL("%s\n",gl_version); GLSL("%s\n", gl_version);
GLSL("#define texture1D texture\n"); GLSL("#define texture1D texture\n");
GLSL("precision mediump float; \n"); GLSL("precision mediump float; \n");
GLSL("layout(location = 0) out vec4 out_color;\n"); GLSL("layout(location = 0) out vec4 out_color;\n");
GLSL("in vec2 texcoord0;\n"); GLSL("in vec2 texcoord0;\n");
GLSL("uniform sampler2D texture0;\n"); GLSL("uniform sampler2D texture0;\n");
GLSL("void main() {\n"); GLSL("void main() {\n");
GLSL("vec4 color; \n"); GLSL("vec4 color; \n");
GLSL("color = vec4(texture(texture0, texcoord0));\n"); GLSL("color = vec4(texture(texture0, texcoord0));\n");
#ifdef GAMMA #ifdef GAMMA
GLSL("// delinearize gamma \n"); GLSL("// delinearize gamma \n");
GLSL("color.rgb = clamp(color.rgb, 0.0, 1.0); \n"); // delinearize gamma GLSL("color.rgb = clamp(color.rgb, 0.0, 1.0); \n"); // delinearize gamma
GLSL("color.rgb = pow(color.rgb, vec3(2.4)); \n"); GLSL("color.rgb = pow(color.rgb, vec3(2.4)); \n");
#endif #endif
GLSL("out_color = color;\n"); GLSL("out_color = color;\n");
GLSL("}\n"); GLSL("}\n");
Debug(3, "vor compile fragment osd \n"); Debug(3, "vor compile fragment osd \n");
compile_attach_shader(gl_prog, GL_FRAGMENT_SHADER, sh); //fragment_osd); compile_attach_shader(gl_prog, GL_FRAGMENT_SHADER, sh); //fragment_osd);
glBindAttribLocation(gl_prog, 0, "vertex_position"); glBindAttribLocation(gl_prog, 0, "vertex_position");
@ -246,32 +247,31 @@ static GLuint sc_generate(GLuint gl_prog, enum AVColorSpace colorspace)
float *m, *c, *cms; float *m, *c, *cms;
char *frag; char *frag;
GL_init(); GL_init();
GLSL("%s\n",gl_version); GLSL("%s\n", gl_version);
GLSL("in vec2 vertex_position; \n"); GLSL("in vec2 vertex_position; \n");
GLSL("in vec2 vertex_texcoord0; \n"); GLSL("in vec2 vertex_texcoord0; \n");
GLSL("out vec2 texcoord0; \n"); GLSL("out vec2 texcoord0; \n");
GLSL("in vec2 vertex_texcoord1; \n"); GLSL("in vec2 vertex_texcoord1; \n");
GLSL("out vec2 texcoord1; \n"); GLSL("out vec2 texcoord1; \n");
if (Planes == 3) { if (Planes == 3) {
GLSL("in vec2 vertex_texcoord2; \n"); GLSL("in vec2 vertex_texcoord2; \n");
GLSL("out vec2 texcoord2; \n"); GLSL("out vec2 texcoord2; \n");
} }
GLSL("void main() { \n"); GLSL("void main() { \n");
GLSL("gl_Position = vec4(vertex_position, 1.0, 1.0);\n"); GLSL("gl_Position = vec4(vertex_position, 1.0, 1.0);\n");
GLSL("texcoord0 = vertex_texcoord0; \n"); GLSL("texcoord0 = vertex_texcoord0; \n");
GLSL("texcoord1 = vertex_texcoord1; \n"); GLSL("texcoord1 = vertex_texcoord1; \n");
if (Planes == 3) { if (Planes == 3) {
GLSL("texcoord2 = vertex_texcoord1; \n"); // texcoord1 ist hier richtig GLSL("texcoord2 = vertex_texcoord1; \n"); // texcoord1 ist hier richtig
} }
GLSL("} \n"); GLSL("} \n");
Debug(3, "vor create\n"); Debug(3, "vor create\n");
gl_prog = glCreateProgram(); gl_prog = glCreateProgram();
Debug(3, "vor compile vertex\n"); Debug(3, "vor compile vertex\n");
// printf("%s",sh); // printf("%s",sh);
compile_attach_shader(gl_prog, GL_VERTEX_SHADER, sh ); compile_attach_shader(gl_prog, GL_VERTEX_SHADER, sh);
switch (colorspace) { switch (colorspace) {
case AVCOL_SPC_RGB: case AVCOL_SPC_RGB:
