mirror of
https://github.com/jojo61/vdr-plugin-softhdcuvid.git
synced 2023-10-10 13:37:41 +02:00
- Reindent all sources to common coding style again.
- Fix compile bug occurred with gcc10 (-fno-common is now default)
This commit is contained in:
parent
5875e10479
commit
36c208967e
4
Makefile
4
Makefile
@ -385,9 +385,7 @@ HDRS= $(wildcard *.h)
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indent:
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for i in $(SRCS) $(HDRS); do \
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indent $$i; \
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unexpand -a $$i | sed -e s/constconst/const/ > $$i.up; \
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mv $$i.up $$i; \
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VERSION_CONTROL=none indent $$i; \
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done
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video_test: video.c Makefile
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13
audio.c
13
audio.c
@ -146,7 +146,6 @@ static volatile char AudioRunning; ///< thread running / stopped
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static volatile char AudioPaused; ///< audio paused
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static volatile char AudioVideoIsReady; ///< video ready start early
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static int AudioSkip; ///< skip audio to sync to video
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int AudioDelay; /// delay audio to sync to video
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static const int AudioBytesProSample = 2; ///< number of bytes per sample
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@ -2024,7 +2023,8 @@ static void *AudioPlayHandlerThread(void *dummy)
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Debug(3, "audio: ----> %dms %d start\n", (AudioUsedBytes() * 1000)
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/ (!AudioRing[AudioRingWrite].HwSampleRate + !AudioRing[AudioRingWrite].HwChannels +
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AudioRing[AudioRingWrite].HwSampleRate * AudioRing[AudioRingWrite].HwChannels * AudioBytesProSample),AudioUsedBytes());
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AudioRing[AudioRingWrite].HwSampleRate * AudioRing[AudioRingWrite].HwChannels * AudioBytesProSample),
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AudioUsedBytes());
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do {
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int filled;
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@ -2291,7 +2291,7 @@ void AudioEnqueue(const void *samples, int count)
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// no lock needed, can wakeup next time
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AudioRunning = 1;
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pthread_cond_signal(&AudioStartCond);
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Debug(3, "Start on AudioEnque Threshold %d n %d\n",AudioStartThreshold,n);
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Debug(3, "Start on AudioEnque Threshold %d n %d\n", AudioStartThreshold, n);
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}
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}
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// Update audio clock (stupid gcc developers thinks INT64_C is unsigned)
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@ -2337,11 +2337,12 @@ void AudioVideoReady(int64_t pts)
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if (!AudioRunning) {
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int skip;
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// buffer ~15 video frames
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// FIXME: HDTV can use smaller video buffer
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skip = pts - 0 * 20 * 90 - AudioBufferTime * 90 - audio_pts + VideoAudioDelay;
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#ifdef DEBUG
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// fprintf(stderr, "a/v-diff %dms a/v-delay %dms skip %dms Audiobuffer %d\n", (int)(pts - audio_pts) / 90, VideoAudioDelay / 90, skip / 90,AudioBufferTime);
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// fprintf(stderr, "a/v-diff %dms a/v-delay %dms skip %dms Audiobuffer %d\n", (int)(pts - audio_pts) / 90, VideoAudioDelay / 90, skip / 90,AudioBufferTime);
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#endif
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// guard against old PTS
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if (skip > 0 && skip < 4000 * 90) {
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@ -2479,7 +2480,7 @@ int64_t AudioGetDelay(void)
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pts += ((int64_t) RingBufferUsedBytes(AudioRing[AudioRingRead].RingBuffer)
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* 90 * 1000) / (AudioRing[AudioRingRead].HwSampleRate * AudioRing[AudioRingRead].HwChannels *
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AudioBytesProSample);
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Debug(4,"audio: hw+sw delay %zd %" PRId64 "ms\n", RingBufferUsedBytes(AudioRing[AudioRingRead].RingBuffer),
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Debug(4, "audio: hw+sw delay %zd %" PRId64 "ms\n", RingBufferUsedBytes(AudioRing[AudioRingRead].RingBuffer),
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pts / 90);
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return pts;
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@ -2496,7 +2497,7 @@ void AudioSetClock(int64_t pts)
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Debug(4, "audio: set clock %s -> %s pts\n", Timestamp2String(AudioRing[AudioRingWrite].PTS),
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Timestamp2String(pts));
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}
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// printf("Audiosetclock pts %#012" PRIx64 " %d\n",pts,RingBufferUsedBytes(AudioRing[AudioRingWrite].RingBuffer));
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// printf("Audiosetclock pts %#012" PRIx64 " %d\n",pts,RingBufferUsedBytes(AudioRing[AudioRingWrite].RingBuffer));
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AudioRing[AudioRingWrite].PTS = pts;
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}
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34
codec.c
34
codec.c
@ -96,6 +96,7 @@ static pthread_mutex_t CodecLockMutex;
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/// Flag prefer fast channel switch
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char CodecUsePossibleDefectFrames;
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AVBufferRef *hw_device_ctx;
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//----------------------------------------------------------------------------
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// Video
