mirror of
https://github.com/jojo61/vdr-plugin-softhdcuvid.git
synced 2023-10-10 13:37:41 +02:00
Remove RASPI support
This commit is contained in:
parent
115f3b1fce
commit
74847c9bed
38
codec.c
38
codec.c
@ -234,20 +234,6 @@ void CodecVideoOpen(VideoDecoder *decoder, int codec_id) {
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break;
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}
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}
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#endif
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#ifdef RASPI
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switch (codec_id) {
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case AV_CODEC_ID_MPEG2VIDEO:
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name = "mpeg2_v4l2m2m";
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break;
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case AV_CODEC_ID_H264:
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name = "h264_v4l2m2m";
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// name = "h264_mmal";
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break;
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case AV_CODEC_ID_HEVC:
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name = "hevc_v4l2m2m";
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break;
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}
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#endif
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if (name && (video_codec = avcodec_find_decoder_by_name(name))) {
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Debug(3, "codec: decoder found\n");
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@ -264,16 +250,10 @@ void CodecVideoOpen(VideoDecoder *decoder, int codec_id) {
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Fatal(_("codec: can't allocate video codec context\n"));
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}
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#ifndef RASPI
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if (!HwDeviceContext) {
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Fatal("codec: no hw device context to be used");
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}
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decoder->VideoCtx->hw_device_ctx = av_buffer_ref(HwDeviceContext);
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#else
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decoder->VideoCtx->pix_fmt = AV_PIX_FMT_DRM_PRIME; /* request a DRM frame */
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// decoder->VideoCtx->pix_fmt = AV_PIX_FMT_MMAL; /* request a DRM frame
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//*/
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#endif
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// FIXME: for software decoder use all cpus, otherwise 1
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decoder->VideoCtx->thread_count = 1;
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@ -288,7 +268,7 @@ void CodecVideoOpen(VideoDecoder *decoder, int codec_id) {
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#ifdef YADIF
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deint = 2;
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#endif
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#if defined VAAPI && !defined RASPI
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#if defined VAAPI
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// decoder->VideoCtx->extra_hw_frames = 8; // VIDEO_SURFACES_MAX +1
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if (video_codec->capabilities & (AV_CODEC_CAP_AUTO_THREADS)) {
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Debug(3, "codec: auto threads enabled");
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@ -319,20 +299,6 @@ void CodecVideoOpen(VideoDecoder *decoder, int codec_id) {
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#endif
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#ifdef RASPI
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decoder->VideoCtx->codec_id = codec_id;
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decoder->VideoCtx->flags |= AV_CODEC_FLAG_BITEXACT;
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if (video_codec->capabilities & AV_CODEC_CAP_FRAME_THREADS || AV_CODEC_CAP_SLICE_THREADS) {
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Debug(3, "codec: supports frame threads");
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decoder->VideoCtx->thread_count = 4;
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// decoder->VideoCtx->thread_type |= FF_THREAD_FRAME;
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}
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if (video_codec->capabilities & AV_CODEC_CAP_SLICE_THREADS) {
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Debug(3, "codec: supports slice threads");
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decoder->VideoCtx->thread_type |= FF_THREAD_SLICE;
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}
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#endif
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#ifdef CUVID
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if (strcmp(decoder->VideoCodec->long_name,
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"Nvidia CUVID MPEG2VIDEO decoder") == 0) { // deinterlace for mpeg2 is somehow broken
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@ -401,7 +367,7 @@ void CodecVideoOpen(VideoDecoder *decoder, int codec_id) {
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// reset buggy ffmpeg/libav flag
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decoder->GetFormatDone = 0;
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#if defined(YADIF) || defined(RASPI)
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#if defined(YADIF)
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decoder->filter = 0;
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#endif
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}
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8
drm.c
8
drm.c
@ -206,11 +206,7 @@ static int FindDevice(VideoRender *render) {
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int i, ii = 0;
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char connectorstr[10];
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int found = 0;
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#ifdef RASPI
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render->fd_drm = open("/dev/dri/card1", O_RDWR);
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#else
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render->fd_drm = open("/dev/dri/card0", O_RDWR);
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#endif