@ -298,82 +298,81 @@ static GLuint sc_generate(GLuint gl_prog, enum AVColorSpace colorspace)
break; break;
} }
GL_init(); GL_init();
GLSL("%s\n",gl_version); GLSL("%s\n", gl_version);
GLSL("precision mediump float; \n"); GLSL("precision mediump float; \n");
GLSL("layout(location = 0) out vec4 out_color;\n"); GLSL("layout(location = 0) out vec4 out_color;\n");
GLSL("in vec2 texcoord0; \n"); GLSL("in vec2 texcoord0; \n");
GLSL("in vec2 texcoord1; \n"); GLSL("in vec2 texcoord1; \n");
if (Planes == 3) if (Planes == 3)
GLSL("in vec2 texcoord2; \n"); GLSL("in vec2 texcoord2; \n");
GLSL("uniform mat3 colormatrix; \n"); GLSL("uniform mat3 colormatrix; \n");
GLSL("uniform vec3 colormatrix_c; \n"); GLSL("uniform vec3 colormatrix_c; \n");
if (colorspace == AVCOL_SPC_BT2020_NCL) if (colorspace == AVCOL_SPC_BT2020_NCL)
GLSL("uniform mat3 cms_matrix;\n"); GLSL("uniform mat3 cms_matrix;\n");
GLSL("uniform sampler2D texture0; \n"); GLSL("uniform sampler2D texture0; \n");
GLSL("uniform sampler2D texture1; \n"); GLSL("uniform sampler2D texture1; \n");
if (Planes == 3) if (Planes == 3)
GLSL("uniform sampler2D texture2; \n"); GLSL("uniform sampler2D texture2; \n");
GLSL("void main() { \n"); GLSL("void main() { \n");
GLSL("vec4 color; \n"); GLSL("vec4 color; \n");
if (colorspace == AVCOL_SPC_BT2020_NCL) { if (colorspace == AVCOL_SPC_BT2020_NCL) {
GLSL("color.r = 1.003906 * vec4(texture(texture0, texcoord0)).r; \n"); GLSL("color.r = 1.003906 * vec4(texture(texture0, texcoord0)).r; \n");
if (Planes == 3) { if (Planes == 3) {
GLSL("color.g = 1.003906 * vec4(texture(texture1, texcoord1)).r; \n"); GLSL("color.g = 1.003906 * vec4(texture(texture1, texcoord1)).r; \n");
GLSL("color.b = 1.003906 * vec4(texture(texture2, texcoord2)).r; \n"); GLSL("color.b = 1.003906 * vec4(texture(texture2, texcoord2)).r; \n");
} else { } else {
GLSL("color.gb = 1.003906 * vec4(texture(texture1, texcoord1)).rg;\n"); GLSL("color.gb = 1.003906 * vec4(texture(texture1, texcoord1)).rg;\n");
} }
GLSL("// color conversion\n"); GLSL("// color conversion\n");
GLSL("color.rgb = mat3(colormatrix) * color.rgb + colormatrix_c; \n"); GLSL("color.rgb = mat3(colormatrix) * color.rgb + colormatrix_c; \n");
GLSL("color.a = 1.0; \n"); GLSL("color.a = 1.0; \n");
GLSL("// pl_shader_linearize \n"); GLSL("// pl_shader_linearize \n");
GLSL("color.rgb = max(color.rgb, 0.0); \n"); GLSL("color.rgb = max(color.rgb, 0.0); \n");
// GLSL("color.rgb = clamp(color.rgb, 0.0, 1.0); \n"); // GLSL("color.rgb = clamp(color.rgb, 0.0, 1.0); \n");
// GLSL("color.rgb = pow(color.rgb, vec3(2.4)); \n"); // GLSL("color.rgb = pow(color.rgb, vec3(2.4)); \n");
// GLSL("color.rgb = mix(vec3(4.0) * color.rgb * color.rgb,exp((color.rgb - vec3(%f)) * vec3(1.0/%f)) + vec3(%f),bvec3(lessThan(vec3(0.5), color.rgb)));\n",HLG_C, HLG_A, HLG_B); // GLSL("color.rgb = mix(vec3(4.0) * color.rgb * color.rgb,exp((color.rgb - vec3(%f)) * vec3(1.0/%f)) + vec3(%f),bvec3(lessThan(vec3(0.5), color.rgb)));\n",HLG_C, HLG_A, HLG_B);
GLSL("color.rgb = mix(vec3(4.0) * color.rgb * color.rgb,exp((color.rgb - vec3(0.55991073)) * vec3(1.0/0.17883277)) + vec3(0.28466892), bvec3(lessThan(vec3(0.5), color.rgb)));\n"); GLSL("color.rgb = mix(vec3(4.0) * color.rgb * color.rgb,exp((color.rgb - vec3(0.55991073)) * vec3(1.0/0.17883277)) + vec3(0.28466892), bvec3(lessThan(vec3(0.5), color.rgb)));\n");