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//----------------------------------------------------------------------------
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@ -255,16 +256,16 @@ void CodecVideoOpen(VideoDecoder * decoder, int codec_id)
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#endif
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#ifdef RASPI
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switch (codec_id) {
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case AV_CODEC_ID_MPEG2VIDEO:
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name = "mpeg2_v4l2m2m";
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break;
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case AV_CODEC_ID_H264:
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name = "h264_v4l2m2m";
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case AV_CODEC_ID_MPEG2VIDEO:
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name = "mpeg2_v4l2m2m";
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break;
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case AV_CODEC_ID_H264:
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name = "h264_v4l2m2m";
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// name = "h264_mmal";
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break;
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case AV_CODEC_ID_HEVC:
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name = "hevc_v4l2m2m";
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break;
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break;
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case AV_CODEC_ID_HEVC:
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name = "hevc_v4l2m2m";
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break;
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}
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#endif
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if (name && (video_codec = avcodec_find_decoder_by_name(name))) {
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@ -288,8 +289,8 @@ void CodecVideoOpen(VideoDecoder * decoder, int codec_id)
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}
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decoder->VideoCtx->hw_device_ctx = av_buffer_ref(HwDeviceContext);
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#else
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decoder->VideoCtx->pix_fmt = AV_PIX_FMT_DRM_PRIME; /* request a DRM frame
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// decoder->VideoCtx->pix_fmt = AV_PIX_FMT_MMAL; /* request a DRM frame */
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decoder->VideoCtx->pix_fmt = AV_PIX_FMT_DRM_PRIME; /* request a DRM frame */
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// decoder->VideoCtx->pix_fmt = AV_PIX_FMT_MMAL; /* request a DRM frame */
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#endif
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// FIXME: for software decoder use all cpus, otherwise 1
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@ -310,7 +311,7 @@ void CodecVideoOpen(VideoDecoder * decoder, int codec_id)
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if (video_codec->capabilities & (AV_CODEC_CAP_AUTO_THREADS)) {
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Debug(3, "codec: auto threads enabled");
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// decoder->VideoCtx->thread_count = 0;
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}
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}
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if (video_codec->capabilities & AV_CODEC_CAP_TRUNCATED) {
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Debug(3, "codec: supports truncated packets");
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@ -596,9 +597,9 @@ void CodecVideoDecode(VideoDecoder * decoder, const AVPacket * avpkt)
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} else {
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got_frame = 0;
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}
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// printf("got %s packet from decoder\n",got_frame?"1":"no");
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// printf("got %s packet from decoder\n",got_frame?"1":"no");
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if (got_frame) { // frame completed
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// printf("video frame pts %#012" PRIx64 " %dms\n",frame->pts,(int)(apts - frame->pts) / 90);
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// printf("video frame pts %#012" PRIx64 " %dms\n",frame->pts,(int)(apts - frame->pts) / 90);
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#ifdef YADIF
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if (decoder->filter) {
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if (decoder->filter == 1) {
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@ -647,7 +648,7 @@ void CodecVideoDecode(VideoDecoder * decoder, const AVPacket * avpkt)
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void CodecVideoFlushBuffers(VideoDecoder * decoder)
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{
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if (decoder->VideoCtx) {
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avcodec_flush_buffers(decoder->VideoCtx);
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avcodec_flush_buffers(decoder->VideoCtx);
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}
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}
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@ -1111,8 +1112,6 @@ static int CodecAudioPassthroughHelper(AudioDecoder * audio_decoder, const AVPac
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return 0;
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}
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#if defined(USE_SWRESAMPLE) || defined(USE_AVRESAMPLE)
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/**
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@ -1346,6 +1345,7 @@ void CodecAudioDecode(AudioDecoder * audio_decoder, const AVPacket * avpkt)
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if (audio_decoder->Resample) {
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uint8_t outbuf[8192 * 2 * 8];
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uint8_t *out[1];
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out[0] = outbuf;
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ret =
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swr_convert(audio_decoder->Resample, out, sizeof(outbuf) / (2 * audio_decoder->HwChannels),
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@ -1,4 +1,3 @@
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/*
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* Copyright 1993-2013 NVIDIA Corporation. All rights reserved.
