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mirror of https://github.com/jojo61/vdr-plugin-softhdcuvid.git synced 2023-10-10 13:37:41 +02:00

Remove hbbtv changes - not needed

This commit is contained in:
jojo61 2020-06-23 11:22:24 +02:00
parent 6a31404aa0
commit 6c13195fda

View File

@ -83,12 +83,11 @@ uniform sampler2D screenTexture; \
\ \
void main() \ void main() \
{ \ { \
color = texture(screenTexture, TexCoords) * alphaValue; \ color = texture(screenTexture, TexCoords) * alphaValue; \
if (color == vec4(0.0,0.0,0.0,1.0))\
color.a = 0.0;\
} \ } \
"; ";
const char *textVertexShader = "%s\n \ const char *textVertexShader = "%s\n \
\ \
layout (location = 0) in vec2 position; \ layout (location = 0) in vec2 position; \
@ -749,9 +748,6 @@ void cOglVb::SetShaderColor(GLint color)
void cOglVb::SetShaderAlpha(GLint alpha) void cOglVb::SetShaderAlpha(GLint alpha)
{ {
GLfloat a = (GLfloat) (alpha) / 255.0f;
if (a > 0.98)
a = 1.0;
Shaders[shader]->SetVector4f("alpha", 1.0f, 1.0f, 1.0f, (GLfloat) (alpha) / 255.0f); Shaders[shader]->SetVector4f("alpha", 1.0f, 1.0f, 1.0f, (GLfloat) (alpha) / 255.0f);
} }
@ -1277,7 +1273,7 @@ cOglCmdDrawText::cOglCmdDrawText(cOglFb * fb, GLint x, GLint y, unsigned int *sy
this->x = x; this->x = x;
this->y = y; this->y = y;
this->limitX = limitX; this->limitX = limitX;
this->colorText = colorText & 0xfeffffff; this->colorText = colorText;
this->fontSize = fontSize; this->fontSize = fontSize;
this->symbols = symbols; this->symbols = symbols;
this->fontName = name; this->fontName = name;