GLSL("// color mapping \n"); GLSL("// color mapping \n");
GLSL("color.rgb = cms_matrix * color.rgb; \n"); GLSL("color.rgb = cms_matrix * color.rgb; \n");
#ifndef GAMMA #ifndef GAMMA
GLSL("// pl_shader_delinearize \n"); GLSL("// pl_shader_delinearize \n");
GLSL("color.rgb = max(color.rgb, 0.0); \n"); GLSL("color.rgb = max(color.rgb, 0.0); \n");
// GLSL("color.rgb = clamp(color.rgb, 0.0, 1.0); \n"); // GLSL("color.rgb = clamp(color.rgb, 0.0, 1.0); \n");
// GLSL("color.rgb = pow(color.rgb, vec3(1.0/2.4)); \n"); // GLSL("color.rgb = pow(color.rgb, vec3(1.0/2.4)); \n");
GLSL("color.rgb = mix(vec3(0.5) * sqrt(color.rgb), vec3(0.17883277) * log(color.rgb - vec3(0.28466892)) + vec3(0.55991073), bvec3(lessThan(vec3(1.0), color.rgb))); \n"); GLSL("color.rgb = mix(vec3(0.5) * sqrt(color.rgb), vec3(0.17883277) * log(color.rgb - vec3(0.28466892)) + vec3(0.55991073), bvec3(lessThan(vec3(1.0), color.rgb))); \n");
#endif #endif
GLSL("out_color = color; \n"); GLSL("out_color = color; \n");
GLSL("} \n"); GLSL("} \n");
} } else {
else {
GLSL("color.r = 1.000000 * vec4(texture(texture0, texcoord0)).r; \n"); GLSL("color.r = 1.000000 * vec4(texture(texture0, texcoord0)).r; \n");
if (Planes == 3) { if (Planes == 3) {
GLSL("color.g = 1.000000 * vec4(texture(texture1, texcoord1)).r;\n"); GLSL("color.g = 1.000000 * vec4(texture(texture1, texcoord1)).r;\n");
GLSL("color.b = 1.000000 * vec4(texture(texture2, texcoord2)).r;\n"); GLSL("color.b = 1.000000 * vec4(texture(texture2, texcoord2)).r;\n");
} else { } else {
GLSL("color.gb = 1.000000 * vec4(texture(texture1, texcoord1)).rg; \n"); GLSL("color.gb = 1.000000 * vec4(texture(texture1, texcoord1)).rg; \n");
} }
GLSL("// color conversion \n"); GLSL("// color conversion \n");
GLSL("color.rgb = mat3(colormatrix) * color.rgb + colormatrix_c; \n"); GLSL("color.rgb = mat3(colormatrix) * color.rgb + colormatrix_c; \n");
GLSL("color.a = 1.0; \n"); GLSL("color.a = 1.0; \n");
GLSL("// linearize gamma \n"); GLSL("// linearize gamma \n");
GLSL("color.rgb = clamp(color.rgb, 0.0, 1.0); \n"); // linearize gamma GLSL("color.rgb = clamp(color.rgb, 0.0, 1.0); \n"); // linearize gamma
GLSL("color.rgb = pow(color.rgb, vec3(2.4)); \n"); GLSL("color.rgb = pow(color.rgb, vec3(2.4)); \n");
#ifndef GAMMA #ifndef GAMMA
GLSL("// delinearize gamma to sRGB \n"); GLSL("// delinearize gamma to sRGB \n");
GLSL("color.rgb = max(color.rgb, 0.0); \n"); GLSL("color.rgb = max(color.rgb, 0.0); \n");
GLSL("color.rgb = mix(color.rgb * vec3(12.92), vec3(1.055) * pow(color.rgb, vec3(1.0/2.4)) - vec3(0.055), bvec3(lessThanEqual(vec3(0.0031308), color.rgb))); \n"); GLSL("color.rgb = mix(color.rgb * vec3(12.92), vec3(1.055) * pow(color.rgb, vec3(1.0/2.4)) - vec3(0.055), bvec3(lessThanEqual(vec3(0.0031308), color.rgb))); \n");
#endif #endif
GLSL("// color mapping \n"); GLSL("// color mapping \n");
GLSL("out_color = color; \n"); GLSL("out_color = color; \n");
GLSL("} \n"); GLSL("} \n");
} }
//printf(">%s<",sh); //printf(">%s<",sh);
Debug(3, "vor compile fragment\n"); Debug(3, "vor compile fragment\n");