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*
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1
hdr.c
1
hdr.c
@ -490,4 +490,3 @@ static void set_hdr_metadata(int color,int trc, AVFrameSideData *sd1, AVFrameSid
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Debug(3,"DRM: HDR metadata: prop set\n");
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}
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991
openglosd.cpp
991
openglosd.cpp
File diff suppressed because it is too large
Load Diff
285
shaders.h
285
shaders.h
@ -11,7 +11,6 @@ const char *gl_version = "#version 300 es ";
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#endif
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#endif
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/* Color conversion matrix: RGB = m * YUV + c
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* m is in row-major matrix, with m[row][col], e.g.:
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* [ a11 a12 a13 ] float m[3][3] = { { a11, a12, a13 },
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@ -71,16 +70,11 @@ float cms_matrix[3][3] = { {1.660497, -0.124547, -0.018154},
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};
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// Common constants for SMPTE ST.2084 (PQ)
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static const float PQ_M1 = 2610./4096 * 1./4,
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PQ_M2 = 2523./4096 * 128,
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PQ_C1 = 3424./4096,
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PQ_C2 = 2413./4096 * 32,
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PQ_C3 = 2392./4096 * 32;
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static const float PQ_M1 = 2610. / 4096 * 1. / 4, PQ_M2 = 2523. / 4096 * 128, PQ_C1 = 3424. / 4096, PQ_C2 =
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2413. / 4096 * 32, PQ_C3 = 2392. / 4096 * 32;
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// Common constants for ARIB STD-B67 (HLG)
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static const float HLG_A = 0.17883277,
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HLG_B = 0.28466892,
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HLG_C = 0.55991073;
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static const float HLG_A = 0.17883277, HLG_B = 0.28466892, HLG_C = 0.55991073;
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struct gl_vao_entry
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{
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@ -124,48 +118,55 @@ static const struct gl_vao_entry vertex_vao[] = {
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char sh[SHADER_LENGTH];
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char shv[SHADER_LENGTH];
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GL_init() {
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sh[0] = 0;
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GL_init()
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{
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sh[0] = 0;
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}
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GLV_init() {
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shv[0] = 0;
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GLV_init()
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{
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shv[0] = 0;
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}
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pl_shader_append(const char *fmt, ...) {
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char temp[1000];
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va_list ap;
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pl_shader_append(const char *fmt, ...)
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{
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char temp[1000];
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va_list ap;
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va_start(ap, fmt);
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vsprintf(temp,fmt,ap);
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va_end(ap);
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vsprintf(temp, fmt, ap);
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va_end(ap);
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if (strlen(sh) + strlen(temp) > SHADER_LENGTH)
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Fatal(_("Shaderlenght fault\n"));
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strcat(sh,temp);
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if (strlen(sh) + strlen(temp) > SHADER_LENGTH)
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Fatal(_("Shaderlenght fault\n"));