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if (render->fd_drm < 0) {
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fprintf(stderr, "FindDevice: cannot open /dev/dri/card0: %m\n");
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return -errno;
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@ -372,11 +368,7 @@ static int FindDevice(VideoRender *render) {
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for (k = 0; k < plane->count_formats; k++) {
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if (encoder->possible_crtcs & plane->possible_crtcs) {
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switch (plane->formats[k]) {
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#ifdef RASPI
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case DRM_FORMAT_ARGB8888:
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#else
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case DRM_FORMAT_XRGB2101010:
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#endif
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if (!render->video_plane) {
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render->video_plane = plane->plane_id;
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}
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@ -20,11 +20,7 @@ void ConvertColor(const GLint &colARGB, glm::vec4 &col) {
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#ifdef CUVID
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const char *glversion = "#version 330 core ";
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#else
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#ifdef RASPI
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const char *glversion = "#version 300 es ";
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#else
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const char *glversion = "#version 300 es ";
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#endif
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#endif
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const char *rectVertexShader = "%s\n \
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@ -4,11 +4,7 @@
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#ifdef CUVID
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const char *gl_version = "#version 330";
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#else
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#ifdef RASPI
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const char *gl_version = "#version 300 es ";
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#else
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const char *gl_version = "#version 300 es ";
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#endif
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#endif
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/* Color conversion matrix: RGB = m * YUV + c
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@ -645,30 +645,81 @@ void cSoftOsd::Flush(void) {
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// Dummy Pixmap for skins
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class cDummyPixmap : public cPixmap {
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public:
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cDummyPixmap(int Layer, const cRect &ViewPort, const cRect &DrawPort = cRect::Null) : cPixmap(Layer, ViewPort, DrawPort) {}
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cDummyPixmap(int Layer, const cRect &ViewPort, const cRect &DrawPort = cRect::Null)
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: cPixmap(Layer, ViewPort, DrawPort) {}
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virtual ~cDummyPixmap(void) {}
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virtual void Clear(void) {}
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virtual void Fill(tColor Color) { (void)Color; }
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virtual void DrawImage(const cPoint &Point, const cImage &Image) { (void)Point; (void)Image; }
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virtual void DrawImage(const cPoint &Point, int ImageHandle) { (void)Point; (void)ImageHandle; }
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virtual void DrawPixel(const cPoint &Point, tColor Color) { (void)Point; (void)Color; }
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virtual void DrawBitmap(const cPoint &Point, const cBitmap &Bitmap, tColor ColorFg = 0, tColor ColorBg = 0, bool Overlay = false) {
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(void) Point; (void)Bitmap; (void)ColorFg; (void)ColorBg; (void)Overlay; }
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virtual void DrawText(const cPoint &Point, const char *s, tColor ColorFg, tColor ColorBg, const cFont *Font, int Width = 0, int Height = 0, int Alignment = taDefault) {
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(void)Point; (void)s; (void)ColorFg; (void) ColorBg; (void) Font; (void)Width; (void)Height; (void)Alignment; }
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virtual void DrawRectangle(const cRect &Rect, tColor Color) { (void)Rect; (void)Color; }
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virtual void DrawEllipse(const cRect &Rect, tColor Color, int Quadrants = 0) { (void)Rect; (void)Color; (void)Quadrants; }
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virtual void DrawSlope(const cRect &Rect, tColor Color, int Type) { (void)Rect; (void)Color; (void)Type; }
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virtual void Render(const cPixmap *Pixmap, const cRect &Source, const cPoint &Dest) { (void)Pixmap; (void)Source; (void)Dest; }
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virtual void Copy(const cPixmap *Pixmap, const cRect &Source, const cPoint &Dest) { (void)Pixmap; (void)Source; (void)Dest; }
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virtual void Scroll(const cPoint &Dest, const cRect &Source = cRect::Null) { (void)Dest; (void)Source; }
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virtual void Pan(const cPoint &Dest, const cRect &Source = cRect::Null) { (void)Dest; (void)Source; }
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virtual void DrawImage(const cPoint &Point, const cImage &Image) {
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(void)Point;
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(void)Image;
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}
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virtual void DrawImage(const cPoint &Point, int ImageHandle) {
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(void)Point;
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(void)ImageHandle;
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}