compile_attach_shader(gl_prog, GL_FRAGMENT_SHADER, sh); compile_attach_shader(gl_prog, GL_FRAGMENT_SHADER, sh);

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@ -1133,7 +1133,7 @@ void cMenuSetupSoft::Create(void)
static char *scalingtest[100]; static char *scalingtest[100];
if (scalers == 0) { if (scalers == 0) {
scalingtest[0] = (char *) "Off"; scalingtest[0] = (char *)"Off";
for (scalers = 0; pl_named_filters[scalers].filter != NULL; scalers++) { for (scalers = 0; pl_named_filters[scalers].filter != NULL; scalers++) {
scaling[scalers] = (char *)pl_named_filters[scalers].name; scaling[scalers] = (char *)pl_named_filters[scalers].name;
scalingtest[scalers + 1] = (char *)pl_named_filters[scalers].name; scalingtest[scalers + 1] = (char *)pl_named_filters[scalers].name;
@ -2153,10 +2153,10 @@ void cSoftHdMenu::Create(void)
int dropped; int dropped;
int counter; int counter;
float frametime; float frametime;
int width,height; int width, height;
int color; int color;
int eotf; int eotf;
char *colorstr, *eotfstr; char *colorstr, *eotfstr;
current = Current(); // get current menu item index current = Current(); // get current menu item index
Clear(); // clear the menu Clear(); // clear the menu
@ -2191,8 +2191,8 @@ void cSoftHdMenu::Create(void)
#endif #endif
Add(new cOsdItem(NULL, osUnknown, false)); Add(new cOsdItem(NULL, osUnknown, false));
Add(new cOsdItem(NULL, osUnknown, false)); Add(new cOsdItem(NULL, osUnknown, false));
GetStats(&missed, &duped, &dropped, &counter, &frametime, &width, &height, &color,&eotf); GetStats(&missed, &duped, &dropped, &counter, &frametime, &width, &height, &color, &eotf);
switch (color) { switch (color) {
case AVCOL_SPC_RGB: case AVCOL_SPC_RGB:
colorstr = strdup("BT 601"); colorstr = strdup("BT 601");
eotfstr = strdup("BT 1886"); eotfstr = strdup("BT 1886");
@ -2213,8 +2213,9 @@ void cSoftHdMenu::Create(void)
} }
Add(new cOsdItem(cString::sprintf(tr(" Frames missed(%d) duped(%d) dropped(%d) total(%d)"), missed, duped, dropped, Add(new cOsdItem(cString::sprintf(tr(" Frames missed(%d) duped(%d) dropped(%d) total(%d)"), missed, duped, dropped,
counter), osUnknown, false)); counter), osUnknown, false));
Add(new cOsdItem(cString::sprintf(tr(" Video %dx%d Color: %s Gamma: %s"), width, height, colorstr, eotfstr), osUnknown, false)); Add(new cOsdItem(cString::sprintf(tr(" Video %dx%d Color: %s Gamma: %s"), width, height, colorstr, eotfstr),
// Add(new cOsdItem(cString::sprintf(tr(" Frame Process time %2.2fms"), frametime), osUnknown, false)); osUnknown, false));
// Add(new cOsdItem(cString::sprintf(tr(" Frame Process time %2.2fms"), frametime), osUnknown, false));
SetCurrent(Get(current)); // restore selected menu entry SetCurrent(Get(current)); // restore selected menu entry
Display(); // display build menu Display(); // display build menu
} }

View File

@ -645,7 +645,7 @@ static void PesParse(PesDemux * pesdx, const uint8_t * data, int size, int is_st
q = pesdx->Buffer + pesdx->Skip; q = pesdx->Buffer + pesdx->Skip;
n = pesdx->Index - pesdx->Skip; n = pesdx->Index - pesdx->Skip;
while (n >= 5) { while (n >= 5) {
int r=0; int r = 0;
unsigned codec_id = AV_CODEC_ID_NONE; unsigned codec_id = AV_CODEC_ID_NONE;