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strcat(sh, temp);
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}
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pl_shader_append_v(const char *fmt, ...) {
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char temp[1000];
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va_list ap;
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pl_shader_append_v(const char *fmt, ...)
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{
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char temp[1000];
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va_list ap;
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va_start(ap, fmt);
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vsprintf(temp,fmt,ap);
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va_end(ap);
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vsprintf(temp, fmt, ap);
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va_end(ap);
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if (strlen(shv) + strlen(temp) > SHADER_LENGTH)
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Fatal(_("Shaderlenght fault\n"));
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strcat(shv,temp);
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if (strlen(shv) + strlen(temp) > SHADER_LENGTH)
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Fatal(_("Shaderlenght fault\n"));
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strcat(shv, temp);
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}
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static void compile_attach_shader(GLuint program, GLenum type, const char *source)
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{
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GLuint shader;
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GLint status=1234, log_length;
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GLint status = 1234, log_length;
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char log[4000];
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GLsizei len;
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shader = glCreateShader(type);
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glShaderSource(shader, 1, (const GLchar **)&source, NULL); // &buffer, NULL);
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glShaderSource(shader, 1, (const GLchar **)&source, NULL); // &buffer, NULL);
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glCompileShader(shader);
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status = 0;
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glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
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@ -198,35 +199,35 @@ static GLuint sc_generate_osd(GLuint gl_prog)
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Debug(3, "vor create osd\n");
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gl_prog = glCreateProgram();
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GL_init();
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GLSL("%s\n",gl_version);
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GLSL("in vec2 vertex_position;\n");
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GLSL("in vec2 vertex_texcoord0;\n");
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GLSL("out vec2 texcoord0;\n");
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GLSL("void main() {\n");
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GLSL("gl_Position = vec4(vertex_position, 1.0, 1.0);\n");
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GLSL("texcoord0 = vertex_texcoord0;\n");
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GLSL("}\n");
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GL_init();
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GLSL("%s\n", gl_version);
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GLSL("in vec2 vertex_position;\n");
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GLSL("in vec2 vertex_texcoord0;\n");
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GLSL("out vec2 texcoord0;\n");
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GLSL("void main() {\n");
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GLSL("gl_Position = vec4(vertex_position, 1.0, 1.0);\n");
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GLSL("texcoord0 = vertex_texcoord0;\n");
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GLSL("}\n");
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Debug(3, "vor compile vertex osd\n");
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compile_attach_shader(gl_prog, GL_VERTEX_SHADER, sh); // vertex_osd);
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GL_init();
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GLSL("%s\n",gl_version);
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GLSL("#define texture1D texture\n");