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virtual void DrawPixel(const cPoint &Point, tColor Color) {
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(void)Point;
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(void)Color;
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}
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virtual void DrawBitmap(const cPoint &Point, const cBitmap &Bitmap, tColor ColorFg = 0, tColor ColorBg = 0,
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bool Overlay = false) {
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(void)Point;
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(void)Bitmap;
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(void)ColorFg;
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(void)ColorBg;
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(void)Overlay;
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}
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virtual void DrawText(const cPoint &Point, const char *s, tColor ColorFg, tColor ColorBg, const cFont *Font,
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int Width = 0, int Height = 0, int Alignment = taDefault) {
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(void)Point;
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(void)s;
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(void)ColorFg;
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(void)ColorBg;
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(void)Font;
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(void)Width;
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(void)Height;
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(void)Alignment;
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}
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virtual void DrawRectangle(const cRect &Rect, tColor Color) {
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(void)Rect;
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(void)Color;
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}
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virtual void DrawEllipse(const cRect &Rect, tColor Color, int Quadrants = 0) {
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(void)Rect;
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(void)Color;
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(void)Quadrants;
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}
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virtual void DrawSlope(const cRect &Rect, tColor Color, int Type) {
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(void)Rect;
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(void)Color;
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(void)Type;
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}
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virtual void Render(const cPixmap *Pixmap, const cRect &Source, const cPoint &Dest) {
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(void)Pixmap;
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(void)Source;
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(void)Dest;
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}
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virtual void Copy(const cPixmap *Pixmap, const cRect &Source, const cPoint &Dest) {
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(void)Pixmap;
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(void)Source;
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(void)Dest;
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}
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virtual void Scroll(const cPoint &Dest, const cRect &Source = cRect::Null) {
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(void)Dest;
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(void)Source;
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}
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virtual void Pan(const cPoint &Dest, const cRect &Source = cRect::Null) {
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(void)Dest;
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(void)Source;
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}
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};
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// Dummy OSD for OpenGL OSD if no X Server is available
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class cDummyOsd : public cOsd {
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private:
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cDummyPixmap *p;
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public:
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cDummyOsd(int Left, int Top, uint Level) : cOsd(Left, Top, Level) {}
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virtual ~cDummyOsd() {}
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84
video.c
84
video.c
@ -158,12 +158,9 @@ typedef enum {
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#if LIBAVCODEC_VERSION_INT < AV_VERSION_INT(57, 74, 100)
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#include <libavcodec/vaapi.h>
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#endif
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#include <libavutil/hwcontext_vaapi.h>
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#include <libdrm/drm_fourcc.h>
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#include <va/va_drmcommon.h>
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#ifdef RASPI
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#include <libavutil/hwcontext_drm.h>
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#endif
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#include <libavutil/hwcontext_vaapi.h>
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#define TO_AVHW_DEVICE_CTX(x) ((AVHWDeviceContext *)x->data)
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#define TO_AVHW_FRAMES_CTX(x) ((AVHWFramesContext *)x->data)
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#define TO_VAAPI_DEVICE_CTX(x) ((AVVAAPIDeviceContext *)TO_AVHW_DEVICE_CTX(x)->hwctx)
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@ -341,7 +338,7 @@ typedef struct {
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#define NUM_SHADERS 5 // Number of supported user shaders with placebo
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#if defined VAAPI && !defined RASPI
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#if defined VAAPI
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#define PIXEL_FORMAT AV_PIX_FMT_VAAPI
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#define SWAP_BUFFER_SIZE 3
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#endif
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@ -349,21 +346,13 @@ typedef struct {