// 4 bytes 0xFFExxxxx Mpeg audio // 4 bytes 0xFFExxxxx Mpeg audio
@ -2871,11 +2871,10 @@ const char *CommandLineHelp(void)
" -p device\taudio device for pass-through (hw:0,1 or /dev/dsp1)\n" " -p device\taudio device for pass-through (hw:0,1 or /dev/dsp1)\n"
" -c channel\taudio mixer channel name (fe. PCM)\n" " -d display\tdisplay of x11 server (fe. :0.0)\n" " -c channel\taudio mixer channel name (fe. PCM)\n" " -d display\tdisplay of x11 server (fe. :0.0)\n"
" -f\t\tstart with fullscreen window (only with window manager)\n" " -f\t\tstart with fullscreen window (only with window manager)\n"
" -g geometry\tx11 window geometry wxh+x+y\n" " -g geometry\tx11 window geometry wxh+x+y\n" " -r Refresh\tRefreshrate for DRM (default is 50 Hz)\n"
" -r Refresh\tRefreshrate for DRM (default is 50 Hz)\n" " -C Connector\tConnector for DRM (default is current Connector)\n"
" -C Connector\tConnector for DRM (default is current Connector)\n" " -v device\tvideo driver device (cuvid)\n" " -s\t\tstart in suspended mode\n"
" -v device\tvideo driver device (cuvid)\n" " -x\t\tstart x11 server, with -xx try to connect, if this fails\n"
" -s\t\tstart in suspended mode\n" " -x\t\tstart x11 server, with -xx try to connect, if this fails\n"
" -X args\tX11 server arguments (f.e. -nocursor)\n" " -w workaround\tenable/disable workarounds\n" " -X args\tX11 server arguments (f.e. -nocursor)\n" " -w workaround\tenable/disable workarounds\n"
"\tno-hw-decoder\t\tdisable hw decoder, use software decoder only\n" "\tno-hw-decoder\t\tdisable hw decoder, use software decoder only\n"
"\tno-mpeg-hw-decoder\tdisable hw decoder for mpeg only\n" "\tno-mpeg-hw-decoder\tdisable hw decoder for mpeg only\n"
@ -2917,7 +2916,7 @@ int ProcessArgs(int argc, char *const argv[])
case 'C': // Connector for DRM case 'C': // Connector for DRM
VideoSetConnector(optarg); VideoSetConnector(optarg);
continue; continue;
case 'r': // Connector for DRM case 'r': // Connector for DRM
VideoSetRefresh(optarg); VideoSetRefresh(optarg);
continue; continue;
case 'p': // pass-through audio device case 'p': // pass-through audio device
@ -3369,19 +3368,21 @@ void Resume(void)
** @param[out] dropped dropped frames ** @param[out] dropped dropped frames
** @param[out] count number of decoded frames ** @param[out] count number of decoded frames
*/ */
void GetStats(int *missed, int *duped, int *dropped, int *counter, float *frametime, int *width, int *height, int *color, int *eotf) void GetStats(int *missed, int *duped, int *dropped, int *counter, float *frametime, int *width, int *height,
int *color, int *eotf)
{ {
*missed = 0; *missed = 0;
*duped = 0; *duped = 0;
*dropped = 0; *dropped = 0;
*counter = 0; *counter = 0;
*frametime = 0.0f; *frametime = 0.0f;
*width = 0; *width = 0;
*height = 0; *height = 0;
*color = NULL; *color = NULL;
*eotf = NULL; *eotf = NULL;
if (MyVideoStream->HwDecoder) { if (MyVideoStream->HwDecoder) {
VideoGetStats(MyVideoStream->HwDecoder, missed, duped, dropped, counter, frametime, width, height, color, eotf); VideoGetStats(MyVideoStream->HwDecoder, missed, duped, dropped, counter, frametime, width, height, color,
eotf);
} }
} }

523
video.c

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