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GLSL("precision mediump float; \n");
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GLSL("layout(location = 0) out vec4 out_color;\n");
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GLSL("in vec2 texcoord0;\n");
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GLSL("uniform sampler2D texture0;\n");
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GLSL("void main() {\n");
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GLSL("vec4 color; \n");
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GLSL("color = vec4(texture(texture0, texcoord0));\n");
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compile_attach_shader(gl_prog, GL_VERTEX_SHADER, sh); // vertex_osd);
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GL_init();
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GLSL("%s\n", gl_version);
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GLSL("#define texture1D texture\n");
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GLSL("precision mediump float; \n");
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GLSL("layout(location = 0) out vec4 out_color;\n");
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GLSL("in vec2 texcoord0;\n");
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GLSL("uniform sampler2D texture0;\n");
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GLSL("void main() {\n");
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GLSL("vec4 color; \n");
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GLSL("color = vec4(texture(texture0, texcoord0));\n");
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#ifdef GAMMA
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GLSL("// delinearize gamma \n");
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GLSL("color.rgb = clamp(color.rgb, 0.0, 1.0); \n"); // delinearize gamma
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GLSL("color.rgb = pow(color.rgb, vec3(2.4)); \n");
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GLSL("// delinearize gamma \n");
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GLSL("color.rgb = clamp(color.rgb, 0.0, 1.0); \n"); // delinearize gamma
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GLSL("color.rgb = pow(color.rgb, vec3(2.4)); \n");
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#endif
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GLSL("out_color = color;\n");
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GLSL("}\n");
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GLSL("out_color = color;\n");
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GLSL("}\n");
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Debug(3, "vor compile fragment osd \n");
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compile_attach_shader(gl_prog, GL_FRAGMENT_SHADER, sh); //fragment_osd);
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glBindAttribLocation(gl_prog, 0, "vertex_position");
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@ -246,32 +247,31 @@ static GLuint sc_generate(GLuint gl_prog, enum AVColorSpace colorspace)
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float *m, *c, *cms;
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char *frag;
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GL_init();
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GLSL("%s\n",gl_version);
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GLSL("in vec2 vertex_position; \n");
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GLSL("in vec2 vertex_texcoord0; \n");
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GLSL("out vec2 texcoord0; \n");
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GLSL("in vec2 vertex_texcoord1; \n");
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GLSL("out vec2 texcoord1; \n");
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if (Planes == 3) {
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GLSL("in vec2 vertex_texcoord2; \n");
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GLSL("out vec2 texcoord2; \n");
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}
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GLSL("void main() { \n");
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GLSL("gl_Position = vec4(vertex_position, 1.0, 1.0);\n");
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GLSL("texcoord0 = vertex_texcoord0; \n");
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GLSL("texcoord1 = vertex_texcoord1; \n");
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if (Planes == 3) {
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GLSL("texcoord2 = vertex_texcoord1; \n"); // texcoord1 ist hier richtig
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}
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GLSL("} \n");
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GL_init();