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#define PIXEL_FORMAT AV_PIX_FMT_CUDA
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#define SWAP_BUFFER_SIZE 3
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#endif
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#if defined RASPI
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#define PIXEL_FORMAT AV_PIX_FMT_MMAL
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#define SWAP_BUFFER_SIZE 3
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#endif
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//----------------------------------------------------------------------------
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// Variables
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//----------------------------------------------------------------------------
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AVBufferRef *HwDeviceContext; ///< ffmpeg HW device context
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char VideoIgnoreRepeatPict; ///< disable repeat pict warning
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#ifdef RASPI
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int Planes = 3;
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#else
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int Planes = 2;
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#endif
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unsigned char *posd;
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@ -1866,7 +1855,6 @@ static bool create_context_cb(EGLDisplay display, int es_version, EGLContext *ou
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EGL_NONE};
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EGLint num_configs = 0;
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#ifndef RASPI
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attribs = attributes10;
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*bpp = 10;
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if (!eglChooseConfig(display, attributes10, NULL, 0,
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@ -1879,9 +1867,7 @@ static bool create_context_cb(EGLDisplay display, int es_version, EGLContext *ou
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&num_configs)) { // try 8 Bit
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num_configs = 0;
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}
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} else
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#endif
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if (num_configs == 0) {
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} else if (num_configs == 0) {
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EglCheck();
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Debug(3, " 10 Bit egl Failed\n");
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attribs = attributes8;
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@ -2014,22 +2000,20 @@ static CuvidDecoder *CuvidNewHwDecoder(VideoStream *stream) {
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Fatal("codec: can't allocate HW video codec context err %04x", i);
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}
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#endif
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#if defined(VAAPI) && !defined(RASPI)
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#if defined(VAAPI)
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// if ((i = av_hwdevice_ctx_create(&hw_device_ctx, AV_HWDEVICE_TYPE_VAAPI,
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// ":0.0" , NULL, 0)) != 0 ) {
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if ((i = av_hwdevice_ctx_create(&hw_device_ctx, AV_HWDEVICE_TYPE_VAAPI, "/dev/dri/renderD128", NULL, 0)) != 0) {
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Fatal("codec: can't allocate HW video codec context err %04x", i);
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}
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#endif
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#ifndef RASPI
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HwDeviceContext = av_buffer_ref(hw_device_ctx);
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#endif
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if (!(decoder = calloc(1, sizeof(*decoder)))) {
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Error(_("video/cuvid: out of memory\n"));
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return NULL;
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}
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#if defined(VAAPI) && !defined(RASPI)
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#if defined(VAAPI)
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VaDisplay = TO_VAAPI_DEVICE_CTX(HwDeviceContext)->display;
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decoder->VaDisplay = VaDisplay;
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#endif
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@ -2495,21 +2479,12 @@ void createTextureDst(CuvidDecoder *decoder, int anz, unsigned int size_x, unsig
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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#ifdef RASPI
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if (PixFmt == AV_PIX_FMT_NV12)
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glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, n == 0 ? size_x : size_x / 2, n == 0 ? size_y : size_y / 2, 0,
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GL_RED, GL_UNSIGNED_BYTE, NULL);
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else
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glTexImage2D(GL_TEXTURE_2D, 0, GL_R16, n == 0 ? size_x : size_x / 2, n == 0 ? size_y : size_y / 2, 0,
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GL_RED, GL_UNSIGNED_SHORT, NULL);
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#else
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if (PixFmt == AV_PIX_FMT_NV12)
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glTexImage2D(GL_TEXTURE_2D, 0, n == 0 ? GL_R8 : GL_RG8, n == 0 ? size_x : size_x / 2,
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n == 0 ? size_y : size_y / 2, 0, n == 0 ? GL_RED : GL_RG, GL_UNSIGNED_BYTE, NULL);
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else
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glTexImage2D(GL_TEXTURE_2D, 0, n == 0 ? GL_R16 : GL_RG16, n == 0 ? size_x : size_x / 2,
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n == 0 ? size_y : size_y / 2, 0, n == 0 ? GL_RED : GL_RG, GL_UNSIGNED_SHORT, NULL);
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#endif
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SDK_CHECK_ERROR_GL();
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// register this texture with CUDA
