Fixed typo
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@ -303,7 +303,7 @@ static GLuint sc_generate(GLuint gl_prog, enum AVColorSpace colorspace)
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GLSL("%s\n",gl_version);
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GLSL("precision mediump float; \n");
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GLSL("layout(location = 0) out vec4 out_color;\n");
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GLSL("in vec2 texcoord0;\ \n");
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GLSL("in vec2 texcoord0; \n");
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GLSL("in vec2 texcoord1; \n");
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if (Planes == 3)
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GLSL("in vec2 texcoord2; \n");
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