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GLSL("%s\n", gl_version);
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GLSL("in vec2 vertex_position; \n");
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GLSL("in vec2 vertex_texcoord0; \n");
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GLSL("out vec2 texcoord0; \n");
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GLSL("in vec2 vertex_texcoord1; \n");
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GLSL("out vec2 texcoord1; \n");
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if (Planes == 3) {
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GLSL("in vec2 vertex_texcoord2; \n");
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GLSL("out vec2 texcoord2; \n");
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}
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GLSL("void main() { \n");
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GLSL("gl_Position = vec4(vertex_position, 1.0, 1.0);\n");
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GLSL("texcoord0 = vertex_texcoord0; \n");
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GLSL("texcoord1 = vertex_texcoord1; \n");
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if (Planes == 3) {
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GLSL("texcoord2 = vertex_texcoord1; \n"); // texcoord1 ist hier richtig
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}
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GLSL("} \n");
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Debug(3, "vor create\n");
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gl_prog = glCreateProgram();
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Debug(3, "vor compile vertex\n");
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// printf("%s",sh);
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compile_attach_shader(gl_prog, GL_VERTEX_SHADER, sh );
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// printf("%s",sh);
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compile_attach_shader(gl_prog, GL_VERTEX_SHADER, sh);
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switch (colorspace) {
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case AVCOL_SPC_RGB:
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@ -298,82 +298,81 @@ static GLuint sc_generate(GLuint gl_prog, enum AVColorSpace colorspace)
|
||||
break;
|
||||
}
|
||||
|
||||
GL_init();
|
||||
GL_init();
|
||||
|
||||
GLSL("%s\n",gl_version);
|
||||
GLSL("precision mediump float; \n");
|
||||
GLSL("layout(location = 0) out vec4 out_color;\n");
|
||||
GLSL("in vec2 texcoord0; \n");
|
||||
GLSL("in vec2 texcoord1; \n");
|
||||
if (Planes == 3)
|
||||
GLSL("in vec2 texcoord2; \n");
|
||||
GLSL("uniform mat3 colormatrix; \n");
|
||||
GLSL("uniform vec3 colormatrix_c; \n");
|
||||
if (colorspace == AVCOL_SPC_BT2020_NCL)
|
||||
GLSL("uniform mat3 cms_matrix;\n");
|
||||
GLSL("uniform sampler2D texture0; \n");
|
||||
GLSL("uniform sampler2D texture1; \n");
|
||||
if (Planes == 3)
|
||||
GLSL("uniform sampler2D texture2; \n");
|
||||
GLSL("void main() { \n");
|
||||
GLSL("vec4 color; \n");
|
||||
GLSL("%s\n", gl_version);
|
||||
GLSL("precision mediump float; \n");
|
||||
GLSL("layout(location = 0) out vec4 out_color;\n");
|
||||
GLSL("in vec2 texcoord0; \n");
|
||||
GLSL("in vec2 texcoord1; \n");
|
||||
if (Planes == 3)
|
||||
GLSL("in vec2 texcoord2; \n");
|
||||
GLSL("uniform mat3 colormatrix; \n");
|
||||
GLSL("uniform vec3 colormatrix_c; \n");
|
||||
if (colorspace == AVCOL_SPC_BT2020_NCL)
|
||||
GLSL("uniform mat3 cms_matrix;\n");
|
||||
GLSL("uniform sampler2D texture0; \n");
|
||||
GLSL("uniform sampler2D texture1; \n");
|
||||
if (Planes == 3)
|
||||
GLSL("uniform sampler2D texture2; \n");
|
||||
GLSL("void main() { \n");
|
||||
GLSL("vec4 color; \n");
|
||||
|
||||
if (colorspace == AVCOL_SPC_BT2020_NCL) {
|
||||
GLSL("color.r = 1.003906 * vec4(texture(texture0, texcoord0)).r; \n");
|
||||
if (Planes == 3) {
|
||||
GLSL("color.g = 1.003906 * vec4(texture(texture1, texcoord1)).r; \n");
|
||||
GLSL("color.b = 1.003906 * vec4(texture(texture2, texcoord2)).r; \n");
|
||||
} else {
|
||||
GLSL("color.gb = 1.003906 * vec4(texture(texture1, texcoord1)).rg;\n");
|
||||
}
|
||||
GLSL("// color conversion\n");
|
||||
GLSL("color.rgb = mat3(colormatrix) * color.rgb + colormatrix_c; \n");
|
||||
GLSL("color.a = 1.0; \n");
|
||||
if (colorspace == AVCOL_SPC_BT2020_NCL) {
|
||||
GLSL("color.r = 1.003906 * vec4(texture(texture0, texcoord0)).r; \n");
|
||||
if (Planes == 3) {
|
||||
GLSL("color.g = 1.003906 * vec4(texture(texture1, texcoord1)).r; \n");
|
||||
GLSL("color.b = 1.003906 * vec4(texture(texture2, texcoord2)).r; \n");
|
||||
} else {
|
||||
GLSL("color.gb = 1.003906 * vec4(texture(texture1, texcoord1)).rg;\n");
|
||||
}
|
||||
GLSL("// color conversion\n");
|
||||
GLSL("color.rgb = mat3(colormatrix) * color.rgb + colormatrix_c; \n");