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#ifdef CUVID
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@ -2555,7 +2530,7 @@ void generateVAAPIImage(CuvidDecoder *decoder, VASurfaceID index, const AVFrame
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uint64_t first_time;
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#if defined(VAAPI) && !defined(RASPI)
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#if defined(VAAPI)
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VADRMPRIMESurfaceDescriptor desc;
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vaSyncSurface(decoder->VaDisplay, (VASurfaceID)(uintptr_t)frame->data[3]);
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@ -2569,12 +2544,6 @@ void generateVAAPIImage(CuvidDecoder *decoder, VASurfaceID index, const AVFrame
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}
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// vaSyncSurface(decoder->VaDisplay, (VASurfaceID) (uintptr_t)
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// frame->data[3]);
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#endif
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#ifdef RASPI
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AVDRMFrameDescriptor desc;
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memcpy(&desc, frame->data[0], sizeof(desc));
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#endif
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eglMakeCurrent(eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, eglSharedContext);
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@ -2585,7 +2554,7 @@ void generateVAAPIImage(CuvidDecoder *decoder, VASurfaceID index, const AVFrame
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uint num_attribs = 0;
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int fd;
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#if defined(VAAPI) && !defined(RASPI)
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#if defined(VAAPI)
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ADD_ATTRIB(EGL_LINUX_DRM_FOURCC_EXT, desc.layers[n].drm_format);
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ADD_ATTRIB(EGL_WIDTH, n == 0 ? image_width : image_width / 2);
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ADD_ATTRIB(EGL_HEIGHT, n == 0 ? image_height : image_height / 2);
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@ -3060,18 +3029,10 @@ int get_RGB(CuvidDecoder *decoder) {
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glUniform1i(texLoc, 0);
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texLoc = glGetUniformLocation(gl_prog, "texture1");
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glUniform1i(texLoc, 1);
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#ifdef RASPI
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texLoc = glGetUniformLocation(gl_prog, "texture2");
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glUniform1i(texLoc, 2);
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#endif
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(GL_TEXTURE_2D, decoder->gl_textures[current * Planes + 0]);
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glActiveTexture(GL_TEXTURE1);
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glBindTexture(GL_TEXTURE_2D, decoder->gl_textures[current * Planes + 1]);
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#ifdef RASPI
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glActiveTexture(GL_TEXTURE2);
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glBindTexture(GL_TEXTURE_2D, decoder->gl_textures[current * Planes + 2]);
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#endif
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glBindFramebuffer(GL_FRAMEBUFFER, fb);
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render_pass_quad(1, 0.0, 0.0);
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@ -3501,32 +3462,10 @@ static void CuvidRenderFrame(CuvidDecoder *decoder, const AVCodecContext *video_
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// printf("Patched colorspace %d Primaries %d TRC
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// %d\n",frame->colorspace,frame->color_primaries,frame->color_trc);
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#ifdef RASPI
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//
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// Check image, format, size
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//
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if ( // decoder->PixFmt != video_ctx->pix_fmt
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video_ctx->width != decoder->InputWidth
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// || decoder->ColorSpace != color
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||||
|| video_ctx->height != decoder->InputHeight) {
|
||||
Debug(3, "fmt %02d:%02d width %d:%d hight %d:%d\n", decoder->ColorSpace, frame->colorspace, video_ctx->width,
|
||||
decoder->InputWidth, video_ctx->height, decoder->InputHeight);
|
||||
decoder->PixFmt = AV_PIX_FMT_NV12;
|
||||
decoder->InputWidth = video_ctx->width;
|
||||
decoder->InputHeight = video_ctx->height;
|
||||
CuvidCleanup(decoder);
|
||||
decoder->SurfacesNeeded = VIDEO_SURFACES_MAX + 1;
|
||||
CuvidSetupOutput(decoder);
|
||||
}
|
||||
#endif
|
||||
//
|
||||
// Copy data from frame to image
|
||||
//
|
||||
#ifdef RASPI
|
||||
if (video_ctx->pix_fmt == 0) {
|
||||
#else
|
||||
if (video_ctx->pix_fmt == PIXEL_FORMAT) {
|
||||
#endif
|
||||
int w = decoder->InputWidth;
|
||||
int h = decoder->InputHeight;
|
||||
|
||||
@ -3821,19 +3760,11 @@ static void CuvidMixVideo(CuvidDecoder *decoder, __attribute__((unused)) int lev
|
||||
glUniform1i(texLoc, 0);
|
||||
texLoc = glGetUniformLocation(gl_prog, "texture1");
|
||||
glUniform1i(texLoc, 1);
|
||||
#ifdef RASPI
|
||||
texLoc = glGetUniformLocation(gl_prog, "texture2");
|
||||
glUniform1i(texLoc, 2);
|
||||
#endif
|
||||
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, decoder->gl_textures[current * Planes + 0]);
|
||||
glActiveTexture(GL_TEXTURE1);
|
||||
glBindTexture(GL_TEXTURE_2D, decoder->gl_textures[current * Planes + 1]);
|
||||
#ifdef RASPI
|
||||
glActiveTexture(GL_TEXTURE2);
|
||||
glBindTexture(GL_TEXTURE_2D, decoder->gl_textures[current * Planes + 2]);
|
||||
#endif
|
||||
|
||||
render_pass_quad(0, xcropf, ycropf);
|
||||
|
||||
@ -7022,7 +6953,6 @@ void VideoInit(const char *display_name) {
|
||||
if (!display_name && !(display_name = getenv("DISPLAY"))) {
|
||||
// if no environment variable, use :0.0 as default display name
|
||||
display_name = ":0.0";
|
||||
|
||||
}
|
||||
if (!getenv("DISPLAY")) {
|
||||
// force set DISPLAY environment variable, otherwise nvidia driver
|
||||
|
Loading…
Reference in New Issue
Block a user