|
||||
GLSL("color.a = 1.0; \n");
|
||||
|
||||
GLSL("// pl_shader_linearize \n");
|
||||
GLSL("// pl_shader_linearize \n");
|
||||
GLSL("color.rgb = max(color.rgb, 0.0); \n");
|
||||
// GLSL("color.rgb = clamp(color.rgb, 0.0, 1.0); \n");
|
||||
// GLSL("color.rgb = pow(color.rgb, vec3(2.4)); \n");
|
||||
// GLSL("color.rgb = mix(vec3(4.0) * color.rgb * color.rgb,exp((color.rgb - vec3(%f)) * vec3(1.0/%f)) + vec3(%f),bvec3(lessThan(vec3(0.5), color.rgb)));\n",HLG_C, HLG_A, HLG_B);
|
||||
GLSL("color.rgb = mix(vec3(4.0) * color.rgb * color.rgb,exp((color.rgb - vec3(0.55991073)) * vec3(1.0/0.17883277)) + vec3(0.28466892), bvec3(lessThan(vec3(0.5), color.rgb)));\n");
|
||||
GLSL("// color mapping \n");
|
||||
GLSL("color.rgb = cms_matrix * color.rgb; \n");
|
||||
// GLSL("color.rgb = clamp(color.rgb, 0.0, 1.0); \n");
|
||||
// GLSL("color.rgb = pow(color.rgb, vec3(2.4)); \n");
|
||||
// GLSL("color.rgb = mix(vec3(4.0) * color.rgb * color.rgb,exp((color.rgb - vec3(%f)) * vec3(1.0/%f)) + vec3(%f),bvec3(lessThan(vec3(0.5), color.rgb)));\n",HLG_C, HLG_A, HLG_B);
|
||||
GLSL("color.rgb = mix(vec3(4.0) * color.rgb * color.rgb,exp((color.rgb - vec3(0.55991073)) * vec3(1.0/0.17883277)) + vec3(0.28466892), bvec3(lessThan(vec3(0.5), color.rgb)));\n");
|
||||
GLSL("// color mapping \n");
|
||||
GLSL("color.rgb = cms_matrix * color.rgb; \n");
|
||||
#ifndef GAMMA
|
||||
GLSL("// pl_shader_delinearize \n");
|
||||
GLSL("color.rgb = max(color.rgb, 0.0); \n");
|
||||
// GLSL("color.rgb = clamp(color.rgb, 0.0, 1.0); \n");
|
||||
// GLSL("color.rgb = pow(color.rgb, vec3(1.0/2.4)); \n");
|
||||
GLSL("color.rgb = mix(vec3(0.5) * sqrt(color.rgb), vec3(0.17883277) * log(color.rgb - vec3(0.28466892)) + vec3(0.55991073), bvec3(lessThan(vec3(1.0), color.rgb))); \n");
|
||||
GLSL("// pl_shader_delinearize \n");
|
||||
GLSL("color.rgb = max(color.rgb, 0.0); \n");
|
||||
// GLSL("color.rgb = clamp(color.rgb, 0.0, 1.0); \n");
|
||||
// GLSL("color.rgb = pow(color.rgb, vec3(1.0/2.4)); \n");
|
||||
GLSL("color.rgb = mix(vec3(0.5) * sqrt(color.rgb), vec3(0.17883277) * log(color.rgb - vec3(0.28466892)) + vec3(0.55991073), bvec3(lessThan(vec3(1.0), color.rgb))); \n");
|
||||
|
||||
#endif
|
||||
GLSL("out_color = color; \n");
|
||||
GLSL("} \n");
|
||||
}
|
||||
else {
|
||||
GLSL("out_color = color; \n");
|
||||
GLSL("} \n");
|
||||
} else {
|
||||
|
||||
GLSL("color.r = 1.000000 * vec4(texture(texture0, texcoord0)).r; \n");
|
||||
if (Planes == 3) {
|
||||
GLSL("color.g = 1.000000 * vec4(texture(texture1, texcoord1)).r;\n");
|
||||
GLSL("color.b = 1.000000 * vec4(texture(texture2, texcoord2)).r;\n");
|
||||
} else {
|
||||
GLSL("color.gb = 1.000000 * vec4(texture(texture1, texcoord1)).rg; \n");
|
||||
}
|
||||
GLSL("// color conversion \n");
|
||||
GLSL("color.rgb = mat3(colormatrix) * color.rgb + colormatrix_c; \n");
|
||||
GLSL("color.a = 1.0; \n");
|
||||
GLSL("color.r = 1.000000 * vec4(texture(texture0, texcoord0)).r; \n");
|
||||
if (Planes == 3) {
|
||||
GLSL("color.g = 1.000000 * vec4(texture(texture1, texcoord1)).r;\n");
|
||||
GLSL("color.b = 1.000000 * vec4(texture(texture2, texcoord2)).r;\n");
|
||||
} else {
|
||||
GLSL("color.gb = 1.000000 * vec4(texture(texture1, texcoord1)).rg; \n");
|
||||
}
|
||||
GLSL("// color conversion \n");
|
||||
GLSL("color.rgb = mat3(colormatrix) * color.rgb + colormatrix_c; \n");
|
||||
GLSL("color.a = 1.0; \n");
|
||||
|
||||
GLSL("// linearize gamma \n");
|
||||
GLSL("color.rgb = clamp(color.rgb, 0.0, 1.0); \n"); // linearize gamma
|
||||
GLSL("color.rgb = pow(color.rgb, vec3(2.4)); \n");
|
||||
GLSL("// linearize gamma \n");
|
||||
GLSL("color.rgb = clamp(color.rgb, 0.0, 1.0); \n"); // linearize gamma
|
||||
GLSL("color.rgb = pow(color.rgb, vec3(2.4)); \n");
|
||||
#ifndef GAMMA
|
||||
GLSL("// delinearize gamma to sRGB \n");
|
||||
GLSL("color.rgb = max(color.rgb, 0.0); \n");
|
||||
GLSL("color.rgb = mix(color.rgb * vec3(12.92), vec3(1.055) * pow(color.rgb, vec3(1.0/2.4)) - vec3(0.055), bvec3(lessThanEqual(vec3(0.0031308), color.rgb))); \n");
|
||||
GLSL("// delinearize gamma to sRGB \n");
|
||||
GLSL("color.rgb = max(color.rgb, 0.0); \n");
|
||||
GLSL("color.rgb = mix(color.rgb * vec3(12.92), vec3(1.055) * pow(color.rgb, vec3(1.0/2.4)) - vec3(0.055), bvec3(lessThanEqual(vec3(0.0031308), color.rgb))); \n");
|
||||
#endif
|
||||
GLSL("// color mapping \n");
|
||||
GLSL("out_color = color; \n");
|
||||
GLSL("} \n");
|
||||
}
|
||||
GLSL("// color mapping \n");
|
||||
GLSL("out_color = color; \n");
|
||||
GLSL("} \n");
|
||||
}
|
||||
//printf(">%s<",sh);
|
||||
Debug(3, "vor compile fragment\n");
|
||||
compile_attach_shader(gl_prog, GL_FRAGMENT_SHADER, sh);
|
||||
|
@ -1133,7 +1133,7 @@ void cMenuSetupSoft::Create(void)
|
||||
static char *scalingtest[100];
|
||||
|
||||
if (scalers == 0) {
|
||||
scalingtest[0] = (char *) "Off";
|
||||
scalingtest[0] = (char *)"Off";
|
||||
for (scalers = 0; pl_named_filters[scalers].filter != NULL; scalers++) {
|
||||
scaling[scalers] = (char *)pl_named_filters[scalers].name;
|
||||
scalingtest[scalers + 1] = (char *)pl_named_filters[scalers].name;
|
||||
@ -2153,10 +2153,10 @@ void cSoftHdMenu::Create(void)
|
||||
int dropped;
|
||||
int counter;
|
||||
float frametime;
|
||||
int width,height;
|
||||
int color;
|
||||
int eotf;
|
||||
char *colorstr, *eotfstr;
|
||||
int width, height;
|
||||
int color;
|
||||
int eotf;
|
||||
char *colorstr, *eotfstr;
|
||||
|
||||
current = Current(); // get current menu item index
|
||||
Clear(); // clear the menu
|
||||
@ -2191,8 +2191,8 @@ void cSoftHdMenu::Create(void)
|
||||
#endif
|
||||
Add(new cOsdItem(NULL, osUnknown, false));
|
||||
Add(new cOsdItem(NULL, osUnknown, false));
|
||||
GetStats(&missed, &duped, &dropped, &counter, &frametime, &width, &height, &color,&eotf);
|
||||
switch (color) {
|
||||
GetStats(&missed, &duped, &dropped, &counter, &frametime, &width, &height, &color, &eotf);
|
||||
switch (color) {
|
||||
case AVCOL_SPC_RGB:
|
||||
colorstr = strdup("BT 601");
|
||||
eotfstr = strdup("BT 1886");
|
||||
@ -2213,8 +2213,9 @@ void cSoftHdMenu::Create(void)
|
||||
}
|
||||
Add(new cOsdItem(cString::sprintf(tr(" Frames missed(%d) duped(%d) dropped(%d) total(%d)"), missed, duped, dropped,
|
||||
counter), osUnknown, false));
|
||||
Add(new cOsdItem(cString::sprintf(tr(" Video %dx%d Color: %s Gamma: %s"), width, height, colorstr, eotfstr), osUnknown, false));
|
||||
// Add(new cOsdItem(cString::sprintf(tr(" Frame Process time %2.2fms"), frametime), osUnknown, false));
|
||||
Add(new cOsdItem(cString::sprintf(tr(" Video %dx%d Color: %s Gamma: %s"), width, height, colorstr, eotfstr),
|
||||
osUnknown, false));
|
||||
// Add(new cOsdItem(cString::sprintf(tr(" Frame Process time %2.2fms"), frametime), osUnknown, false));
|
||||
SetCurrent(Get(current)); // restore selected menu entry
|
||||
Display(); // display build menu
|
||||
}
|
||||
|
27
softhddev.c
27
softhddev.c
@ -645,7 +645,7 @@ static void PesParse(PesDemux * pesdx, const uint8_t * data, int size, int is_st
|
||||
q = pesdx->Buffer + pesdx->Skip;
|
||||
n = pesdx->Index - pesdx->Skip;
|
||||
while (n >= 5) {
|
||||
int r=0;
|
||||
int r = 0;
|
||||
unsigned codec_id = AV_CODEC_ID_NONE;
|
||||
|
||||
// 4 bytes 0xFFExxxxx Mpeg audio
|
||||
@ -2871,11 +2871,10 @@ const char *CommandLineHelp(void)
|
||||
" -p device\taudio device for pass-through (hw:0,1 or /dev/dsp1)\n"
|
||||
" -c channel\taudio mixer channel name (fe. PCM)\n" " -d display\tdisplay of x11 server (fe. :0.0)\n"
|
||||
" -f\t\tstart with fullscreen window (only with window manager)\n"
|
||||
" -g geometry\tx11 window geometry wxh+x+y\n"
|
||||
" -r Refresh\tRefreshrate for DRM (default is 50 Hz)\n"
|
||||
" -C Connector\tConnector for DRM (default is current Connector)\n"
|
||||
" -v device\tvideo driver device (cuvid)\n"
|
||||
" -s\t\tstart in suspended mode\n" " -x\t\tstart x11 server, with -xx try to connect, if this fails\n"
|
||||
" -g geometry\tx11 window geometry wxh+x+y\n" " -r Refresh\tRefreshrate for DRM (default is 50 Hz)\n"
|
||||
" -C Connector\tConnector for DRM (default is current Connector)\n"
|
||||
" -v device\tvideo driver device (cuvid)\n" " -s\t\tstart in suspended mode\n"
|
||||
" -x\t\tstart x11 server, with -xx try to connect, if this fails\n"
|
||||
" -X args\tX11 server arguments (f.e. -nocursor)\n" " -w workaround\tenable/disable workarounds\n"
|
||||
"\tno-hw-decoder\t\tdisable hw decoder, use software decoder only\n"
|
||||
"\tno-mpeg-hw-decoder\tdisable hw decoder for mpeg only\n"
|
||||
@ -2917,7 +2916,7 @@ int ProcessArgs(int argc, char *const argv[])
|
||||
case 'C': // Connector for DRM
|
||||
VideoSetConnector(optarg);
|
||||
continue;
|
||||
case 'r': // Connector for DRM
|
||||
case 'r': // Connector for DRM
|
||||
VideoSetRefresh(optarg);
|
||||
continue;
|
||||
case 'p': // pass-through audio device
|
||||
@ -3369,19 +3368,21 @@ void Resume(void)
|
||||
** @param[out] dropped dropped frames
|
||||
** @param[out] count number of decoded frames
|
||||
*/
|
||||
void GetStats(int *missed, int *duped, int *dropped, int *counter, float *frametime, int *width, int *height, int *color, int *eotf)
|
||||
void GetStats(int *missed, int *duped, int *dropped, int *counter, float *frametime, int *width, int *height,
|
||||
int *color, int *eotf)
|
||||
{
|
||||
*missed = 0;
|
||||
*duped = 0;
|
||||
*dropped = 0;
|
||||
*counter = 0;
|
||||
*frametime = 0.0f;
|
||||
*width = 0;
|
||||
*height = 0;
|
||||
*color = NULL;
|
||||
*eotf = NULL;
|
||||
*width = 0;
|
||||
*height = 0;
|
||||
*color = NULL;
|
||||
*eotf = NULL;
|
||||
if (MyVideoStream->HwDecoder) {
|
||||
VideoGetStats(MyVideoStream->HwDecoder, missed, duped, dropped, counter, frametime, width, height, color, eotf);
|
||||
VideoGetStats(MyVideoStream->HwDecoder, missed, duped, dropped, counter, frametime, width, height, color,
|
||||
eotf);
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user